Search found 2814 matches
- 01 Jan 2011, 13:02
- Forum: Off topic
- Topic: My manasource 0.5 client with all newest libs for Win32
- Replies: 14
- Views: 1986
Re: My manasource 0.5 client with all newest libs for Win32
Usually -O2 runs faster due to smaller usage of CPU pipelines due to not trying to overoptimize for the last bit. Modern GCCs should support -march=native for autodetecting the full capabilities of your CPU instead of you having to know what exactly you run. A newer GCC will most likely produce bett...
- 01 Jan 2011, 12:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: After level 99
- Replies: 63
- Views: 20711
Re: After level 99
You can abuse TMW-eA classes since there is such a concept as "class sprite" in RO.
- 29 Dec 2010, 22:07
- Forum: Home of Development
- Topic: [DIS] Tools of trade - useful software
- Replies: 41
- Views: 31011
Re: Tools of trade - useful software
To have that realtime is exactly what would be needed.
- 24 Dec 2010, 15:44
- Forum: Graphics Development
- Topic: Welcome Our New Graphic Development Leaders
- Replies: 21
- Views: 4879
Re: Welcome Our New Graphic Development Leaders
I do not see anything anywhere about me being any sort of a leader for TMW-eA. I do not wish to be one either. One might see me more as an angry grandpa, who has plenty of opinions and is not afraid to share them with people. Whether this is wanted or tolerated by TMW-eA management is entirely up to...
- 21 Dec 2010, 18:25
- Forum: TMW Classic
- Topic: Equipment Tiers
- Replies: 11
- Views: 3425
Re: Equipment Tiers
In any case I am academically interested in all gamesystem proposals, so please do go ahead.
- 16 Dec 2010, 20:45
- Forum: Graphics Development
- Topic: TMW CRx Graphic Repos
- Replies: 5
- Views: 2479
Re: TMW CRx Graphic Repos
I believe we have a git repo for this purpose on gitorious to avoid data losses.
- 06 Dec 2010, 09:16
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18522
Re: [WIP] AxlTrozz new playerset
Yes, for the dev server any sort of a even horribly broken, incomplete and/or mangled up playerset can go in at any point. That kind of happy experimentation and instant preview of your work and results is the very point of the server in fact.
- 04 Dec 2010, 20:34
- Forum: TMW Classic
- Topic: Release the 0.5.x client!!
- Replies: 33
- Views: 9961
Re: Release the 0.5 client?
So you're suggesting we rebrand and republish Mana 0.5 as TMW 0.0.30 as a transitional step towards how branding is supposed to work over time?
That sounds fairly good to me, actually.
That sounds fairly good to me, actually.
- 04 Dec 2010, 20:32
- Forum: Graphics Development
- Topic: Sorcerer robe
- Replies: 27
- Views: 5902
Re: Sorcerer robe
You as in collective you: make it a guideline and a used practice to do so.Kage wrote:When I push something I do... its others who do not.
You as in personal you: push the first one to happen within the collective.
- 03 Dec 2010, 00:19
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22561
Re: [REQ] Tag and Finish the grass tileset
@Rotonen: You said that anything WIP could be posted to the test server, now you are backing up ? or I missed something ? To the best of my knowledge TMW-eA does not have a test server. For TMW CR, no either. For the dev server you can push anything and it can be as happy-hack of a content-fest as ...
- 02 Dec 2010, 23:53
- Forum: Graphics Development
- Topic: Sorcerer robe
- Replies: 27
- Views: 5902
Re: Sorcerer robe
Pushed as http://gitorious.org/tmwdata/mainline/commit/b8c558b48e005ad8ff1aa5c733ee8e1de623da9a I propose you make a habit of posting this "Pushed as: <gitorious url>" in all content threads. Gives nice notice of how things work. Currently most threads are just hanging in the air indefini...
- 28 Nov 2010, 01:25
- Forum: Off topic
- Topic: Katze's dead hot sausages!Click the link and view the views!
- Replies: 19
- Views: 3398
Re: Katze's dead hot sausages!Click the link and view the vi
He needs to have more time on his Helsinki visits so I can take him out for a beer or two.Katze wrote:lol
not sure he knows everything. But the stuff he doesn't know is definitely no important stuff.
Plus I posted those sausages ages ago. Not sure if he had ever been to Helsinki back then.
- 28 Nov 2010, 01:20
- Forum: TMW Classic
- Topic: stat bonuses from rings
- Replies: 40
- Views: 9726
Re: stat bonuses from rings
Anyone still on this? Every project needs someone to take it further.
- 28 Nov 2010, 01:19
- Forum: Graphics Development
- Topic: [WIP] Desert Cliffs Tileset
- Replies: 35
- Views: 10646
Re: [WIP] Desert Cliffs Tileset
Make no mistake, I like what I am seeing too.
Taking this the next step further will be to add decals and variation tiles so not all cliff faces are straight cut walls: 3d shape, organic shapes.
Potential inspiration for possible shapes:
http://www.google.com/images?q=cliff%20face
Taking this the next step further will be to add decals and variation tiles so not all cliff faces are straight cut walls: 3d shape, organic shapes.
Potential inspiration for possible shapes:
http://www.google.com/images?q=cliff%20face
- 28 Nov 2010, 01:14
- Forum: Graphics Development
- Topic: Sorcerer robe
- Replies: 27
- Views: 5902
Re: Sorcerer robe
So, someone to aknowledge this and take it in-game? Some notice here in this thread would be good and sane practice.