Search found 37 matches
- 24 Sep 2006, 09:10
- Forum: Support and Bug reports
- Topic: Error in version 0.0.21 compilation with opengl
- Replies: 9
- Views: 3712
- 15 Sep 2006, 08:39
- Forum: Graphics Development
- Topic: Concept Art Request: Woodland Houses Interior
- Replies: 80
- Views: 27649
- 12 Sep 2006, 10:14
- Forum: Support and Bug reports
- Topic: [FIXED] todays SVN: fps limiter freezes the game
- Replies: 5
- Views: 2628
- 11 Sep 2006, 21:02
- Forum: Support and Bug reports
- Topic: [FIXED] todays SVN: fps limiter freezes the game
- Replies: 5
- Views: 2628
Ok, here's update for the fixed version: Game runs fine with fps limiter off. Runs fine with fps limiter on, the number of fps is reduced, CPU usage ~60-70% and the game is playable. So works correctly, until... ... you change map. Start in the newb area, turn fps limiter on, and go to the desert to...
- 10 Sep 2006, 09:05
- Forum: Support and Bug reports
- Topic: [FIXED] svn doesn't compile, some OpenGL related error
- Replies: 12
- Views: 4717
When did you checkout the code? I am running yesterdays SVN and it compiles fine on my machine. Ubuntu 6.06, SDL 1.2.11, g++ 4.0.3, guichan 0.5.0 You haven't compiled SDL yourself? I did compile SDL and guichan by myself. And I include : -I/usr/local/include/SDL instead of -I/usr/include/SDL. If you...
- 10 Sep 2006, 08:48
- Forum: Support and Bug reports
- Topic: [FIXED] svn doesn't compile, some OpenGL related error
- Replies: 12
- Views: 4717
- 09 Sep 2006, 20:43
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20607
- 09 Sep 2006, 20:40
- Forum: Support and Bug reports
- Topic: [FIXED] todays SVN: fps limiter freezes the game
- Replies: 5
- Views: 2628
- 09 Sep 2006, 09:41
- Forum: Graphics Development
- Topic: Whip Animation.
- Replies: 27
- Views: 8418
It took me quite a while to notice any differences between those two animations. Only one frame changed, right? The second one might be a bit better, but honestly since it took me so long to find the actual difference, it doesn't matter that much. But I think that the animation should be faster. Eac...
- 09 Sep 2006, 08:31
- Forum: Support and Bug reports
- Topic: [FIXED] todays SVN: fps limiter freezes the game
- Replies: 5
- Views: 2628
[FIXED] todays SVN: fps limiter freezes the game
I double checked that. The game seems to be running fine without FPS limiter at fps between 29 and 37 in the newb area. When I turn fps limiter on and set the limit to 30, the game slowly becomes less and less playable, to freeze completely after a couple of minutes at most. The CPU usage is kept at...
- 03 Sep 2006, 18:44
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20607
well, you know my opinion about that tileset. I can't fix that since I'm not a pixel artist. :( But if Crush ever fixes (read - redoes) the mountain tileset your map will look ok as long as all the pieces stay in the places they are now ;) Alderan: To make the integration of your maps into the game...
- 03 Sep 2006, 14:39
- Forum: Support and Bug reports
- Topic: extremely choppy
- Replies: 7
- Views: 3291
- 31 Aug 2006, 08:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Skills and Class stuff.
- Replies: 25
- Views: 8490
My comments: - Starting out unarmed is good, and I think that's how it should be - no weapons at the very begining. - Not buying but learning skills is a good idea too. - The general weapon points idea is a good one too, but they should stay on the player rather than the weapon. Let's say I've been ...
- 29 Aug 2006, 22:01
- Forum: TMW Classic
- Topic: How do you think healing system should work ?
- Replies: 18
- Views: 8758
There will still be a problem with fleeing as in `logout and not get killed, even though you won't get healed offline`. A timeout before logout is allowed after/during battle would be good, but it has to be balanced. 10 seconds is too little, and a couple of minutes might be annoying. I think that 6...
- 28 Aug 2006, 09:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 20648
EDIT: I have an idea. The FIRST person to hit the monster gets the kill... UNLESS he dies or walks 3-6 spaces away from the monster. That way, if you want to kill ALL the monsters on the screen, it's impossible, because by then you would open up the monster to attack from other people. I like this ...