Search found 59 matches

by Alderan
30 Jul 2006, 10:24
Forum: TMW Classic
Topic: Arena Map - Asking for help.
Replies: 16
Views: 8428

I was playing with the editor and created some cave arena map. I would be happy if it would be part of game some day. If you don't like the circle because it has wrong ratio I may erase it. (Or you may do it yourself :wink: ) But I'm not artist so I can't redraw it. :( I had to somewho upgrade the a...
by Alderan
30 Jul 2006, 07:13
Forum: TMW Classic
Topic: Arena Map - Asking for help.
Replies: 16
Views: 8428

Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
No problem. Lets say it is oval :)
by Alderan
29 Jul 2006, 08:18
Forum: TMW Classic
Topic: Arena Map - Asking for help.
Replies: 16
Views: 8428

Or it may be done like the bricks are not broken - just end.

Image

Weel - it is just some suggestion. Even non artist could do this but it depends if itt would be used somewhere then.
by Alderan
29 Jul 2006, 07:00
Forum: TMW Classic
Topic: Arena Map - Asking for help.
Replies: 16
Views: 8428

Maybe some pixel artits could just create borders for bricks and it would be usable then. By word border i mean like they are breaking into pieces and surrunding area is eating them. As in the picture. they could be not directly "merged" to the sand but end in some transparency... (well mi...
by Alderan
29 Jul 2006, 00:06
Forum: TMW Classic
Topic: New map
Replies: 10
Views: 5151

now i counted, there are 13 enters in the cave. don't you think its too much ? They aren't all ment to be enters to different locations. They may be connected to each other. So you enter the entrance on one island and you will appear on same map but on the other island. But the editor doesn't provi...
by Alderan
28 Jul 2006, 17:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Ice Maggot
Replies: 18
Views: 7508

Platyna wrote:Haha, nice one. Add it some wings and I am going to implement it. :D

Regards.
Wings are too difficult :cry: But I created a map where it could live.
It is in server devel. forum.
by Alderan
28 Jul 2006, 17:03
Forum: TMW Classic
Topic: New map
Replies: 10
Views: 5151

Modanung wrote:Changing the map won't make it playable as collision and monster spawning is checked on the server's side.
I know - but I meant that you may try walking there and see how does it look like.
by Alderan
28 Jul 2006, 15:55
Forum: TMW Classic
Topic: New map
Replies: 10
Views: 5151

New map

Hi, we were discusing creatures at http://forums.themanaworld.org/viewtopic.php?p=15955#15955 and I created a simple recoloring of snake + some little light on his head. So but where to put the snake? So I spend a whole day by making a map. It has all walls and walk/notwalk. But there could be more ...
by Alderan
28 Jul 2006, 11:22
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Ice Maggot
Replies: 18
Views: 7508

So about the snake. I was trying to do my best. I'm not a pixel artist. I'm a programmer :? So I hope you will like it any way. So here it is: http://img225.imageshack.us/img225/443/monster8mj0.png It should live in some dark place - cave. I'm trying to create map for it, but it is too hard :cry: I'...
by Alderan
27 Jul 2006, 16:25
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Ice Maggot
Replies: 18
Views: 7508

I have no problems with just different colors of monsters. I would welcome it. Also if other shirts would be made using recoloring I would be happy. Of course twenty same shape creatures only with different color in one location isn't good but for example 3 kinds of slimes are OK. What about red sna...
by Alderan
26 Mar 2006, 14:01
Forum: TMW Classic
Topic: Target with keyboard
Replies: 20
Views: 10717

The patch can be submitted to our tracker, check http://sf.net/projects/themanaworld . About creating patches, well it depends, I use tortoisesvn to create mine. OK. I tryed somehow decribe what should be placed where. Please let me know if any problems or if you accept the patch :-) The patch is s...
by Alderan
26 Mar 2006, 10:36
Forum: TMW Classic
Topic: Target with keyboard
Replies: 20
Views: 10717

Ok - so I made also middle click to target nearest enemy. For mouse users I created that when you click you don't have to click the exact square but +- 1 is still OK to "do action" with NPC. It is more comfortable for me. I also tried that player is walking as you press button and don;t re...
by Alderan
25 Mar 2006, 20:43
Forum: TMW Classic
Topic: Target with keyboard
Replies: 20
Views: 10717

Walking into monster has one great disadvatage. It is that you need to be close to the monster. And if the monster is aggressive - like snake, you get hit. Targeting from distance save you a lot of HP. Selecting nearest monster to the click is also a good idea. It is not very easy to target exact sq...
by Alderan
25 Mar 2006, 12:29
Forum: TMW Classic
Topic: Target with keyboard
Replies: 20
Views: 10717

Target with keyboard

Hi, I relly don't like targeting with mouse. Since I use arrows (in game and on keyboard :-)) It isn't comfortable to move right hand from keyboard to mouse. So I created targeting on keyboard. It is only a simple targeting of nearest living enemy. The code is here. It goes to game.cpp around line 6...