Search found 652 matches
- 21 Oct 2009, 16:58
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28152
Re: [WIP] Playerset - CR1 - Fother J
As soon as you start change the size or shape of the head, torso, arms, and legs it affects and could break all the sprites for all the clothes we have done. Eyes, beard, and underwear would be ok as far as I can see. We're fine with breaking existing equipment. Better to do it now when we don't ha...
- 21 Oct 2009, 16:16
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28152
Re: [WIP] Playerset - CR1 - Fother J
Hi, IIUC, this would for now add: - An Eyes layer, - A head layer, ((- (Why not) a beard layer? as there are some already done.)) - Torso & arms, - Underwear - Legs I'm also for an optional tag used in head armors xml to say: don't draw hairs. Something like <... noHair="true"> What d...
- 21 Oct 2009, 16:10
- Forum: Player talk
- Topic: Who thinks Platnya should be GM lead?
- Replies: 13
- Views: 2203
Re: Who thinks Platnya should be GM lead?
Platyna and I have both had our differences in the past. I think the methods she uses to deal with people are rude and very belittling. I have always preferred the way MK has handled people. What Platyna does bring is she cares for this game and has worked hard to create a stable environment for it ...
- 21 Oct 2009, 13:38
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28152
Re: [WIP] Playerset - CR1 - Fother J
It would also be nice if the head is kept straight, so we don't need more hair and hat frames. Indeed :) There will only be the 5 head frames! (my previous response was rushed due to co-workers waiting to use the cafe computers :oops: ) I know I've said differently before, but: Eyes, head, torso &a...
- 20 Oct 2009, 16:00
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28152
Re: [WIP] Playerset - CR1 - Fother J
3 getting-hit frames from the wiki with a few touch-ups, Namely underwear and changed the file format from GIF to a PNG with transparent pixels. Tmw_chara_getting_hit.png Plans for them were dropped I suppose. This flinch pose looks like it would require addition of frames for all the hat sprites i...
- 20 Oct 2009, 13:04
- Forum: Graphics Development
- Topic: monocle
- Replies: 31
- Views: 6343
Re: monocle
I really like this I vote to push
- 14 Oct 2009, 16:41
- Forum: Graphics Development
- Topic: [DIS] Authors codes in pixel tags.
- Replies: 9
- Views: 2321
- 09 Oct 2009, 17:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Printed Clothes
- Replies: 15
- Views: 4409
Re: Printed Clothes
OMG! Who is going to do all 26 letters of the alphabet for all 72 (54 if you mirror the left/right animations) frames of the equipment sprites? Edit: Fixed my alphabet math :oops: who really uses Q and X any ways? For those of you who are not understanding the undertaking this would be let me lay it...
- 09 Oct 2009, 15:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: pvp in hurnscald :P
- Replies: 3
- Views: 1347
Re: pvp in hurnscald :P
I always though PvP would be best served in a semi-restricted way through a "challenge" system set up like the trading system. Some one can issue a challenge the other can accept and then they can beat on each other. And to keep people from spamming challenges you can have an option to ign...
- 07 Oct 2009, 19:47
- Forum: Graphics Development
- Topic: new NPC
- Replies: 16
- Views: 4739
Re: new NPC
,,,,0000000000000000.png I think you misunderstood what I said when I talked about contrast. I did not want you to crank on the contrast bar in your image modifying program. I was hoping for more and lighter shades of gray in between the black and white. Perhaps a look at a Pixel art tutorial would...
- 07 Oct 2009, 17:12
- Forum: Graphics Development
- Topic: mini skirt
- Replies: 22
- Views: 5322
Re: mini skirt
Inventory Icon Complete
- 06 Oct 2009, 16:07
- Forum: Graphics Development
- Topic: mini skirt
- Replies: 22
- Views: 5322
Re: mini skirt
Stocking..........errrr I mean assassin boots are already in the Git repo's.darkice wrote:mini skirts sure whats next stockings
- 06 Oct 2009, 16:02
- Forum: Off topic
- Topic: [WHAT ARE YOU DRINKING WHILE POSTING ?]
- Replies: 30
- Views: 5274
- 05 Oct 2009, 19:26
- Forum: Graphics Development
- Topic: new NPC
- Replies: 16
- Views: 4739
Re: new NPC
I don't mind the rips and stuff but it does not solve the problem with it looking flat. I see you have done some variation to make shading, but the color change is to subtitle that I can only see after magnifying the image to 800x. If you can't see the detail at full size then you need to go back an...
- 05 Oct 2009, 02:44
- Forum: Graphics Development
- Topic: pan hat
- Replies: 24
- Views: 5984
Re: pan hat
Right now its a naked NPC with a pot on its head. But I can't wait for a completed sprite sheet.prsm wrote:this is great, come on people use this guys stuff .....ITS AWESOME!