Search found 8 matches

by bahamutian
18 Jan 2006, 15:30
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 34430

Well, from the looks of it, you already have the correct hue/saturation values for those colors to make them look right. Truthfully, hair color only has to be handled client wise and the data representing it transfered from server to client. I know that TMW is no longer using Allegro, but I'm going ...
by bahamutian
14 Jan 2006, 07:12
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18497

From all of the games that I've played before, I am not sure if I have seen a top-down perspective game that used Line-of-Sight to determine whether you can/cannot see an enemy. Now using stealth or some other skill to hide would make sense, because they are trying to blend in. For this to work as i...
by bahamutian
12 Jan 2006, 06:37
Forum: Web Development
Topic: Banners for Advertisement
Replies: 36
Views: 27246

Re: Banners for Advertisement

... <center><a href="Http://www.TheManaWorld.org"><img src="http://img455.imageshack.us/img455/9823/themanafull36hh.jpg"></a><center> <center><a href="Http://www.TheManaWorld.org"><img src="http://img455.imageshack.us/img455/9823/themanafull36hh.jpg" alt=&quo...
by bahamutian
12 Jan 2006, 06:17
Forum: TMW Classic
Topic: General
Replies: 25
Views: 12142

Well, it work work mainly as a saved file. It could be patched in at the beginning of the connection session. Maybe the game will hast the saved file on the computer and if it is different, then it will download the updated version. There would of course have to be a way for the descriptions to be u...
by bahamutian
10 Jan 2006, 17:35
Forum: TMW Classic
Topic: CONCENTRATION THREAD - Tulimshar, phase 1
Replies: 98
Views: 33028

This is about the 3d Map model: http://i6.photobucket.com/albums/y203/Modanung/tulimshar_3D3.jpg The 3D model does look great, but it does have some defense related issues. I agree with whomever said that the right side of the map has a wall covered over. While this may be fine for an over-run kingd...
by bahamutian
10 Jan 2006, 16:14
Forum: TMW Classic
Topic: General
Replies: 25
Views: 12142

Phew, a lot of topics here. Signs: Have a list of sign ID's stored on the computer, When you mouseover the sign, it gets the sign's ID and if there is an associated description stored on the computer, then the client prints the text to the screen at that location (useful for simple signs, not very b...
by bahamutian
07 Jan 2006, 17:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bow Range
Replies: 5
Views: 2939

Actually, an increased accuracy could result in hitting targets that are further away. Honestly, if you cannot hit something at 10 yards due to very bad accuracy, how much less likely are you to hit something at 20 yards. Once you can hit that object at 10 yards, you will probably attempt something ...
by bahamutian
07 Jan 2006, 01:30
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Game Rules
Replies: 45
Views: 25763

Theres an easy fix for the PvP and non-PvP characters. Its done in the game Faldon: http://www.illusorystudios.com Basically, there is a spell called Holy Aura, when this is on, you cannot pvp. If you attack a guard, your aura goes off, you can also get it to drop in that game by going to an aura fr...