Search found 133 matches

by radiant
08 Feb 2013, 15:18
Forum: Feedback / Feature Requests / Content Suggestions
Topic: More love for warriors
Replies: 71
Views: 24503

Re: More love for warriors

So I had an idea. If we can't have a whistle of #itenplz (due to magic and use scripts being different, incompatible languages with no interoperability), how about a pseudo-weapon...something along the lines of a dueling glove, that goes in the sword slot. It would provide guaranteed criticals (and ...
by radiant
04 Feb 2013, 11:50
Forum: Player talk
Topic: hey guys, i was thinking of building a high luck char
Replies: 6
Views: 1014

Re: hey guys, i was thinking of building a high luck char

Also, leveling up in general is really slow, because even that can only raise the critical percentage to about 30. Plus you still have to look out for things like scripted damage and NPC_SELFDESTRUCT attacks (the latter is essentially a guaranteed critical regardless of either of your stats, with sp...
by radiant
06 Jan 2013, 10:50
Forum: Feedback / Feature Requests / Content Suggestions
Topic: More love for warriors
Replies: 71
Views: 24503

Re: More love for warriors

one way i see to even things out without making warriors a "god" class is to grant a [ercenatge of hits taken as xp. this could give further incentive of warriors as the protectors much the same way that mages get xp for playing the healer. this number would have to be well balanced and p...
by radiant
05 Jan 2013, 05:34
Forum: Feedback / Feature Requests / Content Suggestions
Topic: More love for warriors
Replies: 71
Views: 24503

Re: More love for warriors

In a game where dying carries no penalty except for the costs involved in traveling back to your preferred experience-grinding map (if any), does "safe" really mean anything?
by radiant
21 Nov 2012, 19:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A kind of halloween event ... feedback
Replies: 25
Views: 7589

Re: A kind of halloween event ... feedback

Survival was no issue at all (though I hear a blatant "CHOO-CHOO" sound once the pumpkins suddenly start hitting for 150 instead of 15 for no reason, after collecting all the seeds). The bigger problem was that the quest didn't provide even the slightest hint that it was supposed to be a &...
by radiant
21 Nov 2012, 07:19
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A kind of halloween event ... feedback
Replies: 25
Views: 7589

Re: A kind of halloween event ... feedback

prsm wrote:Thats why we have alts, and we need to wait!
How much incentive are players supposed to have to stock up on lots and lots of characters for themselves? Haven't we had rules put in place precisely because this kind of behavior was overincentivized?
by radiant
27 Sep 2012, 22:15
Forum: Player talk
Topic: 29.09.2012, 19:00 UTC; Event at Tulimshar near Sorfina
Replies: 0
Views: 733

Re: 29.09.2012, 19:00 UTC; Event at Tulimshar near Sorfina

I would imagine Wheel of Fortune simply doesn't scale well to 9 players.
by radiant
21 Sep 2012, 15:14
Forum: Player talk
Topic: why does wolfgang like to play cards ?
Replies: 3
Views: 953

Re: why does wolfgang like to play cards ?

He likes it because he's the dealer, and it's +EV for him. Why would you think?
by radiant
14 Aug 2012, 06:28
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Splash damage changes
Replies: 64
Views: 17269

Re: Splash damage changes

What's really supposed to be thefactor that sets various roles apart? Maintenance level, return on investment, volatility...?
by radiant
09 Aug 2012, 01:17
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Splash damage changes
Replies: 64
Views: 17269

Re: Splash damage changes

Splashing seems nice, but an idea to build on it--could it apply to player->monster attacks too (even just with splash radius 0)? Arrow rain already works like that, picking a square and hitting everything on that square, rather than being confined to a target; wouldn't swinging a sword at a crowded...
by radiant
04 Aug 2012, 01:04
Forum: Player talk
Topic: Mega event from CRC - 04.08.2012 1930(server time)
Replies: 17
Views: 3402

Re: Mega event from CRC - 04.08.2012 1930(server time)

I'll try it, but a few questions about the word search since apparently it's not being judged on guide words: Is there a minimum word length for words to count, or are the grids going to be chock full of 3, 2, and even 1-letter words that would have to be found for a chance at the top score? Do word...
by radiant
03 Aug 2012, 09:48
Forum: Player talk
Topic: Mega event from CRC - 04.08.2012 1930(server time)
Replies: 17
Views: 3402

Re: Mega event from CRC - 04.08.2012 1930(server time)

Is it possible to take part in multiple paths?

Also, how is a word search going to work in the context of TMW?
by radiant
18 Jun 2012, 19:36
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Spawn Parties by GMs
Replies: 11
Views: 3084

Re: Spawn Parties by GMs

Idea: Just as we have flags for no_player_drops, town, and pvp, maybe we could have an "event" flag. GMs would set this flag when an event was about to start, clear it when it ended, and the code path for potentially disruptive spells would involve a check against the event flag, giving no...
by radiant
05 Feb 2012, 21:53
Forum: Player talk
Topic: Kimarr the Barbarian
Replies: 17
Views: 2860

Re: Kimarr the Barbarian

Piateluca wrote:I agree, maybe two lists to record the highest kills could fix that, one for mages (when fluffy kills > 300) and other for the tanks and archers
So a mage could claim an indelible spot atop the second list by slow-rolling themselves to stop at 299 or 300?
by radiant
08 Jan 2012, 04:40
Forum: Off topic
Topic: Happy New Year from an Old Fart
Replies: 4
Views: 1264

Re: Happy New Year from an Old Fart

It's...you!