Search found 584 matches

by Jenalya
21 Apr 2013, 20:17
Forum: Content Development
Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
Replies: 12
Views: 3483

Re: TEST: bugfixes on Brodomir and Candle Helmet quest

Thanks for the testing and feedback! :) It worked fine with shirt as prize etc.. I had no problem getting things back after 10 min. time out. Did you try it out with several amounts of shirts? Note : Only thing that might make a difference is, I used the GM command last time on server to get 200 app...
by Jenalya
21 Apr 2013, 13:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A suggestion for a new quest - fishing -
Replies: 11
Views: 3172

Re: A suggestion for a new quest - fishing -

jenalya, well im not sure on the game mechanic's but it could be a mini-game(i guess like a daily quest) that after completed it offers a source for food. I suppose it could be like the clover patches if you see a area where fish are jumping you click (with your fishing pole equipped) and fish but ...
by Jenalya
19 Apr 2013, 19:38
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A suggestion for a new quest - fishing -
Replies: 11
Views: 3172

Re: A suggestion for a new quest - fishing -

That's an interesting idea. What I didn't understand was how you intend the actual fishing to take place. Do you mean it as kind of a minigame (similiar to shooting at the target at Gwendolyn or brewing monster oil) or as some form of fighting against fish monsters? Or something completely different...
by Jenalya
19 Apr 2013, 19:05
Forum: Graphics Development
Topic: Tileset atlases
Replies: 1
Views: 1365

Tileset atlases

4144 suggested to define tileset atlases to make the drawing of maps more performant. As far as I understood, the client draws a map tile by tile, and everytime the next tile is on a different image than the one drawn before, it has to perform a costly bind() operation to access the other file. Atla...
by Jenalya
18 Apr 2013, 20:34
Forum: Content Development
Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
Replies: 82
Views: 14969

Re: Allow/switch to CC-BY-SA as license for graphics and sou

I've been contacting people from creative commons and gnu to get a better educated opinion whether it's possible to use graphics together of which some might be only GPL and some only CC-BY-SA, and the overall conclusion was that the copyleft of both licenses probably clashes (accompanied by "INAL",...
by Jenalya
16 Apr 2013, 20:07
Forum: Support and Bug reports
Topic: chipchip on mauve herbs
Replies: 22
Views: 4406

Re: chipchip on mauve herbs

I have looked at the spawn definitions of Mauve Plants ("MauvePlant" is the value given in mob_db.txt), and found - "Mauve Herb" 11 times - "Mauve" 2 times - "Mauve Plant" 3 times In magic.conf there is PROCEDURE shear-drop(target, target2, item, prob) = IF (target = name || target2 = name) THEN (IF...
by Jenalya
15 Apr 2013, 15:49
Forum: Support and Bug reports
Topic: chipchip on mauve herbs
Replies: 22
Views: 4406

Re: chipchip on mauve herbs

Hm, looking at the magic code, there isn't any difference between the calls for the herbs: https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/conf/magic.conf.template#L827 I just did some brief testing, and on the testserver I didn't get anything from doing chipchip on mauve herb...
by Jenalya
15 Apr 2013, 15:31
Forum: Content Development
Topic: Tonori: modification suggestion
Replies: 22
Views: 5166

Re: Tonori: modification suggestion

Second thing is. The distance between Tulimshar and Gispaa looks on the world concept overview like it's thrice the size of full Argaes. Tough we only have a very small part mapped out on Argaes to fill the whole continent on Tonori and keep the size relations to the World Geography would need more...
by Jenalya
15 Apr 2013, 07:31
Forum: Graphics Development
Topic: revamped lava, now in tileset form
Replies: 8
Views: 1864

Re: revamped lava, now in tileset form

When looking at the mapped lava lakes, you can see very clearly where a tile starts and ends. In order to make it look good, it's needed to change the pattern of the lava, so it doesn't have such remarkable parts which makes the eyes notice the grid. See here for a more detailed explanation of what ...
by Jenalya
14 Apr 2013, 23:09
Forum: Content Development
Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
Replies: 12
Views: 3483

Re: TEST: bugfixes on Brodomir and Candle Helmet quest

Johanne Laliberté wrote:Because I want to try it with the Piles of Sand, so tell me who drops the Pile of Sand and what is the ID of this item?
That item doesn't exist, I assume the author of the dialog put it there for additional background story. Similiar to the Wumpus Eggs Rauk talks about.
by Jenalya
14 Apr 2013, 12:20
Forum: Content Development
Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
Replies: 12
Views: 3483

TEST: bugfixes on Brodomir and Candle Helmet quest

On the testserver there are currently bugfixes available which we'd like more testing on before we put it on the mainserver. 1) Brodomir PVP cave (@warp 009-6) There was a problem with setting several equipment items as prize. While testing you should try out different amounts of items as prize, and...
by Jenalya
10 Apr 2013, 16:00
Forum: Content Development
Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
Replies: 82
Views: 14969

Re: Allow/switch to CC-BY-SA as license for graphics and sou

How does attribution affect screenshots that get published on a 3rd party website? How do I attribute my avatar? Copyright on game screenshots in general is actually a pretty tricky question. I tried some research on this, but didn't really find a clear statement, only some people guessing it falls...
by Jenalya
07 Apr 2013, 11:29
Forum: Graphics Development
Topic: walking stick
Replies: 10
Views: 2485

Re: walking stick

This is a funny idea, though I'm not sure it'll work with the playerset.
Here you can find it:
https://github.com/themanaworld/tmwa-cl ... e_base.png
https://github.com/themanaworld/tmwa-cl ... e_base.png
by Jenalya
06 Apr 2013, 09:33
Forum: Content Development
Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
Replies: 82
Views: 14969

Allow/switch to CC-BY-SA as license for graphics and sounds

We're thinking about also allowing CC-BY-SA as license for graphics and sounds in tmw. This idea has been floating around since a while now, and I figured it's time to come to a conclusion about it. So far tmw exclusively uses GPL as license for all it's content, but the GPL was written with softwar...
by Jenalya
05 Apr 2013, 22:38
Forum: Graphics Development
Topic: [WIP] Rudolph Red Nose
Replies: 50
Views: 10883

Re: [WIP] Rudolph Red Nose

All right, I updated the icon. https://github.com/themanaworld/tmwa-cl ... c30c7d619c Thanks for pointing out my mistake. :)