Search found 97 matches

by degen
24 Sep 2005, 14:50
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25939

rotonen you jsut took my view of tulimshar and put into the concentration thread before i knew about the game :D http://www.mizyana.com/Album/Ksa%20Hadada.jpg (The picture is to big to have in post but do take a look at it) Thats tulimshar if you ask me :P or the picture i had in my head atleast but...
by degen
24 Sep 2005, 14:21
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35701

when disregarding teh dreadlocks isnt it jsut a shaved head with "stubbs" on it ?
by degen
24 Sep 2005, 14:19
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25939

I, thanks for teh comment but i am at loss here ... i cant seem to understand what type fo a city this is ? if it is the Isral african envirement (which povertry led by years of drought and scarce food resources gives me normal houses should in my opinon be buuilt by what resources for building thye...
by degen
24 Sep 2005, 13:01
Forum: Off topic
Topic: A GAME dat i wanna play since im bored
Replies: 66
Views: 16763

... of digging mud ...
by degen
24 Sep 2005, 11:50
Forum: Off topic
Topic: Accepting and Criticizing
Replies: 25
Views: 7896

bjorn well said ooh i might ahve gone deeper in that then it was ment to be :P ooh well sorry if i said to much :oops: well i agree with bjorn in that sentence that instead of accepting ti its better to give remarks on improvements and then see if he can improve it to a standard where its high enoug...
by degen
24 Sep 2005, 11:29
Forum: Graphics Development
Topic: Login Wallpapers (This is not a flame topic)
Replies: 136
Views: 31155

Ultim ncie work i really like that login wall paper ;) !!! that one was nice and fun reminded me alot of Snes as well :) sorry elven i prefer that one before the present one. the current one is to much like RO i prefer this one because it refers alot more to the game and it also had the snes style t...
by degen
24 Sep 2005, 11:23
Forum: Off topic
Topic: Accepting and Criticizing
Replies: 25
Views: 7896

I so totaly agree with Talaroc we have guide lines in teh wiki and perhaps they should be updated every now adn then to be more precise if they arent ... that is in every part/section of the game. Just because the art lets say tile in this example isnt good it doesnt meen his idea isnt good, every p...
by degen
24 Sep 2005, 11:13
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25939

ok Elven i will try that as (starts to search the google ... pixel and antialaising where was that page tralalalala ...) :D well on elvens demand i ahev also "fixed" the old tile set i did for desert house walls (now remember this is mostly lower part (i have only so far tried to make the ...
by degen
24 Sep 2005, 09:52
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25939

I said it was the beginning i think its jsut as important to get feedback during work as when the work is done. Secondly there is only one wall section done atm and tahts the bricks ... the other green part of the wall is just 32x32 filled with the green color... Then we have the corners which is pr...
by degen
24 Sep 2005, 00:56
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25939

House Tiles - Tulimshar

I guess this one should be needed ... ? Well i have been kinda creative today after comming back from school and pool practice. Here is my latest piece tiled into a wall of a house (the bricks are there for showing some variety :D ) : http://degen.no-ip.com/tmw_images/mud_tile_for_houses.png Hope yo...
by degen
23 Sep 2005, 18:32
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68252

Ok its getting better ^^ but still i think it should be more top down view (but thats only my opinion) And the color is nice but perhaps the leafs are to small? like they should be a bit bigger perhaps 1-2 pixel larger (height and/or width) like the leaves on mini bush (hihi what a punch line, sorry...
by degen
23 Sep 2005, 18:19
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103718

Modanung aye aye sir :D

and yes that is probably a portable ballista xD
by degen
23 Sep 2005, 07:32
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68252

i believe either that it could be as if the light source strikes it to hard (the sun that is) and the black background together with the relativly dark grass makes it look like its shining, so in my opinion its not the shading and lighting that is wrong but the envirement around it. (recommended to ...
by degen
23 Sep 2005, 07:25
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103718

:oops: damn he mentioned it *pokes rotonen on the shoulder* :P never done gif animations before i have no clue how you make them (yet) But i will google it :P Damn i really had wished i would have been able to just "ooh woosh foolish me i should have animated them" and then showed you guys...
by degen
22 Sep 2005, 21:08
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103718

one thing struck me while really looking at the character sprites both the old ones and the new ones dont you think the view they have is to much from the down on earth? like the angle is almost straightforward? i dont know much about making characters but if we are to keep the same angle for buildi...