At the risk of sounding redundant... why don't we just [merge|use|migrate|etc.] to Evol-Hercules?
---Freeyorp
Search found 607 matches
- 11 Feb 2015, 01:46
- Forum: TMW Classic
- Topic: Instantiate a secondary server TMW & hercules
- Replies: 29
- Views: 10556
- 28 Oct 2014, 02:24
- Forum: Support and Bug reports
- Topic: need to know how to install on linux
- Replies: 10
- Views: 4989
Re: need to know how to install on linux
This thread is from 2012. Please do not necro ancient threads without good cause. Locked.
---Freeyorp
---Freeyorp
- 22 Sep 2014, 16:49
- Forum: Off topic
- Topic: RoBrowser - HTML5 Ragnarok/eAthena client
- Replies: 16
- Views: 17003
Re: RoBrowser - HTML5 Ragnarok/eAthena client
I actually quite like radial menus. Games like [Zero-k] make use of them in ways that might surprise you with their efficiency.
---Freeyorp
---Freeyorp
- 27 Aug 2014, 14:42
- Forum: Off topic
- Topic: hizdriellJO
- Replies: 1
- Views: 1104
Re: hizdriellJO
I'm just going to leave this here as a reminder to not reply to spam.
---Freeyorp
---Freeyorp
- 17 Aug 2014, 04:01
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Client-side texturepacks
- Replies: 8
- Views: 3643
Re: Client-side texturepacks
You can override these resources either through specifying a complete local client data repository to use and launching the client with -u -d /path/to/client-data, which is recommended if you're interested in development, or by adding update style zips to the client customdata directory. ---Freeyorp
- 26 Jul 2014, 12:52
- Forum: Support and Bug reports
- Topic: [Solved] Today my storage is empty
- Replies: 2
- Views: 1422
Re: [Solved] Today my storage is empty
[Rollback announcement].
Please post any further replies in the news thread.
Topic locked.
---Freeyorp
Please post any further replies in the news thread.
Topic locked.
---Freeyorp
- 26 Jul 2014, 12:36
- Forum: Player talk
- Topic: Problem: All players storages empty
- Replies: 4
- Views: 2035
Re: Problem: All players storages empty
[Rollback announcement].
Please post any further replies in the news thread.
Topic locked.
---Freeyorp
Please post any further replies in the news thread.
Topic locked.
---Freeyorp
- 26 Jul 2014, 12:35
- Forum: News
- Topic: 26 July 2014 Rollbacks
- Replies: 0
- Views: 4417
26 July 2014 Rollbacks
The servers are now functional and running again with corrected storage. However, the save files have been rolled back from the corrupted state at Jul 26 12:20 server time to the last backed up clean state at Jul 26 08:00 server time. Any character progress or accounts made between these times will ...
- 26 Jul 2014, 12:02
- Forum: Player talk
- Topic: Problem: All players storages empty
- Replies: 4
- Views: 2035
Re: Problem: All players storages empty
I'm working on it, please be patient.
---Freeyorp
---Freeyorp
- 24 Jul 2014, 04:00
- Forum: Support and Bug reports
- Topic: White Slimes are kiiilling me - i think??
- Replies: 5
- Views: 1993
Re: White Slimes are kiiilling me - i think??
Skill damage is reported to the client. A while ago I altered the skill damage report function in clif.c to send it as normal damage to the client, with the intent that this would be reverted once all supported clients handled the skill damage packet. Looking at current master, clif.cpp seems to sen...
- 28 Mar 2014, 02:35
- Forum: Player talk
- Topic: Hello Fellas.
- Replies: 15
- Views: 4139
Re: Hello Fellas.
bjorn was purple. Elven was Elven4000.
---Freeyorp
---Freeyorp
- 28 Feb 2014, 22:48
- Forum: Off topic
- Topic: [New quest]: Express your hate
- Replies: 12
- Views: 3244
Re: [New quest]: Express your hate
Sure thing. Here's hoping people will move on and get along.Nard wrote:[...]please lock it let's forget about it, and concentrate about future, if possible.
---Freeyorp
- 17 Feb 2014, 02:21
- Forum: TMW Classic
- Topic: Starters Area Makeover [DIS]
- Replies: 26
- Views: 9719
Re: Starters Area Makeover
This has been an issue for a while now. I gave my thoughts (rationale, possible quick fix, and way from there) [ here ]. I propose the following: 1. Set the starting spawnpoint to be in Hurnscald, by the city center. 2. Alter the warps out of Hurnscald to be conditional, warping anyone new to the tu...
- 16 Feb 2014, 23:49
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Developer Privileges
- Replies: 41
- Views: 16863
Re: Developer Privileges
What really worried the development team back in the day was the proliferation of assassin pants, which provided a really quite obscene +8 agi bonus. Yes, this was very unbalanced for TMW's mechanics, let alone the theoretical +28 of the full set. To my knowledge, only three have existed over the co...
- 13 Feb 2014, 01:39
- Forum: TMW Classic
- Topic: An Open Letter about TMW Development
- Replies: 11
- Views: 4696
Re: An Open Letter about TMW Development
What needs scripting?wushin wrote:This also includes the Underworld Maps.
It was planned, couldn't get enough help to script.
---Freeyorp