Search found 41 matches
- 28 Jan 2009, 15:52
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6111
Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)
I got a little help and now I am doing magic. It is supercool. It's fun to learn all the spells, and I really like the graphics, especially the maggot spell. I like all the idea of finding hidden magic places. It looks like you cannot be a succesful wizard unless you are already a fighter. At some p...
- 27 Jan 2009, 11:09
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6111
Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)
I think it is cool to have some difficult quests in tmw, but perhaps it should be easier to get started as a wizard. I tried playing a bit yesterday (name=beatme lvl=40 int=45) and I think I have a problem that the mana seed will not accept me. The real problem is that I don't know how I should spen...
- 04 Jan 2009, 21:27
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13669
Re: [RC] Zombie
It looks like frames 24 and 25 are the same. I think that frame 25 should be replaced with a mirrored version of frame 53.
Apart from that the zombie is supercool.
Apart from that the zombie is supercool.
- 22 Dec 2008, 20:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: feedback on the latest exp modification
- Replies: 82
- Views: 15001
Re: feedback on the latest exp modification
I thought about this to, but in the end I think that even if you get + 100% on very weak monsters, it will still be slower then going for the bad-ass monsters. maggots give 5exp, +100% => 10 exp scorpions 25exp, +100% is still only 50exp. perhaps you could even set the bonuslimit at different perce...
- 22 Dec 2008, 15:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: feedback on the latest exp modification
- Replies: 82
- Views: 15001
Re: feedback on the latest exp modification
How to do this: if two consecutive kills are within a pre-set time frame from each other (like 1 or two seconds) the second kill has a percentual bonus of exp. After each kill a new window starts and if a third or forth consecutive kill comes, the percentage bonus adds up to the previous bonus (it ...
- 22 Dec 2008, 14:49
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: feedback on the latest exp modification
- Replies: 82
- Views: 15001
Re: feedback on the latest exp modification
Here is an idea for an improvement : If two players stand next to each other fighting one snake each, then the two players should both get team a play bonus. After all they are part of the same battle. Right now they don't get bonus because each snake is killed by a single player. Perhaps any monste...
- 21 Dec 2008, 08:03
- Forum: TMW Classic
- Topic: [RC] Cave south exits
- Replies: 17
- Views: 4070
Re: [WIP][POLL] Cave south exits
B was me not fully understanding Crush. .Turmfalke wrote:what is B supposed to be?
Apart from And B, I think most of the options look very good, but I voted E because of the nice shadow on the ground.
- 14 Dec 2008, 13:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: feedback on the latest exp modification
- Replies: 82
- Views: 15001
Re: feedback on the latest exp modification
Hi, [*] Boni for team play have been drastically increased. If you fight in a team of two, the monster will be worth 200% of its XP now, or 250% for three, up to 300% for six and more players. This means that if you fight with a friend, you only need half the hits for the same number of experience ...
- 14 Dec 2008, 10:21
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bow Upgrade Suggestions
- Replies: 7
- Views: 2369
Re: Bow Upgrade Suggestions
Perhaps certain bows should require certains stats. This would encourage people to speialize: * A long bow gives more damage, but it is only really effective if you have high strength. * A composite bow allows the user to shoot more frequently, but requires agil to be useful. * A targeting bow reduc...
- 14 Dec 2008, 09:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bow Upgrade Suggestions
- Replies: 7
- Views: 2369
Re: Bow Upgrade Suggestions
Slightly unrelated: Would it be fun to have arrows with different qualites? This way you would sometimes have to choose differents arrows to kill different target. * Aiming arrow: Improved dex. * Shredder arrow: Improved damage. * Assasin arrow: Improved crit. * Range arrow: Improved range. * Econom...
- 13 Dec 2008, 23:27
- Forum: Graphics Development
- Topic: [RC] Supplemental cave tileset
- Replies: 33
- Views: 6117
Re: [RC] Supplemental cave tileset
The rightmost one is nice.
BTW: If it is a cave exit, then the ground should perhaps be light rather than shadowy. Would that be possible?
BTW: If it is a cave exit, then the ground should perhaps be light rather than shadowy. Would that be possible?
- 13 Dec 2008, 17:17
- Forum: Graphics Development
- Topic: [RC] Supplemental cave tileset
- Replies: 33
- Views: 6117
Re: [RC] Supplemental cave tileset
Ah, that way.Crush wrote:Err... I meant it the other way around. The black silouette with the roots and a transparent portal.
Anyway I gave it a try and it doesn't look very good. I think I will leave the task to the true masters of pixel art..
- 13 Dec 2008, 16:16
- Forum: Graphics Development
- Topic: [RC] Supplemental cave tileset
- Replies: 33
- Views: 6117
Re: [RC] Supplemental cave tileset
Would definitely be useful. Can you make a version without background for the x2 tileset? The first version was a modified screen shot, so I don't think it had the right resolution. Here is another attempt where I tried to modify on the of the tiles in the original case tileset. But I am not much o...
- 13 Dec 2008, 08:28
- Forum: Graphics Development
- Topic: [RC] Supplemental cave tileset
- Replies: 33
- Views: 6117
Re: [RC] Supplemental cave tileset
How about adding graphics for a cave exit that points south?
I write this because I am currently lost in some cave north of Hurnscald
I write this because I am currently lost in some cave north of Hurnscald
- 11 Dec 2008, 16:54
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: In-game hugging
- Replies: 21
- Views: 6948
Re: In-game hugging
Maybe characters should only be allowed to hug when naked. That would reduce the amount of graphics needed.