Search found 1642 matches

by Modanung
11 Jun 2009, 04:44
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Time/day/night proposal
Replies: 7
Views: 2196

Time/day/night proposal

Image

Makes sense to me.
by Modanung
07 Jun 2009, 11:37
Forum: Graphics Development
Topic: [FND] `Slow poison' icon
Replies: 19
Views: 5530

Re: [REQ] `Slow poison' icon

It's 30 by 30 pixels. And it's in separate layers, so the hour glass can be easily moved. The xcf is in my Box.net box thingy.
by Modanung
06 Jun 2009, 09:28
Forum: Graphics Development
Topic: [FND] `Slow poison' icon
Replies: 19
Views: 5530

Re: [REQ] `Slow poison' icon

Image
After work quicky... bedtime now... zzz
by Modanung
29 May 2009, 17:30
Forum: Home of Development
Topic: [DIS] Collection of forgotten stuff
Replies: 51
Views: 41125

Re: collection of forgotten stuff

Matt wrote:Tulimshar / desert walls by Modanung in 2006
...
More savannah stuff - bridge etc
...
I have 'em in xcf
by Modanung
11 Dec 2008, 03:28
Forum: Graphics Development
Topic: [WIP]>[FND]furboots sprites
Replies: 7
Views: 1748

Re: furboots sprites

EJlol wrote:If only the up and down animation is different, isn't it possible to add those rows to the male sprite, and change the xml in a way that he draws it correctly?
That would be possible. But I don't dare say which way would be better.
by Modanung
08 Dec 2008, 05:22
Forum: Graphics Development
Topic: [WIP]woodland improvement
Replies: 91
Views: 20035

Re: [WIP]the woodland?????

Agreed, great trees. Liking mockup 1 best.
by Modanung
08 Dec 2008, 04:46
Forum: Graphics Development
Topic: [Wip] Minilinkkis sprite house [Wip]
Replies: 14
Views: 2462

Re: [Wip] Minilinkkis sprite house [Wip]

Anyone else thinking "goat with smarties cool dude shades"? I personally believe that a dragon helmet should have a dragon-inspired design and not be an actual dragon's head 'n such.
by Modanung
29 Nov 2008, 17:34
Forum: Graphics Development
Topic: [REQ] More tiles for Tulimshar set
Replies: 14
Views: 2257

Re: [REQ] More tiles for Tulimshar set

The bottom right corner is already there 8th column, 6th row. You're right about the other one, and the unlimited layers.
by Modanung
22 Nov 2008, 06:55
Forum: Graphics Development
Topic: [REQ] New Lava tiles
Replies: 21
Views: 3666

Re: [REQ] New Lava tiles

Image?
Maybe something like this?
But better tileable
by Modanung
28 Jul 2008, 13:08
Forum: Graphics Development
Topic: [FND]forest tileset
Replies: 395
Views: 104759

Re: forest tileset

Yea, that tileset was more a quick test tileset for big isometric tiles.
And that's a bad example image of it. :)
by Modanung
28 Jul 2008, 13:03
Forum: Graphics Development
Topic: Desert Shrine
Replies: 25
Views: 9743

Re: Desert Shrine

I wanted it to look as if the limestone coating was being eaten away by time (to reveal the stone work underneath I think what Saphy meant was the direction of the stone is odd if you think about how they'd build something like this. The stones would probably be stacked the same way as the lowest p...
by Modanung
21 Jul 2008, 08:49
Forum: TMW Classic
Topic: Textured vs. clean cut
Replies: 7
Views: 2192

Re: Textured vs. clean cut

Textured.
About the near-to clean cut houses:
[link]

That was two years ago. :oops: