Search found 133 matches
- 08 Feb 2013, 15:18
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: More love for warriors
- Replies: 71
- Views: 24503
Re: More love for warriors
So I had an idea. If we can't have a whistle of #itenplz (due to magic and use scripts being different, incompatible languages with no interoperability), how about a pseudo-weapon...something along the lines of a dueling glove, that goes in the sword slot. It would provide guaranteed criticals (and ...
- 04 Feb 2013, 11:50
- Forum: Player talk
- Topic: hey guys, i was thinking of building a high luck char
- Replies: 6
- Views: 1014
Re: hey guys, i was thinking of building a high luck char
Also, leveling up in general is really slow, because even that can only raise the critical percentage to about 30. Plus you still have to look out for things like scripted damage and NPC_SELFDESTRUCT attacks (the latter is essentially a guaranteed critical regardless of either of your stats, with sp...
- 06 Jan 2013, 10:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: More love for warriors
- Replies: 71
- Views: 24503
Re: More love for warriors
one way i see to even things out without making warriors a "god" class is to grant a [ercenatge of hits taken as xp. this could give further incentive of warriors as the protectors much the same way that mages get xp for playing the healer. this number would have to be well balanced and p...
- 05 Jan 2013, 05:34
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: More love for warriors
- Replies: 71
- Views: 24503
Re: More love for warriors
In a game where dying carries no penalty except for the costs involved in traveling back to your preferred experience-grinding map (if any), does "safe" really mean anything?
- 21 Nov 2012, 19:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A kind of halloween event ... feedback
- Replies: 25
- Views: 7589
Re: A kind of halloween event ... feedback
Survival was no issue at all (though I hear a blatant "CHOO-CHOO" sound once the pumpkins suddenly start hitting for 150 instead of 15 for no reason, after collecting all the seeds). The bigger problem was that the quest didn't provide even the slightest hint that it was supposed to be a &...
- 21 Nov 2012, 07:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A kind of halloween event ... feedback
- Replies: 25
- Views: 7589
Re: A kind of halloween event ... feedback
How much incentive are players supposed to have to stock up on lots and lots of characters for themselves? Haven't we had rules put in place precisely because this kind of behavior was overincentivized?prsm wrote:Thats why we have alts, and we need to wait!
- 27 Sep 2012, 22:15
- Forum: Player talk
- Topic: 29.09.2012, 19:00 UTC; Event at Tulimshar near Sorfina
- Replies: 0
- Views: 733
Re: 29.09.2012, 19:00 UTC; Event at Tulimshar near Sorfina
I would imagine Wheel of Fortune simply doesn't scale well to 9 players.
- 21 Sep 2012, 15:14
- Forum: Player talk
- Topic: why does wolfgang like to play cards ?
- Replies: 3
- Views: 953
Re: why does wolfgang like to play cards ?
He likes it because he's the dealer, and it's +EV for him. Why would you think?
- 14 Aug 2012, 06:28
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Splash damage changes
- Replies: 64
- Views: 17269
Re: Splash damage changes
What's really supposed to be thefactor that sets various roles apart? Maintenance level, return on investment, volatility...?
- 09 Aug 2012, 01:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Splash damage changes
- Replies: 64
- Views: 17269
Re: Splash damage changes
Splashing seems nice, but an idea to build on it--could it apply to player->monster attacks too (even just with splash radius 0)? Arrow rain already works like that, picking a square and hitting everything on that square, rather than being confined to a target; wouldn't swinging a sword at a crowded...
- 04 Aug 2012, 01:04
- Forum: Player talk
- Topic: Mega event from CRC - 04.08.2012 1930(server time)
- Replies: 17
- Views: 3402
Re: Mega event from CRC - 04.08.2012 1930(server time)
I'll try it, but a few questions about the word search since apparently it's not being judged on guide words: Is there a minimum word length for words to count, or are the grids going to be chock full of 3, 2, and even 1-letter words that would have to be found for a chance at the top score? Do word...
- 03 Aug 2012, 09:48
- Forum: Player talk
- Topic: Mega event from CRC - 04.08.2012 1930(server time)
- Replies: 17
- Views: 3402
Re: Mega event from CRC - 04.08.2012 1930(server time)
Is it possible to take part in multiple paths?
Also, how is a word search going to work in the context of TMW?
Also, how is a word search going to work in the context of TMW?
- 18 Jun 2012, 19:36
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Spawn Parties by GMs
- Replies: 11
- Views: 3084
Re: Spawn Parties by GMs
Idea: Just as we have flags for no_player_drops, town, and pvp, maybe we could have an "event" flag. GMs would set this flag when an event was about to start, clear it when it ended, and the code path for potentially disruptive spells would involve a check against the event flag, giving no...
- 05 Feb 2012, 21:53
- Forum: Player talk
- Topic: Kimarr the Barbarian
- Replies: 17
- Views: 2860
Re: Kimarr the Barbarian
So a mage could claim an indelible spot atop the second list by slow-rolling themselves to stop at 299 or 300?Piateluca wrote:I agree, maybe two lists to record the highest kills could fix that, one for mages (when fluffy kills > 300) and other for the tanks and archers
- 08 Jan 2012, 04:40
- Forum: Off topic
- Topic: Happy New Year from an Old Fart
- Replies: 4
- Views: 1264
Re: Happy New Year from an Old Fart
It's...you!