Search found 562 matches
- 15 Sep 2007, 23:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bounty On Monsters
- Replies: 5
- Views: 1927
- 15 Sep 2007, 23:42
- Forum: TMW Classic
- Topic: Dune
- Replies: 35
- Views: 9954
- 13 Sep 2007, 11:53
- Forum: Graphics Development
- Topic: New creature: Spiky Slime
- Replies: 5
- Views: 1774
This is what I had in mind (nothing settled yet): - The shell is fixed to the slug. - I'm not sure if the spikes are retractable or not.. They're fixed to the soft body of the slug, but not to the shell. In my mind the spikes grow steadily with the shell, however the spikes sprout from the shell but...
- 12 Sep 2007, 21:58
- Forum: Graphics Development
- Topic: New creature: Spiky Slime
- Replies: 5
- Views: 1774
New creature: Spiky Slime
http://wiki.themanaworld.org/index.php/ ... _slime.png
Suggest a zone where this inhabits.
Please, leave comments. Regards humans .
Suggest a zone where this inhabits.
Please, leave comments. Regards humans .
- 11 Sep 2007, 13:16
- Forum: Support and Bug reports
- Topic: version .23 using fedora 6 compiling issues
- Replies: 4
- Views: 2054
- 09 Sep 2007, 18:53
- Forum: Graphics Development
- Topic: Icey Monsters?
- Replies: 27
- Views: 6836
- 09 Sep 2007, 18:05
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
- 09 Sep 2007, 15:00
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
I don't understand the part about the face... it is not faceless, so I don't understand. About the textures... I thought leaving that to the pixel artist... sincerely don't see the point on having a defined texture when it will be ported to another completely different medium... I prefer leaving tha...
- 08 Sep 2007, 13:41
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?) I wasn't trying to achieve that, but it's fine for me. Actually, the top part (the back of the turtlizard) was inspired from a rare cactus, mainly from southafrica, called l...
- 05 Sep 2007, 14:57
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
- 05 Sep 2007, 11:01
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
- 04 Sep 2007, 17:10
- Forum: Graphics Development
- Topic: New desert's creature: Turtlizar
- Replies: 15
- Views: 3943
- 25 Jul 2007, 18:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Readable (Or interactive) Objects
- Replies: 3
- Views: 1584
- 24 Jul 2007, 14:28
- Forum: Support and Bug reports
- Topic: SVN Update Error ...
- Replies: 2
- Views: 1626
It changed the SVN URL. New one is:
https://themanaworld.svn.sourceforge.ne ... /tmw/trunk
for trunk (based on the new experimental server), or:
https://themanaworld.svn.sourceforge.ne ... anches/0.0
forthe current usable client
https://themanaworld.svn.sourceforge.ne ... /tmw/trunk
for trunk (based on the new experimental server), or:
https://themanaworld.svn.sourceforge.ne ... anches/0.0
forthe current usable client
- 19 Jul 2007, 15:22
- Forum: Support and Bug reports
- Topic: Strange behavior with 2 overlays on a map.
- Replies: 0
- Views: 1142
Strange behavior with 2 overlays on a map.
Hi, I've been trying to test an overlay on map new_14-1.tmx.gz. I edited it with tiled from SVN, because 0.6.1 can't open it, I guess is because the particle effects? So I added the overlays: http://pastebin.com/f50e599b7 And the map to the customdata folder. I also added the birds.png file. Everyth...