Search found 1339 matches

by Alige
23 Jan 2017, 14:38
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

EJlol wrote:I believe the horizontal part of the lamp, should also generate a horizontal shadow instead of diagonal.
That's exactly what I thought too but I'm not sure either.
EDIT: Maybe like this?
Artis_lamps.png
Artis_lamps.png (2.94 KiB) Viewed 7491 times
EDIT: Or with less details in the shadows?
Artis_lamps2.png
Artis_lamps2.png (2.83 KiB) Viewed 7487 times
Screenshot.png
Screenshot.png (171.02 KiB) Viewed 7486 times
by Alige
23 Jan 2017, 13:51
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

diferents color can be used for diferents city I am not designing TMW, more like TMW2.0. That means recoloring is out of the question! The different colors you saw here were just to see which palette suits Artis the best. For other cities, I will create entirely new designs to give a different feel...
by Alige
22 Jan 2017, 14:10
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

I am just not sure if I like the base, but cant tell what I would prefer .. perhaps a bit flatter, wider on the bottom, or more conical, with somewhat different colors.. .. Agreed, so I tried reworking them. Tell me what you think. Here are the latest versions of the lamps: 1. Using the rusty metal...
by Alige
22 Jan 2017, 08:37
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

I tried using the rusty sewer gates color palette. Between all the versions, I do prefer this one.
EDIT: New design added.
by Alige
21 Jan 2017, 22:35
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

Test of a different color palette, as per Reid's request.
The glass areas of these lamps have a 50% transparency as it was too close with the metal color palette.
by Alige
21 Jan 2017, 21:57
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

Re: [WIP] City Lamps

Here is a new version. I tried fixing the perspective of the small details on the side frames.
Also, here is a test screenshot to give you an idea of how it looks like in game. Of course, there won't be as many as that in game, it's just to give you an idea.
by Alige
21 Jan 2017, 20:46
Forum: Graphics Development
Topic: [FND] City Lamps
Replies: 16
Views: 9953

[FND] City Lamps

Hey guys, I tried creating city lamps for Artis map. Different lamps, for other cities, will soon follow. In the mean time, I'd love to hear your comments about these first ones!
by Alige
18 Jan 2017, 14:09
Forum: Music & SFX Development
Topic: [FND] Fishing SFX
Replies: 10
Views: 10664

Re: [WIP] Fishing SFX

Pushed and marked and [FND].
Here is a link to the client-data commit:
http://gitlab.com/evol/clientdata/commi ... 2632c10242
by Alige
20 Dec 2016, 18:32
Forum: Graphics Development
Topic: [WIP] Cliff Stairs
Replies: 6
Views: 3385

Re: [WIP] Cliff Stairs

EJlol wrote:and add some shadow to the left side
Like that?
(You can check the progress directly from the test server, but I will keep posting updates here too.)
by Alige
20 Dec 2016, 18:12
Forum: Graphics Development
Topic: [WIP] Tree Trunks
Replies: 4
Views: 2607

Re: [WIP] Tree Trunks

Top is old, bottom is new? Yes. The bottom right one the roots are in my opinion to thin, and not well defined. Then again, I might like the trees with the big roots, which certainly are not the average trees as what you are going for, too much... The problem here is probably the color palette whic...
by Alige
20 Dec 2016, 18:09
Forum: Graphics Development
Topic: [WIP] Cliff Stairs
Replies: 6
Views: 3385

Re: [WIP] Cliff Stairs

It's hard to comment on them, as they already look quite nice. Thanks, but still a work in progress ;) I personally would put the stairs a little bit more inwards the cliff, if that makes senses (in other words remove the first and the last slab, and add some shadow to the left side). I think this ...
by Alige
20 Dec 2016, 13:50
Forum: Graphics Development
Topic: [WIP] Cliff Stairs
Replies: 6
Views: 3385

Re: [WIP] Cliff Stairs

Also in test server there is a little glitch, perhaps you need to re-position the stairs here: Alige stairs.png (see left side connection of stairs to cliff) - Thx, Mick This was fixed, just need the restart of the test server! :D I'll work on darkening the vertical parts of the stair steps, thanks...
by Alige
20 Dec 2016, 12:18
Forum: Graphics Development
Topic: [WIP] Tree Trunks
Replies: 4
Views: 2607

[WIP] Tree Trunks

Heya people, Here's a rework of the old cut tree trunk tiles. I'm waiting for your thoughts and comments because they can be improved imo, but I have no idea how right now. Note: the small tree trunk was transformed into a cut palm tree trunk because we don't have any trees apart from the palm trees...
by Alige
20 Dec 2016, 12:08
Forum: Graphics Development
Topic: [WIP] Cliff Stairs
Replies: 6
Views: 3385

[WIP] Cliff Stairs

Heya folks, I continued working on some cliff (stone) stairs and some feedback would be great ! I'd also like to say that these will not be used on Drasil Island as its a natural island, and these stairs are carved into the rock, therefore they are not natural. They will although be used in Artis ma...