Search found 263 matches
- 08 Jun 2009, 15:40
- Forum: TMW Classic
- Topic: Fishing system
- Replies: 15
- Views: 2685
Re: Fishing system
Would it be possible to do something similar to those handheld fishing games ? Where you have to have the right bait/fishing line depending on the fish, and you have to keep the tension on the line without going too tight while reeling in. It would require a sort of mini-window pop-up thing, and the...
- 05 Jun 2009, 18:01
- Forum: Off topic
- Topic: Youtube in TMW's forum? Haha
- Replies: 11
- Views: 1518
Re: Youtube in TMW's forum? Haha
Random links to Youtube. . .
Such as this one: http://www.youtube.com/watch?v=Yu_moia-oVI
are dangerous.
Just so you all know, I didn't click any of those links - they scare me. Oh by the way - I just lost the game.
Such as this one: http://www.youtube.com/watch?v=Yu_moia-oVI
are dangerous.
Just so you all know, I didn't click any of those links - they scare me. Oh by the way - I just lost the game.
- 05 Jun 2009, 17:47
- Forum: Off topic
- Topic: Something soooo off topic I don't know why I'm doing this
- Replies: 40
- Views: 5183
Re: Something soooo off topic I don't know why I'm doing this
The chicken. I'm a creationist. However, from an evolution standpoint . . . Evolution is slow, and it would have taken many generations for the chicken to become what it is today. Therefore the exact moment when a chicken became a chicken is too blurry to define. Thus, neither came first - the two c...
- 05 Jun 2009, 00:21
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9729
Re: [WIP] Zombie sounds
The dying sound is a bit too drawn out and wild; however the end of it where it's a really low growl I think sounds a bit more appropriate for a dying zombie - sort of like the zombie is releasing its final breath through the growl. The other two sounds are great IMO!
- 04 Jun 2009, 17:31
- Forum: Support and Bug reports
- Topic: cant see monsters
- Replies: 7
- Views: 1835
Re: cant see monsters
It would be useful if you posted your ~/.tmw/tmw.log file here, along with running tmw in the terminal and posting the output, if there is any.
- 03 Jun 2009, 23:17
- Forum: TMW Classic
- Topic: Graveyard - time to get it going
- Replies: 77
- Views: 15548
Re: Graveyard - time to get it going
Thanks Crush! Glad to hear you're satisfied with it! :) Here's an updated map with fixed collision tiles along coastlines, borders, and I think there were a few random trees missing collision tiles. Since the map won't be changing significantly anymore, I've created a mini-map as well. .tmx/mini-map...
- 02 Jun 2009, 02:58
- Forum: TMW Classic
- Topic: Graveyard - time to get it going
- Replies: 77
- Views: 15548
Re: Graveyard - time to get it going
Alrighty, I've finished it in theory. There are likely plenty of collision errors, so I'll deal with them when they are found/pointed out.
.tmx
Crush, when you feel it's good enough, let me know and I will upload a mini-map.
.tmx
Crush, when you feel it's good enough, let me know and I will upload a mini-map.
- 29 May 2009, 18:21
- Forum: TMW Classic
- Topic: Religion
- Replies: 15
- Views: 3851
Re: Religion
Deciding on a religious symbol and using it in a cemetery is actually a pretty big deal, because in order for it to make sense it would have to be introduced in a shrine/church along with a back story. Furthermore, because there are four gods we would have to decide on a symbol for each one, and it ...
- 29 May 2009, 03:01
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13117
Re: Graveyard Tombstones
It's all in the texture my friend, look at Yoshuhara's stones and the texturing on them - that stereotypical "boring" shape is perfect!meway wrote:eew thats so boaring
- 28 May 2009, 17:24
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13117
Re: Graveyard Tombstones
The reason that it looks like it's a weird perspective is that the base is so large, and the top is so little. (It actually took me a while to realize what the perspective of you stone was, probably due to shading and such a large base.) Gravestones should be a bit more stereotypical IMO, so they ca...
- 27 May 2009, 22:20
- Forum: Support and Bug reports
- Topic: Ubuntu - installing
- Replies: 14
- Views: 3099
Re: Ubuntu - installing
It appears the dependency differences from Jaunty to Karmic are libgnutls26, libgssapi-krb5-2, libphysfs1, libstdc++6.
I don't know if these depends have depends as well or not, I simply looked at the minimum version required and saw which ones were updated from Jaunty to Karmic.
I don't know if these depends have depends as well or not, I simply looked at the minimum version required and saw which ones were updated from Jaunty to Karmic.
- 27 May 2009, 19:26
- Forum: Support and Bug reports
- Topic: Ubuntu - installing
- Replies: 14
- Views: 3099
Re: Ubuntu - installing
After you download the .deb files, you simply double-click on them and installation will commence - however, it's likely you will have dependency errors and have to download other packages manually from the Karmic repositories. So either you can try to install it natively (dealing with dependency er...
- 26 May 2009, 22:56
- Forum: TMW Classic
- Topic: Underwater map?
- Replies: 17
- Views: 3464
Re: Underwater map?
I think it's a great idea, however it would require many new tiles, along with more monsters because most of the present monsters wouldn't be underwater monsters, however slimes would work probably. Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we...
- 26 May 2009, 19:02
- Forum: TMW Classic
- Topic: [REQ] Two maps
- Replies: 39
- Views: 7049
Re: [REQ] Two maps
Your overall design is very good; it's bigger than what I had expected, and in a good way. :-) *phew!* I was worried that I had designed them a bit too large, good to hear that it's fine. :) There are some straight walls and slightly-too-straight diagonals, though. Also, would it be possible to add...
- 22 May 2009, 23:09
- Forum: TMW Classic
- Topic: Graveyard - time to get it going
- Replies: 77
- Views: 15548
Re: Graveyard - time to get it going
I would like to work on the swamp map(s) if you guys would permit that. Because after the false start on a swampish map for Fate, I've had a desire to make one. A few inquiries first: Is this map being ditched? Is there to be a transition between the regular water tiles and the swamp tiles? Or shoul...