Search found 190 matches
- 24 Aug 2009, 20:35
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
I edited the church/crypt building, maybe it could be useful for the graveyard map: old version: http://i3.photobucket.com/albums/y67/irukard/trash/crypt-mockup.png new version: http://img33.imageshack.us/img33/3531/buildingn.png alternative version: http://img44.imageshack.us/img44/204/churchz.png
- 23 Aug 2009, 02:21
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
- 21 Aug 2009, 11:37
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
small update but still in progress:
- 21 Aug 2009, 09:46
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
This is what I have so far. It needs a lock and I have to fix the texture.
- 20 Aug 2009, 11:10
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2863
Re: New Miner NPC
What about a "Yes, we put them in game"?
- 20 Aug 2009, 10:58
- Forum: Graphics Development
- Topic: [WIP] Guard
- Replies: 12
- Views: 1990
Re: [WIP] Guard
The last graphic looks really cool, but I would like to see more reflection like in Haays first graphic. That would look really awesome.
BTW the first helmet looks more like a banana peel to me. The new one is much better.
BTW the first helmet looks more like a banana peel to me. The new one is much better.
- 20 Aug 2009, 10:43
- Forum: Graphics Development
- Topic: Manaworld vector logo?
- Replies: 10
- Views: 2587
Re: Manaworld vector logo?
The continents look too 2dimensinal in comparison to the globe itself. And what do the shadows under the continents? They make them look like flying over the sea.
- 16 Aug 2009, 11:53
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2863
Re: New Miner NPC
Thanks for the quick response. The images should be visible for everyone now.
old version:
new version:
old version:
new version:
- 16 Aug 2009, 09:53
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2863
Re: New Miner NPC
If there are developers who have the same problem I will do, but if just you have the problem I won't. Don't take it personally but I can't take care of everyone.AlexBouchet wrote:directUpload.com is preventing me from viewing the images, can you upload elsewhere?
- 13 Aug 2009, 02:43
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2863
Re: New Miner NPC
Could you tell me who did those two miners NPC, btw? The left is from Haay and right one is from me I guess there was enough grief caused by nitpicking on the antialiasing of the pickaxes to let these fellows in. old version: http://philyra.ph.funpic.de/p54c3oop.png http://philyra.ph.funpic.de/f847...
- 13 Aug 2009, 02:18
- Forum: Graphics Development
- Topic: Duck monser [FND]
- Replies: 25
- Views: 3968
Re: Duck monser (WIP)
I agree but Fother J also made a good point:Crush wrote:I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
Fother J wrote:What is a 2D RPG without some chikens? Exactly!
- 13 Aug 2009, 02:13
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
I love the broken columns . The columns of the damaged gate should be broken too (at least a bit). I also think we should edit some grass tiles to give the landscape a more wasted look.
- 12 Aug 2009, 14:53
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2863
New Miner NPC
We got two new Miner NPCs finished long time ago but still have the old one in game. Please replace it through one of these in the upcoming release: http://s7.directupload.net/images/090812/p54c3oop.png http://s1.directupload.net/images/090812/f847v785.png Maybe they could both be used as we have mo...
- 12 Aug 2009, 01:59
- Forum: Graphics Development
- Topic: [FND] Forest Armor
- Replies: 46
- Views: 10174
Re: [WIP] Forest Armor
I agree with that. A small change on the back should work fine. Keep on rockingCrush wrote:I think the back looks too similar to the front.
- 11 Aug 2009, 23:37
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21330
Re: Graveyard wall
Ahh...sorry I forgotCrush wrote:I still prefer the left one. Can you post it without background?