Search found 271 matches

by Bear
13 Apr 2006, 00:08
Forum: Feedback / Feature Requests / Content Suggestions
Topic: TMW Time
Replies: 10
Views: 3955

Game Time

Altho making a Game Time system would make the game a little more unique.
It isnt going to be used very much unless for OFFICIAL events... Like its said above... Time Zones
by Bear
13 Apr 2006, 00:07
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Prevent item stealing
Replies: 54
Views: 20694

blah

Monsters Killer: Can pick up Item THEN 5 Seconds until Party members can pick up 10 Seconds until other normal players can pick up the item. For Item share for partys. Have 2 options: No Share -Monsters killer/picker-upper of the item keeps the items. Share: -Items are distributed evenly or randomly...
by Bear
09 Apr 2006, 08:25
Forum: TMW Classic
Topic: Market Place Map
Replies: 16
Views: 6988

re

shops and Npc are different, if you make a shop, you cannot attatch any script functions to it.

Unless it is using menus, but if it uses menus, you cant sell items, only buy
by Bear
08 Apr 2006, 02:18
Forum: Graphics Development
Topic: objects, NPCs, monsters etc.
Replies: 9
Views: 4527

re

hes talking about altering the Map editor, not the scripting language.
by Bear
08 Apr 2006, 02:17
Forum: TMW Classic
Topic: Market Place Map
Replies: 16
Views: 6988

re

Seriously speaking, the Market Square* as you call it, should ONLY have a certain # of NPCs. These are... Weapon Shop with basic items, Tool Shop with healing and other misc items. Armor shop with basic armors and that is all. There is no need for... - Tavernkeeper (a npc to sell food, beer, etc) Th...
by Bear
08 Apr 2006, 02:13
Forum: Graphics Development
Topic: SoM like village tileset
Replies: 22
Views: 11197

re

not like real grass? SoM didnt have anything close to real, seemed to blend in quite well.
his grass tiles are very similar to Secret Of Mana, So i think that its excellent.
by Bear
16 Mar 2006, 03:32
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

hoho

Do what RO did, Raise the EXP and item rates by 2x for 2 weeks for the alpha/beta players. Then lower it and start advertising again
by Bear
09 Mar 2006, 02:49
Forum: Player talk
Topic: The Mana World 0.0.19
Replies: 5
Views: 2617

The Mana World 0.0.19

The Mana World 0.0.19 is Amoung us!! Visible Changelog: Added New Player Set ---Added new hair sprites, high resolution Added New Weapon sprites/Attacking Added Many new items Added Monster "Bat" To Download: https://sourceforge.net/project/showfiles.php?group_id=106790 Version Release sco...
by Bear
09 Jan 2006, 19:13
Forum: TMW Classic
Topic: Organizational changes
Replies: 11
Views: 4976

re

Like mentioned before, all art styles should be as similar as possible. So maybe set up meetings where each artist criticises eachothers art for some time and changes it accordingly to all look the same.
by Bear
04 Jan 2006, 19:19
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12875

re

well, i get your point Because you gotta start somewhere. Besides with an avarage of 20 players it would be no fun to spread the spawning.[/quote] But what i meant was , why does this game start at a desert ? why not somewhere else. I believe that the atmosphere of the desert is very unique when it...
by Bear
04 Jan 2006, 09:11
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12875

re

I like i like i like, not saying the old tiles were bad, but i think the main town should look better anyways :o

Also why does everyone start in a desert @.@??
by Bear
04 Jan 2006, 09:06
Forum: TMW Classic
Topic: Meeting on 5th of January 2006?
Replies: 10
Views: 4142

Re

I may not be an artist, but i know a few that are working *behind the scenes on a few things.... So im pretty much free afterschool tomorrow... from 3-5:30pm and 8:45-12:00am
by Bear
29 Dec 2005, 00:48
Forum: TMW Classic
Topic: Scripter
Replies: 0
Views: 1563

Scripter

As a scripter, i adapt to envorinments of a game and create using that base. However this requires more developed maps... Im not a good mapper... well, in rpgmkr03 i am :S But not with tiled, just cant get used to it. Anyways, What im saying is, ill do my part when we get some new maps/items to work...
by Bear
29 Dec 2005, 00:46
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103701

Re

Theres a nice system for ya !

Something like poison....

some new Status Effects

Fatal Blow:
Player is struck fataly with a blow to his body, It bleeds uncontrolably unless given proper treatment (First Aid Pack).
by Bear
29 Dec 2005, 00:32
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Dragon of Tulishmar Quest
Replies: 5
Views: 2937

moo

Scripting this isnt so hard... it can be done, but what elven said, sprites.