Search found 190 matches

by Spit23
24 Aug 2009, 20:35
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

I edited the church/crypt building, maybe it could be useful for the graveyard map: old version: http://i3.photobucket.com/albums/y67/irukard/trash/crypt-mockup.png new version: http://img33.imageshack.us/img33/3531/buildingn.png alternative version: http://img44.imageshack.us/img44/204/churchz.png
by Spit23
23 Aug 2009, 02:21
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
by Spit23
21 Aug 2009, 11:37
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

small update but still in progress:

Image
by Spit23
21 Aug 2009, 09:46
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

This is what I have so far. It needs a lock and I have to fix the texture.
Image
by Spit23
20 Aug 2009, 11:10
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2857

Re: New Miner NPC

What about a "Yes, we put them in game"?
:wink:
by Spit23
20 Aug 2009, 10:58
Forum: Graphics Development
Topic: [WIP] Guard
Replies: 12
Views: 1990

Re: [WIP] Guard

The last graphic looks really cool, but I would like to see more reflection like in Haays first graphic. That would look really awesome.

BTW the first helmet looks more like a banana peel to me. The new one is much better.
by Spit23
20 Aug 2009, 10:43
Forum: Graphics Development
Topic: Manaworld vector logo?
Replies: 10
Views: 2587

Re: Manaworld vector logo?

The continents look too 2dimensinal in comparison to the globe itself. And what do the shadows under the continents? They make them look like flying over the sea.
by Spit23
16 Aug 2009, 11:53
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2857

Re: New Miner NPC

Thanks for the quick response. The images should be visible for everyone now.

old version:

ImageImage

new version:

ImageImage
by Spit23
16 Aug 2009, 09:53
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2857

Re: New Miner NPC

AlexBouchet wrote:directUpload.com is preventing me from viewing the images, can you upload elsewhere?
If there are developers who have the same problem I will do, but if just you have the problem I won't. Don't take it personally but I can't take care of everyone.
by Spit23
13 Aug 2009, 02:43
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2857

Re: New Miner NPC

Could you tell me who did those two miners NPC, btw? The left is from Haay and right one is from me I guess there was enough grief caused by nitpicking on the antialiasing of the pickaxes to let these fellows in. old version: http://philyra.ph.funpic.de/p54c3oop.png http://philyra.ph.funpic.de/f847...
by Spit23
13 Aug 2009, 02:18
Forum: Graphics Development
Topic: Duck monser [FND]
Replies: 25
Views: 3968

Re: Duck monser (WIP)

Crush wrote:I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
I agree but Fother J also made a good point:
Fother J wrote:What is a 2D RPG without some chikens? Exactly!
:lol:
by Spit23
13 Aug 2009, 02:13
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

I love the broken columns :D. The columns of the damaged gate should be broken too (at least a bit). I also think we should edit some grass tiles to give the landscape a more wasted look.
by Spit23
12 Aug 2009, 14:53
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2857

New Miner NPC

We got two new Miner NPCs finished long time ago but still have the old one in game. Please replace it through one of these in the upcoming release: http://s7.directupload.net/images/090812/p54c3oop.png http://s1.directupload.net/images/090812/f847v785.png Maybe they could both be used as we have mo...
by Spit23
12 Aug 2009, 01:59
Forum: Graphics Development
Topic: [FND] Forest Armor
Replies: 46
Views: 10168

Re: [WIP] Forest Armor

Crush wrote:I think the back looks too similar to the front.
I agree with that. A small change on the back should work fine. Keep on rocking 8)
by Spit23
11 Aug 2009, 23:37
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21320

Re: Graveyard wall

Crush wrote:I still prefer the left one. Can you post it without background?
Ahh...sorry I forgot

Image