Search found 312 matches
- 29 Jan 2008, 18:28
- Forum: TMW Classic
- Topic: Balanceing of Food Item Cost:Heal Ratio
- Replies: 10
- Views: 3290
- 29 Jan 2008, 18:17
- Forum: TMW Classic
- Topic: Balanceing of Food Item Cost:Heal Ratio
- Replies: 10
- Views: 3290
For balance reasons the prices of all shops should be the same. I must say I disagree. Having a price range for each item would keep the balance, but allow for players to travel to make the most money off of the item. For example, selling hay to the farm town NPCs might only sell for 15g, but trave...
- 29 Jan 2008, 03:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Town/Starting Area Idea
- Replies: 7
- Views: 2856
I think that towns should have trivial, passive mobs (small rats, etc.) to set the environment and they should be very thin (only one small rat every 5-7 screen lengths). Towns should be a haven for safety from natural mobs, unless an event is in progress. Similar to real life animals that shy away ...
- 27 Jan 2008, 18:14
- Forum: TMW Classic
- Topic: Readable signs???
- Replies: 4
- Views: 1817
- 26 Jan 2008, 06:48
- Forum: Off topic
- Topic: where are you from? poll
- Replies: 82
- Views: 13367
- 25 Jan 2008, 09:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Real time trajectory computing
- Replies: 6
- Views: 1782
- 25 Jan 2008, 06:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Real time trajectory computing
- Replies: 6
- Views: 1782
- 22 Jan 2008, 19:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Real time trajectory computing
- Replies: 6
- Views: 1782
That is a bit of a broad statement. It seems to me that the particle engine is used for effects and might be able to compute distances on the fly, so it could be used to make the visual effect that something is flying through the air, but I wouldn't consider that effecting gameplay. Maybe I am not u...
- 22 Jan 2008, 18:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Real time trajectory computing
- Replies: 6
- Views: 1782
Real time trajectory computing
I think it would be cool to have something like a ball that you can toss between players (similar the the Leather Ball on WoW) or if you could make snowballs and throw them. This could be used for mini-games or possibly some magic spells or other physical attacks (for example, throwing a potion or a...
- 22 Jan 2008, 18:50
- Forum: Support and Bug reports
- Topic: Cache
- Replies: 11
- Views: 3418
- 21 Jan 2008, 21:17
- Forum: Graphics Development
- Topic: temple development by Axl
- Replies: 311
- Views: 113443
I am working on a couple different coffins for the temple. I currently have the outline for a coffin that is laying down with the lid open, and an outline for a coffin that is standing up and open that could be propped against a wall. I don't have much, but I what I have started is this: http://drwa...
- 21 Jan 2008, 21:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Minimap
- Replies: 12
- Views: 2687
I'm not entirely sure that the minimap would have to be made on the fly. Anything that is not 100% static (buildings, walls, etc.) can be drawn up with each tile representing a pixel. To put NPCs/players on the map, there could be an overlay that relates to the grid that the minimap uses for pixels ...
- 21 Jan 2008, 21:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Minimap
- Replies: 12
- Views: 2687
Minimap
I am not very fond of the current minimaps that are used in TMW. The minimaps seem too small (zoomed out too far) to be useful and they lack acurate detail pertaining to the map and the players on the map. I would like to see something that might contain these features. A. Zoom the minimap in/out to...
- 21 Jan 2008, 17:32
- Forum: TMW Classic
- Topic: Snow town
- Replies: 19
- Views: 5706
Is there a problem with the mac client or do I need to delete it's cache and try again? The Mac client seems to not load the update (0.0.24) correctly. I am working on figuring out why and I am working on a workaround for it (with help from the devs). Back to the topic at hand: I like the idea of h...
- 21 Jan 2008, 04:30
- Forum: Graphics Development
- Topic: Scrolls
- Replies: 42
- Views: 12877