Search found 263 matches

by Superkoop
22 May 2009, 22:47
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

Alrighty, I've finished the two maps for now, although trying to make them gloomy/humid ATM is rather difficult considering the lack of tiles.

I've put them both on the same map for the sake of simplicity.
Image | .TMX

Fate, what do you think?
by Superkoop
22 May 2009, 16:17
Forum: Graphics Development
Topic: minor hat with a light
Replies: 35
Views: 6756

Re: minor hat with a light

How about instead of an extra "flashlight" layer, we use the current cave over layer for a lighted cave, and instead we have another layer which is entirely black so the player cannot see at all. So that the player doesn't get stuck in the black, we could change the cave entrance/exit to b...
by Superkoop
20 May 2009, 19:27
Forum: Off topic
Topic: need help with animation ideas
Replies: 15
Views: 1714

Re: need help with animation ideas

A feature length pixel art trailer? Expounding on this: Imagine you have just downloaded TMW and installed it, you click to start the game and the window comes up black but there is music playing, within three seconds the screen starts to fade into the animation. You are above the planet, panning t...
by Superkoop
19 May 2009, 23:44
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

I've done a bit on the caves, not much but outlining. However since you are looking for humid caves, I do have some requests. Basically that the moss gets worked on and included: http://forums.themanaworld.org/viewtopic.php?f=8&t=6802 And this could be helpful as well: http://forums.themanaworld...
by Superkoop
18 May 2009, 13:02
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

Eh, that's no problem Fate, I've been having fun working on this so it's no problem. Nevertheless, I am glad I posted what I had so I didn't finish something totally unnecessary. I would be fine recycling what I've done so far, it would require a number of transition tiles though. I'll start working...
by Superkoop
17 May 2009, 23:11
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

Alright, I've been working on this a bit, and here is my progress so far: http://img265.imageshack.us/img265/7650/gloomy.th.png [Thumbnail: Click to enlarge] I would like to request one map element though. Because as you may notice, there is no way currently to go from one side of the creek/swamp to...
by Superkoop
16 May 2009, 16:23
Forum: Player talk
Topic: The greed here is making me ill
Replies: 29
Views: 3944

Re: The greed here is making me ill

This is exactly why there needs to be regular wipes on this server. People are getting far too attached to their characters and putting WAY too much value into items, completely losing sight of what the goal and purpose of this server really is. Actually, the players do need to play this way. Becau...
by Superkoop
15 May 2009, 22:44
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

I would like to work on the 2-level map. Just a couple questions: Are there supposed to be entrances onto the map other than cave entrances? Or should it be blocked off in all directions with caves as the only entrances? I will require more input after I have a basic outline made for the map, then p...
by Superkoop
11 Apr 2009, 20:08
Forum: Support and Bug reports
Topic: 0.0.28.1 crashing on Ubnuntu
Replies: 3
Views: 1191

0.0.28.1 crashing on Ubnuntu

I'm running Ubuntu 8.10, and TMW version 0.0.28.1 It only has been happening when I'm around other players; here is the console output: tmw: ../common/dri_bufmgr_fake.c:982: dri_fake_emit_reloc: Assertion `target_fake->is_static || target_fake->size_accounted' failed. Aborted tmw.log is attached.
by Superkoop
28 Aug 2008, 03:36
Forum: Off topic
Topic: Romance or Pinball?
Replies: 11
Views: 1637

Re: Romance or Pinball?

/me votes for the romance...since me likes girl...me likes my girl a lot...like a lot a lot.
by Superkoop
19 Aug 2008, 23:54
Forum: Off topic
Topic: Nicknames: History and Reason
Replies: 17
Views: 2728

Re: Nicknames: History and Reason

Superkoop: My last name is Koopman, so it would be simple for me to call myself superman, but that's boring, so I dubbed myself superkoop. It also spawned from lots of people calling me koop, and so super + koop pretty much defines me. 8) Xaru: This is about as random as it goes, I was sitting there...
by Superkoop
19 Aug 2008, 23:36
Forum: Off topic
Topic: Nerd Test.
Replies: 22
Views: 2892

Re: Nerd Test.

http://www.nerdtests.com/images/badge/8945f0fe9624993f.gif I was trying to be non nerdy :| I have taken the one Crush has posted, on numerous occasions, I should find those results. Edit: On the one Crush posted I had gotten a 29.98028% Total geek, that was about 3months ago, perhaps I should take ...
by Superkoop
18 Aug 2008, 23:03
Forum: Support and Bug reports
Topic: HELP !!!!
Replies: 18
Views: 4045

Re: HELP !!!!

Make sure you are running tmw 0.0.25, it will be in the upper left of the screen when you first start tmw. If you are running 0.0.25, and it still crashes on you, attach your log. (the log is located in /home/$USERNAME/.tmw/tmw.log)
by Superkoop
12 Aug 2008, 17:16
Forum: Graphics Development
Topic: Antennae headgear
Replies: 9
Views: 2537

Re: Antennae headgear

It is still rather blurry, the finished piece should be as clear as the regular icon.
Image
by Superkoop
09 Aug 2008, 13:39
Forum: TMW Classic
Topic: XP indication extended
Replies: 6
Views: 2106

Re: XP indication extended

I think this looks really neat! I could see it as useful, but this surely is something that should be off by default, but an option to enable.
This could be a skill add-on, like the smileys and sitting down.
I'm not a dev, but I just thought I would say I like the idea.:D