Search found 3880 matches

by Jaxad0127
28 Nov 2007, 04:06
Forum: TMW Classic
Topic: Desert map
Replies: 21
Views: 6901

A new (higher resolution) version is up.
by Jaxad0127
28 Nov 2007, 00:22
Forum: TMW Classic
Topic: Desert map
Replies: 21
Views: 6901

That's been fixed. I also added a little more filling to it.
by Jaxad0127
27 Nov 2007, 22:51
Forum: TMW Classic
Topic: Desert map
Replies: 21
Views: 6901

I forgot to grab those before hand. I'll have that fixed soon.
by Jaxad0127
27 Nov 2007, 20:56
Forum: TMW Classic
Topic: Desert map
Replies: 21
Views: 6901

Desert map

I've been working on a new desert map: image. It goes west of Tulimshar, north of the transition between desert and woodland.
by Jaxad0127
27 Nov 2007, 19:46
Forum: Player talk
Topic: How did you come here?
Replies: 512
Views: 239994

I saw a friend playing it.
by Jaxad0127
27 Nov 2007, 03:51
Forum: Support and Bug reports
Topic: SegFault
Replies: 5
Views: 2690

Here's the full file: [03:45:34.88] Initializing SDL... [03:45:35.79] Initializing resource manager... [03:45:35.79] Adding to PhysicsFS: /home/jared//.tmw [03:45:35.88] Adding to PhysicsFS: data [03:45:35.88] Adding to PhysicsFS: /usr/share/tmw/data [03:45:35.90] Initializing configuration... [03:4...
by Jaxad0127
26 Nov 2007, 16:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: An Inventory Filter
Replies: 6
Views: 2529

It would also be good if we could rearrange the items in our inventories without having to drop them first.
by Jaxad0127
26 Nov 2007, 15:53
Forum: Support and Bug reports
Topic: SegFault
Replies: 5
Views: 2690

I don't have access to that computer right now and I've already tried turning OpenGL off in the config file, no effect.
by Jaxad0127
26 Nov 2007, 03:20
Forum: Support and Bug reports
Topic: SegFault
Replies: 5
Views: 2690

I've checked it. No obvious problems. The last line is in my first post.
by Jaxad0127
25 Nov 2007, 23:21
Forum: Support and Bug reports
Topic: SegFault
Replies: 5
Views: 2690

SegFault

I keep getting a segfault when I click the play button. GDB give this info on it: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb76906e0 (LWP 5421)] 0xb7cf57b6 in glDeleteTextures () from /usr/lib/libGL.so.1 The last entry in the log is: [22:38:29.04] ResourceManager::r...