A quick, crude and quite silly test.Spit23 wrote:I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
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- 23 Aug 2009, 08:36
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21308
Re: Graveyard wall
- 21 Aug 2009, 22:33
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2855
Re: New Miner NPC
Sorry, forgot to note it here. ^^; The new versions have been pushed to Git and will be seen in-game whenever the next client data update is released.Spit23 wrote:What about a "Yes, we put them in game"?
And, nice avatar.
- 14 Aug 2009, 06:42
- Forum: Graphics Development
- Topic: New Miner NPC
- Replies: 12
- Views: 2855
Re: New Miner NPC
In case they are good to go in: http://vargavind.googlepages.com/miner- ... ites.patch (temporary link). Put here as I will be away for an unknown while.
- 13 Aug 2009, 12:57
- Forum: Off topic
- Topic: I just thought I would share a funny picture...
- Replies: 7
- Views: 1059
Re: I just thought I would share a funny picture...
We're slowly moving toward no touch dryers, (and the super jet blast ones too!) but for the most part, we still have to touch the button that 9,000,000 other people touched before us right after we wash our hands :shock: And I have deduced that it actually is funny, I just woke up and I laughed aga...
- 13 Aug 2009, 12:24
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
Tick tock, tick tock, tick tock, ...
A sound effect and a little movement of the pendulum, would not that do for making the clock alive?
A sound effect and a little movement of the pendulum, would not that do for making the clock alive?
- 13 Aug 2009, 10:45
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21308
Re: Graveyard wall
Oh, this is coming along nicely! :mrgreen: One thing I noticed is that Black Don’s gargoyle look a bit repetetive when used on most (corner) pillars, it would be great if the gargoyle was available in rotated versions, not only looking “south†. http://c...
- 10 Aug 2009, 21:36
- Forum: TMW Classic
- Topic: TALLER
- Replies: 9
- Views: 2253
Re: TALLER
Diablo, Warcraft, Starcraft, ... I thought Blizzard as soon as I saw the style. But I do not recognise the pictures.Len wrote:Wonder what game those are from, reminds me a little of Diablo
- 10 Aug 2009, 21:32
- Forum: Graphics Development
- Topic: [REQ] New login wallpaper
- Replies: 87
- Views: 15859
Re: [REQ] New login wallpaper
(If you are like me and are not able to create nice looking maps from scratch, then this is a possibility... Create a simile of the TMW world map with Wesnoth’s map editor, run the resulting file through Wercator , tweak it and that’s it.) ((It is also possible to ...
- 10 Aug 2009, 16:38
- Forum: Graphics Development
- Topic: [GIT] Snail
- Replies: 14
- Views: 2918
Re: [FND] Snail
Fother, nice seeing the snail finished! :mrgreen: ;) I just had to try to see if I could encounter anyone, and gladly Mrs. S. Nail welcomed a short photo session: http://i348.photobucket.com/albums/q324/vargavind/tmw/screenshots/snail.png I’m a bit amazed how all of you are able to ...
- 03 Aug 2009, 11:40
- Forum: Off topic
- Topic: [Forum] Thank's buttons
- Replies: 15
- Views: 1784
Re: [Forum] Thank's buttons
Well, as this isn’t a popularity contest with all that come with that... I think thanks/reputation systems belong in other places. What would be nice though is to be able to quickly tag your original (first) post in certain forums. For instance one could tag [SOLVED] in the Support ...
- 29 Jul 2009, 00:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: we need updates FAST
- Replies: 16
- Views: 3748
Re: we need updates FAST
No matter how many new (and cool and brilliant and aesthetic and unique and queer and bizarre and ...) maps, quests, sound effects, items, monsters, client features, skins et cetera there is per week, a number of players will prefer to conglomerate en masse and just socialise. If anyone gets bored a...
- 29 Jul 2009, 00:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Let’s get inspired by the organisatorical skills of others
- Replies: 3
- Views: 1343
Let’s get inspired by the organisatorical skills of others
Wesnoth Well, basically Wesnoth is the most successful open source game in my opinion (that is not equal to me enjoying playing it¹). So, what does Wesnoth do what we do not? I mean organisatorically speaking. Here follows a few things I’ve noticed. Something to learn from?...
- 28 Jul 2009, 06:02
- Forum: TMW Classic
- Topic: Issue triage
- Replies: 11
- Views: 2259
Re: Issue triage
If I understand well, you're talking about setting tickets target version... I prefer to let Bjorn decide about this (even if I don't follow them for now :wink: ). As for me, making a Roadmap almost never change something about the fact that developers will take their favourite tickets first. Iâ...
- 27 Jul 2009, 15:57
- Forum: TMW Classic
- Topic: i found while translating...
- Replies: 1
- Views: 928
Re: i found while translating...
Thanks for reporting. I changed the strings so that all are “unnamed†now.
Pushed as 99648c2c8693de68ebe0449e139413864e5dd6f1.
Pushed as 99648c2c8693de68ebe0449e139413864e5dd6f1.
- 27 Jul 2009, 14:23
- Forum: TMW Classic
- Topic: Issue triage
- Replies: 11
- Views: 2259
Re: Issue triage
Bertram, First, Ces is Kess and Kess is Ces. Pronounced the same, see? :mrgreen: Second, good work on all those tickets! yesterday now delta new 174 98 - 76 feedback 4 34 + 30 acknowledged 4 24 + 20 confirmed 4 24 + 20 assigned 48 50 + 2 resolved 422 425 + 3 closed 109 110 + 1 ---- ---- ---- total 7...