No hurry for the clock
tileset v 0.5
-added shadows <= still crap
-fixed some invisible things
Search found 122 matches
- 11 Jun 2010, 00:09
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
- 07 Jun 2010, 13:15
- Forum: Graphics Development
- Topic: Big Tree
- Replies: 14
- Views: 5980
Re: Big Tree
Hi Saphy,
If you don't mind, I will probably use it in my tileset.
May I ?
This possible answer scare me:
If you don't mind, I will probably use it in my tileset.
May I ?
This possible answer scare me:
- 07 Jun 2010, 12:49
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
Re: [WIP] Village building (and more)
Hi, Finally, I'm starting to think that this tileset will probably be FND one day… So, I posted here all all the stuff missing / all I can think for a complete village: (no mention of port and docks here) If you want to help for pixelling stuff, pick up something and start a new thread. If you have ...
- 02 Jun 2010, 15:58
- Forum: TMW Classic
- Topic: [CPT] [WIP soon] market place
- Replies: 6
- Views: 2853
Re: [CPT] [WIP soon] market place
@Iru: yes, doors, windows and other things are planned, I will work on them soon or later. @Poison: I take note of your stalls. Flat table with triangular edge are much more easy to draw. @John P: I think I'm not able to make a very nice tree right now. Maybe we can use Saphy's one? That will be a u...
- 02 Jun 2010, 15:39
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
Re: [WIP] Village building (and more)
Ground tiles:
Added some tiles for stone mixed with grass. They are very discreet but could be useful as alternate tiles and for smoother transition with grass.
Theses ground pavement will be considered as DONE until the next critic.
I hope some mappers will test them and point issues.
Added some tiles for stone mixed with grass. They are very discreet but could be useful as alternate tiles and for smoother transition with grass.
Theses ground pavement will be considered as DONE until the next critic.
I hope some mappers will test them and point issues.
- 25 May 2010, 23:48
- Forum: Off topic
- Topic: Nice pics/ graphic stuff or related.
- Replies: 3
- Views: 688
- 25 May 2010, 23:46
- Forum: TMW Classic
- Topic: [CPT] [WIP soon] market place
- Replies: 6
- Views: 2853
[CPT] [WIP soon] market place
first concept for a little market in the village:
tileset used:
Is there a problem with big non tilable thing?
tileset used:
Is there a problem with big non tilable thing?
- 19 May 2010, 14:02
- Forum: Player talk
- Topic: How to deal with people who create bot clients?
- Replies: 61
- Views: 8480
Re: How to deal with people who create bot clients?
http://www.raphkoster.com/gaming/laws.shtml Macroing, botting, and automation
 No matter what you do, someone is going to automate the process of playing your world. Corollary:
 Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are te...
- 14 May 2010, 15:02
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
Re: [WIP] new building
hope I'm not too harsh... Don't worry, I'm heavy armored against useless critics / stupidity, but I always gladly accept advices or useful comments. (note: I will strike back when you will show something (I hope one day you will...)) @Axl: I still didn't think about add ons yet, but I will keep in ...
- 14 May 2010, 14:52
- Forum: Off topic
- Topic: Nice pics/ graphic stuff or related.
- Replies: 3
- Views: 688
Nice pics/ graphic stuff or related.
some nice advertisement:
http://www.designdazzling.com/2010/05/7 ... the-world/
Music event posters:
http://blog.onlineposterprinting.com/de ... r-designs/
http://www.designdazzling.com/2010/05/7 ... the-world/
Music event posters:
http://blog.onlineposterprinting.com/de ... r-designs/
- 14 May 2010, 14:50
- Forum: Off topic
- Topic: Making Money in Open Source Development
- Replies: 56
- Views: 12937
Re: Making Money in Open Source Development
I believe in free as in free beer, not as in freedom.
- 14 May 2010, 14:47
- Forum: Off topic
- Topic: What song are you listening to right now?
- Replies: 147
- Views: 25838
- 07 May 2010, 14:52
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55306
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
We should decrease the saturation for all the tiles reused from eA (at least for background tiles), to obtain a palette color not as pastel as WoA, but less aggressive than eA. Saphy's grass is awesome, but when a player walk on it, he seems fly over it, that's kill the depth effect. Maybe with the ...
- 04 May 2010, 22:59
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
Re: [WIP] new building
Here his what I have:
- 03 May 2010, 22:59
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28262
Re: [WIP] new building
You will need a back tile and a column sprite, if you use a tile which includes the back and the column it isn't possible. Sorry, I've said it badly. I was not thinking about a background and a column in the same tile. One thing though, that image has the note: "No collision". If you don'...