Search found 3880 matches
- 28 Nov 2007, 04:06
- Forum: TMW Classic
- Topic: Desert map
- Replies: 21
- Views: 6907
- 28 Nov 2007, 00:22
- Forum: TMW Classic
- Topic: Desert map
- Replies: 21
- Views: 6907
- 27 Nov 2007, 22:51
- Forum: TMW Classic
- Topic: Desert map
- Replies: 21
- Views: 6907
- 27 Nov 2007, 20:56
- Forum: TMW Classic
- Topic: Desert map
- Replies: 21
- Views: 6907
Desert map
I've been working on a new desert map: image. It goes west of Tulimshar, north of the transition between desert and woodland.
- 27 Nov 2007, 19:46
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 240913
- 27 Nov 2007, 03:51
- Forum: Support and Bug reports
- Topic: SegFault
- Replies: 5
- Views: 2690
Here's the full file: [03:45:34.88] Initializing SDL... [03:45:35.79] Initializing resource manager... [03:45:35.79] Adding to PhysicsFS: /home/jared//.tmw [03:45:35.88] Adding to PhysicsFS: data [03:45:35.88] Adding to PhysicsFS: /usr/share/tmw/data [03:45:35.90] Initializing configuration... [03:4...
- 26 Nov 2007, 16:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: An Inventory Filter
- Replies: 6
- Views: 2531
- 26 Nov 2007, 15:53
- Forum: Support and Bug reports
- Topic: SegFault
- Replies: 5
- Views: 2690
- 26 Nov 2007, 03:20
- Forum: Support and Bug reports
- Topic: SegFault
- Replies: 5
- Views: 2690
- 25 Nov 2007, 23:21
- Forum: Support and Bug reports
- Topic: SegFault
- Replies: 5
- Views: 2690
SegFault
I keep getting a segfault when I click the play button. GDB give this info on it: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb76906e0 (LWP 5421)] 0xb7cf57b6 in glDeleteTextures () from /usr/lib/libGL.so.1 The last entry in the log is: [22:38:29.04] ResourceManager::r...