Search found 271 matches
- 06 Sep 2005, 23:35
- Forum: TMW Classic
- Topic: Hitpoints
- Replies: 28
- Views: 10488
great
Wel, i just tried it in game, it looks OK to me >.>
- 06 Sep 2005, 16:17
- Forum: Player talk
- Topic: New Skill Explained!
- Replies: 17
- Views: 6521
New Skill Explained!
New Skills after selling your soul! Basic - Basics, sit, trade... so on Sword - Increases sword attack (Daggers not included) HP Regen - Regenerate HP Faster MP Regen - Regenerate MP Faster(No use atm) MAX Weight - Increases weight limit (note pass 50% you do not regenerate.) Discount - Lowers basic...
- 04 Sep 2005, 06:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: I have been playing for a week.
- Replies: 19
- Views: 7604
re
Well, nym, i believe that you get different types of EXP dont you..?
Like... Running, range fighting >.> so on. the old clients alt+ N
Like... Running, range fighting >.> so on. the old clients alt+ N
- 02 Sep 2005, 00:44
- Forum: TMW Classic
- Topic: Boss Encountering
- Replies: 8
- Views: 4886
re
absolutely not, these are just for option :o, i didnt mention any other ways because im just seeing wether or not i should make one or the other >.> If none of them are used, so be it >.. i dont realy mind. just to keep a few options open ahead of us. so we dont need to work on it afterwards >.>
- 01 Sep 2005, 23:16
- Forum: TMW Classic
- Topic: Boss Encountering
- Replies: 8
- Views: 4886
re
anyways, asking "which 100% identical copy of the boss arena would you want to enter" immensely breaks the game immersion, so i'd go with the 1st. I dont quite get what your saying here :roll: Eeh.. let me go into more detail. First choice: Checks the first room, if its full, goes to the ...
- 01 Sep 2005, 21:32
- Forum: TMW Classic
- Topic: Boss Encountering
- Replies: 8
- Views: 4886
Boss Encountering
All this talk about Boss Monsters :o I enjoy fighting bosses >.> Anyhow here, i made a script with 2 variations... 1. Acts as a normal warps, checks through 12 rooms. Max players is 12 in every room. 2. Acts as a normal warp, asks what room the player wants to go to. If the room is full, goes direct...
- 01 Sep 2005, 19:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: I have been playing for a week.
- Replies: 19
- Views: 7604
re
Ok, i agree that there should be more interactive NPCs.... for one thing, for the quest npcs, i already added a multiple chat function...
but your ideas of all those other npcs.... i say they are realy well thought of, but we might have touble adding them because of limited space >.>
but your ideas of all those other npcs.... i say they are realy well thought of, but we might have touble adding them because of limited space >.>
- 01 Sep 2005, 15:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 11069
re
if if think about it >.> If given the proper ammount of maps and monsters... i can make this happen :D This is a system used in E-athena's MVP rooms, boss monster rooms. Except it doesnt matter who goes in, but lets a maximum amount of people in. Im not sure, but MAYBE, athena scripting includes par...
- 01 Sep 2005, 15:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: I have been playing for a week.
- Replies: 19
- Views: 7604
re
YesAbout the quest board, I think it's a cool idea, I don't know if it's possible with the current server (Bear8 is it possible?).
And there is an existing quest/tagboard on the e-athena forums.
However, since we do not have the input function, it wont work >.>
- 01 Sep 2005, 04:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: I have been playing for a week.
- Replies: 19
- Views: 7604
re
Im sure everyone is happy to hear your commends :D And as for the quest >.> that one with the letters and stuff and the exp. Not a bad idea, however i find that giving exp as a reward is somewhat strange >.> Iv played Guild wars, a game built on quests to level up. Wasnt exactly the best. Anyways, i...
- 01 Sep 2005, 04:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 11069
re
Actualy i didnt exactly mean what you thought i meant :o in Ragnarok theres a boss monster called Drake, to get to Drake, you need to go into a Shipwreck. and you need to find your way to his room, which is just another room :l And i must disagree about Ragnarok being purely I also think that just h...
- 31 Aug 2005, 23:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 11069
re
I say we just go with what Ragnarok has >.> Just spawn it somewhere on the map and let the players take care of all the thinking. If theres a party who likes to hog bosses, im pretty sure there are.... then just let the players worry about that >.> i mean..not to burst anyones bubble, but i dont thi...
- 30 Aug 2005, 01:53
- Forum: TMW Classic
- Topic: CONCENTRATION THREAD - Tulimshar, phase 1
- Replies: 98
- Views: 33342
re
Thanks for reminding me, i stopped with that thing anyhow >.>
Anyawys, if you need help with scripting, let me know
Anyawys, if you need help with scripting, let me know
- 29 Aug 2005, 21:18
- Forum: TMW Classic
- Topic: CONCENTRATION THREAD - Tulimshar, phase 1
- Replies: 98
- Views: 33342
re
I dont believe the last number has anything to do with restrictions. Its not a problem in Ragnarok Online.. All monsters havefreedome of movment except immobile monsters >.>
- 29 Aug 2005, 17:55
- Forum: TMW Classic
- Topic: CONCENTRATION THREAD - Tulimshar, phase 1
- Replies: 98
- Views: 33342
re
Directly from Monsters.txt new_3-1.gat,0,0,0,0 monster Maggot 1002,30,0,0,0 let me explain >.> new_3-1 is the map this monster is going to respawn. .gat is the map extention. the ,0,0,0,0 is where this monster will spawn. the word "monster" specifies that this will be a monster. "Magg...