Search found 774 matches
- 05 Nov 2010, 11:54
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
I need to come down to ground and ask you this : 1. there is more than one race ? 2. or the class will define physical aspects of the char, like warrior are muscle, mages are regular body, thieves or rogues are skinny, things like that 3. Do we have any backstory to support this or we will define th...
- 05 Nov 2010, 01:19
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
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- 04 Nov 2010, 01:30
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
different approach, It looks interesting but... >> hmm>>
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- 03 Nov 2010, 15:55
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
@Crush I'm pretty sure my work is not better than anything. I'm hoping somebody with real talent take the initiative here and do what I'm doing because of the lack of participation. @Chelios I'm hoping to see your progress @Bertram I'm not really sure if this is 1/2 or 1/3 but is a new approach with...
- 03 Nov 2010, 11:57
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
there is no much space for facial expressions in 64 x 32. same as before with a bit more detail, still really ugly http://www.axltrozz.com/tmw/images/pbody0088small.png Side Note : ChefChelios sent me a PM with his own try of char, this is what he did http://img210.imageshack.us/img210/7258/chara11....
- 02 Nov 2010, 20:53
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
the mini version feet are not in perspective, well pretty much everything is wrong, hehe.
- 02 Nov 2010, 17:08
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
Any "fish eye" effect or other perspective shortening should be avoided. We are working in orthogonal projection. Maybe you should try a more geometrical approach and draw the individual body parts as wireframe boxes or wireframe spheres first and then fill them out. Yes, agree with the p...
- 02 Nov 2010, 11:08
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
As IvanMorve pointed out, we are enforcing perspective consistency with TMW-CR projects. That also includes playerset and monsterset work. As for the visual style to be chosen here: going for a 90's console RPG pure pixel art animesque look would only add insult to injury here with our chosen tiles...
- 01 Nov 2010, 22:24
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] AxlTrozz new playerset
Is really hard to balance the shape, I'm trying to get a decent starting point, so far I have this stupid draw :mrgreen: , http://www.axltrozz.com/tmw/images/pbody0071.png P.D. I confess took me 2 hours to put those lines together and still not even close to what I'm looking for, but as you can see ...
- 31 Oct 2010, 18:43
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] Playerset - CR1 - NEEDS HELP
hmm, I don't know, I'm just trying to help, nobody has any other idea/proposal, my idea is basically start with something I couldn't find any other basic reference to start with. If you read my post I'm offering doing something because that in general that can call others to do it better or use the ...
- 31 Oct 2010, 18:05
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
Re: [WIP] Playerset - CR1 - NEEDS HELP
well I'm not going to complicate too much the things, just take the picture, outline and apply perspective on Gimp and see what it comes out. ;) 1. outline : http://www.axltrozz.com/tmw/images/pbody004.png 2. reduce and change arms : http://www.axltrozz.com/tmw/images/pbody0041.png 3. perspective (n...
- 31 Oct 2010, 17:23
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18516
[WIP] AxlTrozz new playerset
Well I'll try myself to see if I can come out at least with an idea that anyone can improve of feel challenged to do it themselves.
I'll take as a base DaVinci human body concept.
I'll take as a base DaVinci human body concept.
- 18 Oct 2010, 12:16
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55243
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Other files:
Santileset : sand tileset.xcf
an alternative version of the cliffs: seashorecliffs_011.xcf
water : water02b.gif water02.xcf
Santileset : sand tileset.xcf
an alternative version of the cliffs: seashorecliffs_011.xcf
water : water02b.gif water02.xcf
- 18 Oct 2010, 11:51
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55243
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Hi mister Trozz, nice to see you around! EDIT: in order to have a "productive" post: Could you please provite a xcf version for this: http://forums.themanaworld.org/download/file.php?id=4393 Or maybe a mappable tileset? :) Sorry the delay was kind of hard to find file, is very messy but h...
- 16 Oct 2010, 14:21
- Forum: TMW Classic
- Topic: [WIP] dev.themanaworld.org
- Replies: 67
- Views: 19776
Re: [WIP] dev.themanaworld.org
Actually I have issues with the shadows in this game. I would actually prefer to have a separate set of shadow shapes that could be used on a top layer to actually cast a shadow on the lower layers. I have experimented with this and I think I can come up with a working set based along the shadow gu...