Search found 283 matches
- 02 Jun 2010, 13:37
- Forum: Graphics Development
- Topic: [REQ] Monster sprite improvements
- Replies: 63
- Views: 16727
Re: [REQ] Monster sprite improvements
Regarding the shrooms (no need to comment on this message, I'm just filling in the blanks): Sorry to those who sent me messages, but I can't answer them, I do not know why :( I think it's why I'm Newly registered user :? I had sent FrosTr PM since I was using his changes to the mushrooms as the base...
Re: "suck"
Full version! http://img69.imageshack.us/img69/5730/mattfullversion.png I also have these... but haven't had the heart to use them :P http://img248.imageshack.us/img248/8075/jetrelism.png http://img171.imageshack.us/img171/687/len.png Extra points for finding the threads these reference! EDIT: OH NO...
- 29 May 2010, 04:09
- Forum: Graphics Development
- Topic: [REQ] Monster sprite improvements
- Replies: 63
- Views: 16727
Re: [REQ] Monster sprite improvements
Some of you know I've been ninja-ing a few fixes or replacements for the eA content to improve their candidacy for CR's... mainly for the monster sprites... This isn't to say these are necessarily the best they can be, or a request for direct feedback, everything has room for improvement... Here's a...
- 24 May 2010, 13:04
- Forum: Graphics Development
- Topic: [REQ] Tileset REDO thread
- Replies: 5
- Views: 1740
Re: [REQ] Tileset REDO thread
Rotonen wrote:Tileset objects? To what do boats tie into? Cranes? Stone docks?
That thing is a boat tie sir...
... but I know what you mean about the fuller set needs for port town, easy enough.
- 24 May 2010, 07:29
- Forum: Graphics Development
- Topic: [REQ] Tileset REDO thread
- Replies: 5
- Views: 1740
Re: [REQ] Tileset REDO thread
Rotonen wrote:Plain unfinished.
http://gitorious.org/tmwdata/mainline/b ... _Docks.png
I'll accept that comment... what would you like me to add to make my little set CR huggable?
- 03 May 2010, 19:18
- Forum: Graphics Development
- Topic: Monsters...merely concepts
- Replies: 35
- Views: 10989
Re: Monsters...merely concepts
^^^ I was able to find enough backups of my snake lord line art I should just recreate the missing pieces (yes, I'm whining about having my previous notebook stolen and having not used my art repo to make proper backups again) , to finish it out and just call it Naga, or whatever the term for snake ...
- 04 Nov 2009, 14:17
- Forum: Player talk
- Topic: Own IRC server?
- Replies: 25
- Views: 5938
Re: Own IRC server?
I was less of a fan when freenode banned the use of Mibbit and other web chat clients citing abuse, but then refused the generous offering from Mibbit to work with them to continue the service and curb potential abuse. Still, freenode is free, and is the only IRC server with tmw community chat, so i...
- 30 Oct 2009, 00:00
- Forum: TMW Classic
- Topic: reaper
- Replies: 127
- Views: 29167
Re: reaper
Hi Skipy, It's the most promising undead monster we would ever see in game :) Regards. I agree with that statement make one for woa :wink: /me keels over from a broken heart. :cry: -sniff- :lol: I know what they mean though... we're all anticipating to see how the reaper will turn out (*Imagines bo...
- 27 Oct 2009, 13:31
- Forum: TMW Classic
- Topic: [DIS] Weapon skills - CR1
- Replies: 7
- Views: 3179
Re: [DIS] Weapon skills - CR1
All do-able or being worked out with the playerset... but the crossbow might have an odd animation... but crossbows would look strange in their execution (unless you believe there will be plenty of different crossbows in hand to justify adding the necessary transitional torso animations and matching...
- 22 Oct 2009, 03:54
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28079
Re: [WIP] Playerset - CR1 - Fother J
Underwear layer - ?!? Let's just call it the legs or lower body layer. Facial hair layer - it'd all have to be short facial hair that doesn't extend outside of the head sprite, since the torso sprite (which includes the arms) is above the head sprite, and that's a problem with hands that cross the ...
- 21 Oct 2009, 01:11
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9116
Re: [REQ] Minor Undead Item - Graveyard
Jaxad0127 reminded me to post these earlier :shock: : generic-rottenrags "Rotten Rags" http://img197.imageshack.us/img197/2296/genericrottenrags.png generic-darkcrystal-grand (version a) "Grand Dark Crystal" http://img12.imageshack.us/img12/9613/genericdarkcrystalgrand.png generi...
- 20 Oct 2009, 02:03
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28079
Re: [WIP] Playerset - CR1 - Fother J
It would also be nice if the head is kept straight, so we don't need more hair and hat frames. Indeed :) There will only be the 5 head frames! (my previous response was rushed due to co-workers waiting to use the cafe computers :oops: ) I know I've said differently before, but: Eyes, head, torso &a...
- 19 Oct 2009, 19:43
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28079
Re: [WIP] Playerset - CR1 - Fother J
Bertram, I'm looking to repurpose frames from the existing set and the WIP frames for other animation needs in this set. I think this can be done for the hurt frames (though I'd like to limit the total number of head frames, and am not at the point yet where additional heads and their reuseability a...
- 19 Oct 2009, 10:54
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28079
Re: [WIP] Playerset - CR1 - Fother J
We can address this by combining existing frames with some of our currently in progress frames.
- 15 Oct 2009, 18:01
- Forum: Off topic
- Topic: Give a Kage a Komputer
- Replies: 11
- Views: 1605