yes it is on the wrong layer but there is no way to put it elsewhere without removing it.
thanks for the report.
http://git.io/QIDj3A
regards
Search found 380 matches
- 02 Dec 2013, 22:43
- Forum: TMW Classic
- Topic: Mapping Error
- Replies: 26
- Views: 10004
- 01 Dec 2013, 22:41
- Forum: Player talk
- Topic: Graveyard Mob Resets
- Replies: 42
- Views: 9547
Re: Graveyard Mob Resets
can this mob reset be disabled with a map flag?
- 01 Dec 2013, 21:34
- Forum: TMW Classic
- Topic: Mapping Error
- Replies: 26
- Views: 10004
Re: Mapping Error
http://git.io/U9MsLQstraelyn wrote:there's a collision tile missing at 045-1 125,134 (you can walk right through the tree)
fixed, thanks for the report.
- 01 Dec 2013, 21:29
- Forum: TMW Classic
- Topic: Wrong Tilest.
- Replies: 5
- Views: 2460
- 24 Nov 2013, 11:52
- Forum: Graphics Development
- Topic: [WIP]Christmas Ideas
- Replies: 17
- Views: 5910
Re: [WIP]Christmas Ideas
If this is all of the map, it does not yet qualify to be added in game. A map should contain a 20 tile border zone. also it should connect to another map. therefore maps have an overlay which means you have parts of the maps which are overlapping on both maps. this way the map transition seems smoot...
- 24 Nov 2013, 10:25
- Forum: TMW Classic
- Topic: [Testing] Dark Magic
- Replies: 48
- Views: 22917
Re: [Testing] Dark Magic
http://git.io/QKC3mw I changed the #joyplim spell again. if we apply this change dark mages will not get damaged by the joyplim spell, instead they will call :alt-5: this upon the target (or themselves) by using the spell whereas when light or mages who haven't chosen a path yet will cause :alt-3: t...
- 24 Nov 2013, 08:08
- Forum: Support and Bug reports
- Topic: Forum Emails
- Replies: 11
- Views: 5130
Re: Forum Emails
X-PHP-Originating-Script: 1000:functions_messenger.php From: <admin@themanaworld.org> Reply-To: <admin@themanaworld.org> Sender: <admin@themanaworld.org> MIME-Version: 1.0 Message-ID: <c543dc6c34e2d5c41b17eadf6aae90bb@forums.themanaworld.org> Date: Fri, 30 Aug 2013 21:51:43 +0000 private message no...
- 23 Nov 2013, 20:23
- Forum: Support and Bug reports
- Topic: Forum Emails
- Replies: 11
- Views: 5130
Forum Emails
Hi, earlier I always recieved an Email upon recieving of a new private message and other events. Recently this has stopped and it is bugging me. I searched through my Email account and the last mail I got from the Forums is 30th August '13. I don't remember changing any of my settings and I also don...
- 22 Nov 2013, 22:05
- Forum: Player talk
- Topic: TMW Admin Role and Responsibilities
- Replies: 16
- Views: 11480
Re: TMW Admin Role and Responsibilities
Admins should do all of what you said but shouldn't be forced or expected to do all of that in perfection. I would expect an Admin to be a supportive member which helps at points where no one else has the access to do so. - Password resets - locating stolen items, stolen accounts - managing the Serv...
- 13 Nov 2013, 15:51
- Forum: TMW Classic
- Topic: Disabling a Debug NPC
- Replies: 2
- Views: 1896
Re: Disabling a Debug NPC
There is no way to just disable Debug1. If you want to disable debug1 you have to remove it from the debug.txt
- 29 Oct 2013, 06:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: easter eggs on testing
- Replies: 3
- Views: 1930
Re: easter eggs on testing
I don't think they should show up but I have no explanation as to why they do.
- 28 Oct 2013, 16:47
- Forum: Player talk
- Topic: Game Rules in Wiki
- Replies: 37
- Views: 14865
Re: Game Rules in Wiki
I think we should copy them over from GitHub but make a remarkt that they might be outdated on the wiki. For 100% certainty people should check with NPCs in-game to find out.
regards
regards
- 26 Oct 2013, 05:39
- Forum: Web Development
- Topic: Website redesign
- Replies: 17
- Views: 8212
Re: Website redesign
looks good.
I think it's not compatible with IE8 although that might be intended.
I think it's not compatible with IE8 although that might be intended.
- 23 Oct 2013, 05:30
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 30748
Re: [WIP] Graphics revision
great my information is old then.
- 22 Oct 2013, 18:37
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 30748
Re: [WIP] Graphics revision
we wanted to implement this ages ago but we never got a final version out of enchi. Wushin made a pull request about this a while back and then enchi said this is the wrong version, then never supplied anything else because he was / is busy. If you get the correct version, get enchis agreement and a...