Search found 2814 matches

by Rotonen
11 Oct 2010, 06:10
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5017

Re: [DIS] Graphical guidelines for CR projects

http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline Added variety demands for tiles representing organic stuff and decal demands for tiles representing man-made stuff. Also added the demand to make tilesets 8-way to allow mapping convenience. Do take note that organic borde...
by Rotonen
11 Oct 2010, 05:59
Forum: Graphics Development
Topic: bandit (maybe)
Replies: 51
Views: 10283

Re: bandit (maybe)

About stealth, couldn't the default client use the "target closest mob" to find then anyway? Yes. Trying to create client-sided annoyances only encourages people to circumvent them and that lowers the border for further optimization of your client. Try to remember the base principle: you ...
by Rotonen
10 Oct 2010, 18:53
Forum: Graphics Development
Topic: [HELP] Monster attack effects
Replies: 8
Views: 3559

Re: [HELP] Monster attack effects

It is intended for the default mob attack. I was thinking of having a pillar of purple flame bursts from the ground under the player. This would just be a single stationary animated particle. Since the boss is ranged, right now there is no easy way to tell that it is attacking you (especially if a ...
by Rotonen
10 Oct 2010, 18:41
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5017

Re: [DIS] Graphical guidelines for CR projects

http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline Comments? Anything I missed? Anything I messed up? Anything lacking? Sounds good to me. Maybe add that a player is about 2 tile high, 1 tile wide. To give an idea how big things should be. Also could relevant tileset arti...
by Rotonen
10 Oct 2010, 12:01
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5017

[DIS] Graphical guidelines for CR projects

http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline Comments? Anything I missed? Anything I messed up? Anything lacking? Also could relevant tileset artists post palettes for the tilesets they are doing? Should we include the palette tile(s) into or next to the author tag o...
by Rotonen
10 Oct 2010, 11:12
Forum: TMW Classic
Topic: [DIS] Sliding scale of character flexibility
Replies: 8
Views: 3500

Re: [DIS] Sliding scale of character flexibility

On the long term, building around forcing people to pick different roles is a good concept. For the limited amount of content planned for CR1, we do not have the resources to take it that far. Functional simple melee combat is what I've specified for CR1. In further Content Releases we can easier ex...
by Rotonen
10 Oct 2010, 11:10
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55110

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

For a placeholder it does its job good enough. In reality the strict border geometry it forms is a strict no-no.
by Rotonen
10 Oct 2010, 11:08
Forum: TMW Classic
Topic: [DIS] Soundscape - CR1 - saturn
Replies: 93
Views: 26435

Re: [DIS] Soundscape - CR1 - saturn

For the outdoors fields of the island it seems appropriate. IMO fits with the mood of the currently proposed academy piece too.

Saturn, any thoughts on this?
by Rotonen
10 Oct 2010, 11:06
Forum: TMW Classic
Topic: CR1 - Beach add-ons
Replies: 82
Views: 22470

Re: CR1 - Beach add-ons

Given some consideration the result is still a strict no for living things as parts of a tileset. Making stuff like that animated 1HP background fluff is winning in my estimation in every single aspect I can think of.
by Rotonen
09 Oct 2010, 14:28
Forum: Off topic
Topic: forum accounts
Replies: 6
Views: 1223

Re: forum accounts

Forum accounts are not much of a technical hindrance: there is no need to prune them.
by Rotonen
07 Oct 2010, 22:01
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55110

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

No one will get mad at you for improving existing work. Contact the author in question (for whatever you need to retouch) to verify if there would already be non-public work done on it. This is to avoid potential workforce allocation conflicts.
by Rotonen
07 Oct 2010, 06:08
Forum: Graphics Development
Topic: [HELP] Monster attack effects
Replies: 8
Views: 3559

Re: [HELP] Monster attack effects

The current "many random sparks" is not optimal in any way: experiment with a motion trail of a swing. One particle should do it, really.
by Rotonen
06 Oct 2010, 20:14
Forum: Graphics Development
Topic: Player-set 1.5
Replies: 146
Views: 50468

Re: Player-set 1.5

More frames please. faster frame rate. We are not making a feature film here, we are trying to minimize the number of frames to sanitize equipment workloads. Every single frame you can save with cheating and fooling the eye is a good frame here. Motion trailing and strategical pausing (ease-in, not...
by Rotonen
06 Oct 2010, 20:11
Forum: TMW Classic
Topic: [new] Redo project.
Replies: 2
Views: 1124

Re: [new] Redo project.

Fix the static bits first and start humble before reaching for the stars?
by Rotonen
04 Oct 2010, 19:55
Forum: TMW Classic
Topic: Money stats
Replies: 19
Views: 5087

Re: Money stats

What are the main sources of money in-game? What are the main NPC sinks? AFAIK you do not have any NPC sinks after you obtain everything currently obtainable. Expensive, but necessary potions and equipment upgrading (which can destroy items) are nice ways to include infinitely functioning sinks into...