Search found 263 matches

by Superkoop
08 Jun 2009, 15:40
Forum: TMW Classic
Topic: Fishing system
Replies: 15
Views: 2685

Re: Fishing system

Would it be possible to do something similar to those handheld fishing games ? Where you have to have the right bait/fishing line depending on the fish, and you have to keep the tension on the line without going too tight while reeling in. It would require a sort of mini-window pop-up thing, and the...
by Superkoop
05 Jun 2009, 18:01
Forum: Off topic
Topic: Youtube in TMW's forum? Haha
Replies: 11
Views: 1520

Re: Youtube in TMW's forum? Haha

Random links to Youtube. . .

Such as this one: http://www.youtube.com/watch?v=Yu_moia-oVI

are dangerous.

Just so you all know, I didn't click any of those links - they scare me. Oh by the way - I just lost the game.
by Superkoop
05 Jun 2009, 17:47
Forum: Off topic
Topic: Something soooo off topic I don't know why I'm doing this
Replies: 40
Views: 5184

Re: Something soooo off topic I don't know why I'm doing this

The chicken. I'm a creationist. However, from an evolution standpoint . . . Evolution is slow, and it would have taken many generations for the chicken to become what it is today. Therefore the exact moment when a chicken became a chicken is too blurry to define. Thus, neither came first - the two c...
by Superkoop
05 Jun 2009, 00:21
Forum: Music & SFX Development
Topic: [GIT] Zombie sounds
Replies: 14
Views: 9786

Re: [WIP] Zombie sounds

The dying sound is a bit too drawn out and wild; however the end of it where it's a really low growl I think sounds a bit more appropriate for a dying zombie - sort of like the zombie is releasing its final breath through the growl. The other two sounds are great IMO! :)
by Superkoop
04 Jun 2009, 17:31
Forum: Support and Bug reports
Topic: cant see monsters
Replies: 7
Views: 1835

Re: cant see monsters

It would be useful if you posted your ~/.tmw/tmw.log file here, along with running tmw in the terminal and posting the output, if there is any.
by Superkoop
03 Jun 2009, 23:17
Forum: TMW Classic
Topic: Graveyard - time to get it going
Replies: 77
Views: 15551

Re: Graveyard - time to get it going

Thanks Crush! Glad to hear you're satisfied with it! :) Here's an updated map with fixed collision tiles along coastlines, borders, and I think there were a few random trees missing collision tiles. Since the map won't be changing significantly anymore, I've created a mini-map as well. .tmx/mini-map...
by Superkoop
02 Jun 2009, 02:58
Forum: TMW Classic
Topic: Graveyard - time to get it going
Replies: 77
Views: 15551

Re: Graveyard - time to get it going

Alrighty, I've finished it in theory. There are likely plenty of collision errors, so I'll deal with them when they are found/pointed out.
.tmx

Crush, when you feel it's good enough, let me know and I will upload a mini-map.
by Superkoop
29 May 2009, 18:21
Forum: TMW Classic
Topic: Religion
Replies: 15
Views: 3854

Re: Religion

Deciding on a religious symbol and using it in a cemetery is actually a pretty big deal, because in order for it to make sense it would have to be introduced in a shrine/church along with a back story. Furthermore, because there are four gods we would have to decide on a symbol for each one, and it ...
by Superkoop
29 May 2009, 03:01
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 13139

Re: Graveyard Tombstones

meway wrote:eew thats so boaring
It's all in the texture my friend, look at Yoshuhara's stones and the texturing on them - that stereotypical "boring" shape is perfect!
by Superkoop
28 May 2009, 17:24
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 13139

Re: Graveyard Tombstones

The reason that it looks like it's a weird perspective is that the base is so large, and the top is so little. (It actually took me a while to realize what the perspective of you stone was, probably due to shading and such a large base.) Gravestones should be a bit more stereotypical IMO, so they ca...
by Superkoop
27 May 2009, 22:20
Forum: Support and Bug reports
Topic: Ubuntu - installing
Replies: 14
Views: 3099

Re: Ubuntu - installing

It appears the dependency differences from Jaunty to Karmic are libgnutls26, libgssapi-krb5-2, libphysfs1, libstdc++6.

I don't know if these depends have depends as well or not, I simply looked at the minimum version required and saw which ones were updated from Jaunty to Karmic.
by Superkoop
27 May 2009, 19:26
Forum: Support and Bug reports
Topic: Ubuntu - installing
Replies: 14
Views: 3099

Re: Ubuntu - installing

After you download the .deb files, you simply double-click on them and installation will commence - however, it's likely you will have dependency errors and have to download other packages manually from the Karmic repositories. So either you can try to install it natively (dealing with dependency er...
by Superkoop
26 May 2009, 22:56
Forum: TMW Classic
Topic: Underwater map?
Replies: 17
Views: 3465

Re: Underwater map?

I think it's a great idea, however it would require many new tiles, along with more monsters because most of the present monsters wouldn't be underwater monsters, however slimes would work probably. Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we...
by Superkoop
26 May 2009, 19:02
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

Your overall design is very good; it's bigger than what I had expected, and in a good way. :-) *phew!* I was worried that I had designed them a bit too large, good to hear that it's fine. :) There are some straight walls and slightly-too-straight diagonals, though. Also, would it be possible to add...
by Superkoop
22 May 2009, 23:09
Forum: TMW Classic
Topic: Graveyard - time to get it going
Replies: 77
Views: 15551

Re: Graveyard - time to get it going

I would like to work on the swamp map(s) if you guys would permit that. Because after the false start on a swampish map for Fate, I've had a desire to make one. A few inquiries first: Is this map being ditched? Is there to be a transition between the regular water tiles and the swamp tiles? Or shoul...