Search found 1642 matches

by Modanung
15 Apr 2008, 10:37
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 57144

Re: New playerset's frames and animation

The frames with alpha layer and underwear (and without facial expression) are in your TMW directory.
by Modanung
12 Mar 2008, 17:00
Forum: Graphics Development
Topic: Evil Eyeball Monster
Replies: 34
Views: 6337

Re: Evil Eyeball Monster

Funny enough I happen to have drawn a floating eye monster a long long time ago. (It hasn't been modified since December of the year 2000! (I was 12!!)) :)
Image
by Modanung
10 Mar 2008, 12:57
Forum: Graphics Development
Topic: Chef npc!
Replies: 47
Views: 13337

Re: Chef npc!

Try to avoid pillow shading

Have a look at this: http://www.natomic.com/hosted/marks/mpat/shading.html
by Modanung
04 Mar 2008, 19:53
Forum: Graphics Development
Topic: [FND] Block Walls (City walls, Prison, Arena)
Replies: 158
Views: 58568

Re: concrete walls (outdoor arena tileset)

I love the big stones and tall merlons. Good work.

One thing though, I think the floor stands out too much in relation to the dark bottom of the wall. Maybe the floor should be darker. Oh and also it looks strange to me how the stone under the door and window aren't dark as the surrounding stones.
by Modanung
29 Feb 2008, 06:58
Forum: TMW Classic
Topic: Death Messages
Replies: 27
Views: 6339

Re: Death Messages

We could use every phrase from the Monty Python sketch about the dead parrot: '[name] is stone dead' '[name] is deceaced' '[name] passed on' '[name] is no more' '[name] has ceased to be' '[name] expired and went to his maker' '[name] is a late [race]' '[name] rests in peace' '[name] is pushing up th...
by Modanung
21 Feb 2008, 20:18
Forum: TMW Classic
Topic: [RESOLVED] tmwserv Map Warp Points
Replies: 16
Views: 4284

Re: [RESOLVED] tmwserv Map Warp Points

Like Crush said you don't need to preload anything if you don't switch maps. This by warping from one location on the map to another. And these A and B can be on the same map, eventhough they are only connected through a warp.
by Modanung
20 Feb 2008, 17:15
Forum: TMW Classic
Topic: Mushroms Forest Cave
Replies: 135
Views: 32630

Re: Mushroms Forest Cave

Nice work Len. Love the top row.
by Modanung
19 Feb 2008, 12:21
Forum: TMW Classic
Topic: New Map 9 or Old map 9
Replies: 13
Views: 3764

Re: New Map 9 or Old map 9

In the future, when posting large images such as these, please consider the use of a high quality jpeg, rather than png, which is very true to each color. At maximum quality, a jpeg of that size would have been less than 500k. Your pngs on the other hand are approaching 3mb. ;) Looks like the PNG i...
by Modanung
18 Feb 2008, 19:10
Forum: TMW Classic
Topic: Newest particle effect creation: Pentagram
Replies: 10
Views: 2711

Re: Newest particle effect creation: Pentagram

Nice. The circle will come in handy no doubt.
by Modanung
18 Feb 2008, 18:51
Forum: TMW Classic
Topic: TMW GUI - skinning thread
Replies: 46
Views: 12491

Re: TMW GUI - skinning thread

I like Iru's skin.
by Modanung
12 Feb 2008, 23:35
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 57144

Saphy wrote:...and head is just weird. Maybe it is too stationary, or maybe the body's movement is too exaggerated, but as it is, it doesn't look very natural.
The thing with the head is that if you make it turn during the animation you need extra frames for hats/helmets/hair as well.
by Modanung
11 Feb 2008, 22:56
Forum: Player talk
Topic: myspace tmw group!
Replies: 9
Views: 1363

Joined as well. Eventhough I'm not very active on MySpace.
by Modanung
11 Feb 2008, 15:21
Forum: TMW Classic
Topic: New Helms I've done
Replies: 8
Views: 3226

Crush wrote:The first one reminds me a bit of the steel helmets worn by nazi soldiers in world war 2. But the others look quite good.
What's wrong with that? They don't have a swastika on 'em. Besides they're not exactly the same and it also reminds me of a random medieval helmet.
by Modanung
11 Feb 2008, 14:23
Forum: Graphics Development
Topic: Batman NPC
Replies: 6
Views: 1611

Ok, now it's a PNG. but we'd like to see it at original size.
by Modanung
09 Feb 2008, 07:14
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 57144

My friend Curly created a better blur. Here it is: http://hosting03.imagecross.com/myspace-image-upload-8/1344curly-edit.gif This blur is against the reason I made the attack frames the way they are. The whole idea was that the weapon passes through the entire area of attack. Also I now see some ch...