Search found 562 matches

by Pajarico
15 Sep 2007, 23:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bounty On Monsters
Replies: 5
Views: 1927

I've suggested a quest where you kill a plague and you would receive X GP for every piece. Unfortunately, this is more suitable towards the next server when it will finally have a scripting backend. The idea is there... if you want to do a script for eAthena you're free to do so.
by Pajarico
15 Sep 2007, 23:42
Forum: TMW Classic
Topic: Dune
Replies: 35
Views: 9954

add one to 1!! :wink:
by Pajarico
13 Sep 2007, 11:53
Forum: Graphics Development
Topic: New creature: Spiky Slime
Replies: 5
Views: 1774

This is what I had in mind (nothing settled yet): - The shell is fixed to the slug. - I'm not sure if the spikes are retractable or not.. They're fixed to the soft body of the slug, but not to the shell. In my mind the spikes grow steadily with the shell, however the spikes sprout from the shell but...
by Pajarico
12 Sep 2007, 21:58
Forum: Graphics Development
Topic: New creature: Spiky Slime
Replies: 5
Views: 1774

New creature: Spiky Slime

http://wiki.themanaworld.org/index.php/ ... _slime.png

Suggest a zone where this inhabits.

Please, leave comments. Regards humans :lol: .
by Pajarico
11 Sep 2007, 13:16
Forum: Support and Bug reports
Topic: version .23 using fedora 6 compiling issues
Replies: 4
Views: 2054

That's a different check I think. So did it work installing mesa libs?
by Pajarico
09 Sep 2007, 18:53
Forum: Graphics Development
Topic: Icey Monsters?
Replies: 27
Views: 6836

Personally, I like more how yoshuara did it.
by Pajarico
09 Sep 2007, 18:05
Forum: Graphics Development
Topic: New desert's creature: Turtlizar
Replies: 15
Views: 3943

I don't object at all, actually that's what I want. The pixel artists is free to do wathever changes feels neccessary so it looks good on screen. :wink:
by Pajarico
09 Sep 2007, 15:00
Forum: Graphics Development
Topic: New desert's creature: Turtlizar
Replies: 15
Views: 3943

I don't understand the part about the face... it is not faceless, so I don't understand. About the textures... I thought leaving that to the pixel artist... sincerely don't see the point on having a defined texture when it will be ported to another completely different medium... I prefer leaving tha...
by Pajarico
08 Sep 2007, 13:41
Forum: Graphics Development
Topic: New desert's creature: Turtlizar
Replies: 15
Views: 3943

I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?) I wasn't trying to achieve that, but it's fine for me. Actually, the top part (the back of the turtlizard) was inspired from a rare cactus, mainly from southafrica, called l...
by Pajarico
05 Sep 2007, 14:57
Forum: Graphics Development
Topic: New desert's creature: Turtlizar
Replies: 15
Views: 3943

Size I thought about a bit larger than the giant maggot. And should be colored kind like an aligator (I don't have a fixed idea about this so is up to the "pixelator").
by Pajarico
05 Sep 2007, 11:01
Forum: Graphics Development
Topic: New desert's creature: Turtlizar
Replies: 15
Views: 3943

ElvenProgrammer wrote:I really like it. "Baahaamo?"
It is "Baaahaha!", it's its bellowing.
by Pajarico
25 Jul 2007, 18:03
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Readable (Or interactive) Objects
Replies: 3
Views: 1584

It is indeed doable. It has been suggested before but I gues that since they are working on a new server adding it right now would be a waste of time.
by Pajarico
24 Jul 2007, 14:28
Forum: Support and Bug reports
Topic: SVN Update Error ...
Replies: 2
Views: 1626

It changed the SVN URL. New one is:
https://themanaworld.svn.sourceforge.ne ... /tmw/trunk
for trunk (based on the new experimental server), or:
https://themanaworld.svn.sourceforge.ne ... anches/0.0
forthe current usable client
by Pajarico
19 Jul 2007, 15:22
Forum: Support and Bug reports
Topic: Strange behavior with 2 overlays on a map.
Replies: 0
Views: 1142

Strange behavior with 2 overlays on a map.

Hi, I've been trying to test an overlay on map new_14-1.tmx.gz. I edited it with tiled from SVN, because 0.6.1 can't open it, I guess is because the particle effects? So I added the overlays: http://pastebin.com/f50e599b7 And the map to the customdata folder. I also added the birds.png file. Everyth...