Search found 37 matches

by Master Ar2ro
24 Sep 2006, 09:10
Forum: Support and Bug reports
Topic: Error in version 0.0.21 compilation with opengl
Replies: 9
Views: 3692

Alderan: It's not the problem with the game sources, but the libraries you're using most probably. I had the same error until I compiled myself the latest SDL libraries sources, since then it works fine and this error no longer appears, and I didn't have to change any line in the game's source.
by Master Ar2ro
15 Sep 2006, 08:39
Forum: Graphics Development
Topic: Concept Art Request: Woodland Houses Interior
Replies: 80
Views: 27436

I think it looks cool even without the cross shadow ;)
by Master Ar2ro
12 Sep 2006, 10:14
Forum: Support and Bug reports
Topic: [FIXED] todays SVN: fps limiter freezes the game
Replies: 5
Views: 2562

Latest changes seem to be working fine. No problems found. Good work ;)
by Master Ar2ro
11 Sep 2006, 21:02
Forum: Support and Bug reports
Topic: [FIXED] todays SVN: fps limiter freezes the game
Replies: 5
Views: 2562

Ok, here's update for the fixed version: Game runs fine with fps limiter off. Runs fine with fps limiter on, the number of fps is reduced, CPU usage ~60-70% and the game is playable. So works correctly, until... ... you change map. Start in the newb area, turn fps limiter on, and go to the desert to...
by Master Ar2ro
10 Sep 2006, 09:05
Forum: Support and Bug reports
Topic: [FIXED] svn doesn't compile, some OpenGL related error
Replies: 12
Views: 4675

When did you checkout the code? I am running yesterdays SVN and it compiles fine on my machine. Ubuntu 6.06, SDL 1.2.11, g++ 4.0.3, guichan 0.5.0 You haven't compiled SDL yourself? I did compile SDL and guichan by myself. And I include : -I/usr/local/include/SDL instead of -I/usr/include/SDL. If you...
by Master Ar2ro
10 Sep 2006, 08:48
Forum: Support and Bug reports
Topic: [FIXED] svn doesn't compile, some OpenGL related error
Replies: 12
Views: 4675

What version of SDL are you using? Are you an ubuntu user? If so, the problem lies in ubuntu default SDL versions, if you download and compile the latest SDL, then TMW will compile correctly.
by Master Ar2ro
09 Sep 2006, 20:43
Forum: TMW Classic
Topic: Mountain map - new work for quest/npc/monster creators
Replies: 54
Views: 20441

I agree that we should use both. I'm certain there will be some use for both of them.
by Master Ar2ro
09 Sep 2006, 20:40
Forum: Support and Bug reports
Topic: [FIXED] todays SVN: fps limiter freezes the game
Replies: 5
Views: 2562

Ok :D
I just figured I'd check that before 0.0.21 release
by Master Ar2ro
09 Sep 2006, 09:41
Forum: Graphics Development
Topic: Whip Animation.
Replies: 27
Views: 8335

It took me quite a while to notice any differences between those two animations. Only one frame changed, right? The second one might be a bit better, but honestly since it took me so long to find the actual difference, it doesn't matter that much. But I think that the animation should be faster. Eac...
by Master Ar2ro
09 Sep 2006, 08:31
Forum: Support and Bug reports
Topic: [FIXED] todays SVN: fps limiter freezes the game
Replies: 5
Views: 2562

[FIXED] todays SVN: fps limiter freezes the game

I double checked that. The game seems to be running fine without FPS limiter at fps between 29 and 37 in the newb area. When I turn fps limiter on and set the limit to 30, the game slowly becomes less and less playable, to freeze completely after a couple of minutes at most. The CPU usage is kept at...
by Master Ar2ro
03 Sep 2006, 18:44
Forum: TMW Classic
Topic: Mountain map - new work for quest/npc/monster creators
Replies: 54
Views: 20441

well, you know my opinion about that tileset. I can't fix that since I'm not a pixel artist. :( But if Crush ever fixes (read - redoes) the mountain tileset your map will look ok as long as all the pieces stay in the places they are now ;) Alderan: To make the integration of your maps into the game...
by Master Ar2ro
03 Sep 2006, 14:39
Forum: Support and Bug reports
Topic: extremely choppy
Replies: 7
Views: 3269

Have you tried running with OpenGL support?
by Master Ar2ro
31 Aug 2006, 08:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skills and Class stuff.
Replies: 25
Views: 8441

My comments: - Starting out unarmed is good, and I think that's how it should be - no weapons at the very begining. - Not buying but learning skills is a good idea too. - The general weapon points idea is a good one too, but they should stay on the player rather than the weapon. Let's say I've been ...
by Master Ar2ro
29 Aug 2006, 22:01
Forum: TMW Classic
Topic: How do you think healing system should work ?
Replies: 18
Views: 8678

There will still be a problem with fleeing as in `logout and not get killed, even though you won't get healed offline`. A timeout before logout is allowed after/during battle would be good, but it has to be balanced. 10 seconds is too little, and a couple of minutes might be annoying. I think that 6...
by Master Ar2ro
28 Aug 2006, 09:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Prevent item stealing
Replies: 54
Views: 20440

EDIT: I have an idea. The FIRST person to hit the monster gets the kill... UNLESS he dies or walks 3-6 spaces away from the monster. That way, if you want to kill ALL the monsters on the screen, it's impossible, because by then you would open up the monster to attack from other people. I like this ...