Search found 584 matches

by Jenalya
06 May 2013, 18:26
Forum: Graphics Development
Topic: Mad-Clock (Mob) [wip] (cc) -by -sa, gpl
Replies: 1
Views: 832

Re: Mad-Clock (Mob) [wip] (cc) -by -sa, gpl

That might be usable in the context of Thermin/steampunk. :) In the other areas of tmw, the technical aspect doesn't really fit.
by Jenalya
05 May 2013, 22:03
Forum: Graphics Development
Topic: Thinking about making new armor [cpt]
Replies: 16
Views: 3514

Re: Thinking about making new armor [cpt]

meway wrote:I'm going to make it a one piece.
That's problematic, as it would still be only one equipment slot. So if it's the chest armor slot, it'd be still possible to equip something else on the leg armor slot.
by Jenalya
05 May 2013, 22:00
Forum: Graphics Development
Topic: Blupar - A pinkie alternative (mob) [wip] (CC) by-sa, gpl
Replies: 4
Views: 2195

Re: Blupar - A pinkie alternative (mob) [wip] (CC) by-sy

I like the newt-like look. :)

As an additional explanation, I need some evil or creepy versions of woodland monsters for the Orum and Waric follow-up quest I'm working on.
by Jenalya
05 May 2013, 20:12
Forum: Support and Bug reports
Topic: Brodmir cave bug
Replies: 3
Views: 1025

Re: Brodmir cave bug

Thanks for the report! :) We started looking at the script and didn't yet find how this can happen. That's why I disabled the NPC on the main server for now. V0id pushed a modification I put on the testserver, which should solve the problems nevertheless: https://github.com/themanaworld/tmwa-server-...
by Jenalya
05 May 2013, 19:53
Forum: Content Development
Topic: add a daily quest in Nivalis
Replies: 8
Views: 3582

Re: add a daily quest in Nivalis

Some kind of trapper living in the building in the Snow Forest sounds like very good idea. I plan a lot of quests using all the animal drops in the barbarian village, but since there's not progress on that, we can add a daily quest for that in the meanwhile, and eventually remove it again once the v...
by Jenalya
04 May 2013, 18:10
Forum: Content Development
Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
Replies: 12
Views: 3483

Re: TEST: bugfixes on Brodomir and Candle Helmet quest

During the last server restart, the fixes on these two quests got on the main server. But we got some reports that there are still issues with the rewards of the PvP Cave, so I disabled the NPC on the main server again.

So there's more testing on this needed.
by Jenalya
01 May 2013, 20:28
Forum: Feedback / Feature Requests / Content Suggestions
Topic: User Groups
Replies: 49
Views: 9142

Re: User Groups

Not all active content developers are committee members, if that was the impression, that was a misunderstanding. Does that mean that we need another forum group "developers" between contributors and committee members? When that's the case, please send me a PM with the member lists. I don't think w...
by Jenalya
01 May 2013, 20:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: User Groups
Replies: 49
Views: 9142

Re: User Groups

There was allot of time and effort put into each and every one of these things and I don't appreciate you saying I haven't been active since 2011 based off of one link. I didn't say you were not active. I said I tend not to see you as active developer. You've been very active in posting in the foru...
by Jenalya
01 May 2013, 19:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: User Groups
Replies: 49
Views: 9142

Re: User Groups

The active content developers should now all be committee members. So I am a committee member? Not all active content developers are committee members, if that was the impression, that was a misunderstanding. Regarding meway being active, as I already said it's difficult to draw the line between ac...
by Jenalya
29 Apr 2013, 16:02
Forum: Feedback / Feature Requests / Content Suggestions
Topic: User Groups
Replies: 49
Views: 9142

Re: User Groups

I've tried to create a picture that shows of how I see contributors/developers (I usually don't use gimp...): conanddev.png As far as I see it, developers and contributors aren't different groups, but developers are a subgroup of contributors. There's also a difference between active and inactive de...
by Jenalya
28 Apr 2013, 00:09
Forum: Content Development
Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
Replies: 82
Views: 14969

Re: Allow/switch to CC-BY-SA as license for graphics and sou

When will the decision be taken? Since it seems to be a legally unclear situation, we're not going to use graphics that are licensed only CC-BY-SA while we still use graphics that are licensed GPL only. I've talked to Alige and he's going to provide the information of authors for the graphics used ...
by Jenalya
24 Apr 2013, 17:15
Forum: Support and Bug reports
Topic: inventory full of ?s with mostly 5-digit-item-IDs
Replies: 8
Views: 1738

Re: inventory full of ?s with mostly 5-digit-item-IDs

Can you tell us as exactly as possible when you noticed the problem for the first time?
by Jenalya
22 Apr 2013, 21:12
Forum: Support and Bug reports
Topic: chipchip on mauve herbs
Replies: 22
Views: 4406

Re: chipchip on mauve herbs

We've updated the monster spawn definitions on both client-data and server-data to match the names from mob_db. Since at least one of the names given in the magic.conf matches the actual monster name, #chipchip should work on all maps after the next release. The fixes o11c did on the converter will ...
by Jenalya
22 Apr 2013, 16:59
Forum: Content Development
Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
Replies: 12
Views: 3483

Re: TEST: bugfixes on Brodomir and Candle Helmet quest

However I did this... I made my one shirt and one pants for character. Went to cave and made 13 more shirts and 15 pants. Total of 14 Shirts with the one I'm equipped in inventory. I put 12 up for prize and after clicking ok 12 shirts went up for prize but it unequipped my shirt I was wearing. I am...
by Jenalya
22 Apr 2013, 16:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A few ideas to improve newby retention
Replies: 3
Views: 1239

Re: A few ideas to improve newby retention

Wushin is working on quite a lot of content targeted at Tulimshar and the area around it. One quest in that context is ready for testing: http://forums.themanaworld.org/viewtopic.php?f=13&t=17304 and since it's repeatable, I hope it might lead players to Tulimshar regularly. Everyone can help to get...