Search found 447 matches
- 07 Apr 2009, 17:20
- Forum: TMW Classic
- Topic: Bank
- Replies: 15
- Views: 2972
Re: Bank
Also, interest is immoral. And it backfires, just look at the real-world-economy-crisis we are in now.
- 07 Apr 2009, 16:31
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Recall GMs and Revert Platyna
- Replies: 13
- Views: 2752
Re: Recall GMs and Revert Platyna
Wombat, You know that I've agreed with your p.o.v. in the past, and have considered your behavior as an enrichment for the role-play environment, especially back in the days when you were openly admitting that this was just fun and games. Then later on when you were debating over campers and how you...
- 06 Apr 2009, 16:13
- Forum: Graphics Development
- Topic: [FND] Paper Bag for my head
- Replies: 25
- Views: 4448
Re: [FND] Paper Bag for my head
This is getting kind of off topic, but I would not count the NES incarnations into the saga, actually. That's odd because they do tie in with the story. The NES game in zanzibar is where solid snake (the clone you play with in MGS1 in ps1) is a new recruit and has to go up against and kill naked sn...
- 05 Apr 2009, 17:51
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
I removed the diagonal planks again, they stop you from using certain combinations that were otherwise possible. I did fix some of the transition parts were the turns were to sudden, not smooth enough. I'll post progress when I start on ore-piles for in carts. As for the carts themselves, this is wh...
- 05 Apr 2009, 12:22
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
Progress report: * Changed both sets to 512 pix wide * Moved the vertical part of the support beam (the part you walk under) to the ground set * Adjusted perspective of the lamp * Added wooden boards to the diagonal rails of the junctions * Started coloring the carts, still no shading/texture http:/...
- 05 Apr 2009, 12:11
- Forum: Graphics Development
- Topic: [FND] Paper Bag for my head
- Replies: 25
- Views: 4448
Re: [FND] Paper Bag for my head
how about a garbage bag with a hole cut out for the head to go along with this hat?Rotonen wrote:The eyes are alpha?
Next a full cardboard box armor?
- 05 Apr 2009, 11:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Blink on HP bar when is lower than the 10%
- Replies: 9
- Views: 2485
Re: Blink on HP bar when is lower than the 10%
Yeah that's a great idea. Perhaps we could even let the whole screen blink red, like the sandstorm and darkness ambient.Alxe wrote:Could it be implemented? I, as a novice, get killed soon or later and even without noticing.
Also a sound could help, like once in 2 seconds a heart beat sound or something
- 05 Apr 2009, 11:12
- Forum: Graphics Development
- Topic: [FND] Paper Bag for my head
- Replies: 25
- Views: 4448
Re: [FND] Paper Bag for my head
Dyna and Melkior, you mean:
Water and Sanitation Management Organisation???
Love the hat don =)
Water and Sanitation Management Organisation???
Love the hat don =)
- 04 Apr 2009, 06:25
- Forum: TMW Classic
- Topic: [WIP] The village of Saltern
- Replies: 42
- Views: 7255
Re: [WIP] The village of Saltern
Monsters are not edited in the map, but they are spawned by a separate script.
Anyway, about the pit, you shouldn't use straight walls, that looks unnatural.
Anyway, about the pit, you shouldn't use straight walls, that looks unnatural.
- 02 Apr 2009, 18:46
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
Yeah sure, that shouldn't take to much time.jaxad0127 wrote:Can you make both tilesets 512 pixels wide?
Out of curiosity though: why?
- 02 Apr 2009, 18:26
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
Lol Jax*, you might be right, but re-doing caveset on top seems like to much for the time being. And I don't want to put this on hold till someone desides to do so. EJ, thx for your feedback, I liked the pressed-against-the-wall-version better to, so decided to go with that. ^_^ progress minesetx1: ...
- 02 Apr 2009, 15:26
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: From Rip to Redraw
For the wall-graphics, the transition from one tile to another could use some work (allign the diagonal boards). Of course diagonal lines are very hard to allign in a repeating pattern, so perhaps you'll have to consider to go with vertical/horizontal tiles alternativly.
- 01 Apr 2009, 20:56
- Forum: Player talk
- Topic: [April Fools 2009]The new PvP system is implemented tomorrow
- Replies: 20
- Views: 2576
Re: [April Fools 2009]The new PvP system is implemented tomorrow
maybe a weekly thing? Like mondays are pvp-days...You know enabling pvp everywhere like "kill days" in the past will make up for it..
Cause lets face it; we're all a little bit more grumpy on mondays.
- 29 Mar 2009, 16:10
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
The ground tile-set is finished if nobody has any additional remarks... http://seemyparadigm.webs.com/minesset.png I've started on the support beams in the object (x2) set. First problem I ran into, the cave-walls are not straight. So which looks best, ignoring the wall, and keeping the support beam...
- 29 Mar 2009, 14:33
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5658
Re: [WIP] New Woodland
The colors are a great improvement!