Search found 562 matches
- 03 Mar 2005, 10:50
- Forum: Graphics Development
- Topic: Artists' meeting
- Replies: 26
- Views: 8488
- 02 Mar 2005, 18:36
- Forum: Graphics Development
- Topic: Icons
- Replies: 32
- Views: 10137
- 02 Mar 2005, 17:15
- Forum: Graphics Development
- Topic: Icons
- Replies: 32
- Views: 10137
We really have to be careful with those transparencies though, if we start using alpha layer for everything (GUI, top tile layer, water layer, beings, objects, ...) then the game WILL slow down and some of us are already at only 30-50 fps as it is now. We should consider to make things optional (li...
- 01 Mar 2005, 23:16
- Forum: Graphics Development
- Topic: Icons
- Replies: 32
- Views: 10137
- 01 Mar 2005, 16:26
- Forum: Graphics Development
- Topic: New Char
- Replies: 7
- Views: 2937
Re: New Char
Can't see the secondNeko-Mon wrote:We are tring to chage the grafic style...
Old - >
New ->
What you think about the new model?
... if bad or need improvements, plz say why.
- 01 Mar 2005, 15:25
- Forum: Graphics Development
- Topic: Icons
- Replies: 32
- Views: 10137
- 01 Mar 2005, 15:12
- Forum: Graphics Development
- Topic: Artists' meeting
- Replies: 26
- Views: 8488
I think that the times suggested on the developers meeting thread are fine: Friday evening 21:00 GMT (Saturday morning for NZ people) Saturday evening 21:00 GMT (Sunday morning for NZ people) What do you think? The reasoning behind this is simple: style. TMW doesn't have a set graphics style, and th...