Search found 57 matches
- 03 Mar 2005, 19:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Karma
- Replies: 27
- Views: 10361
- 03 Mar 2005, 19:51
- Forum: Support and Bug reports
- Topic: 100% CPU
- Replies: 13
- Views: 4475
- 03 Mar 2005, 19:35
- Forum: Graphics Development
- Topic: Charsets
- Replies: 2
- Views: 1693
- 03 Mar 2005, 08:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Annoucement! Equipment System Frame Up!
- Replies: 22
- Views: 8924
Mounts
I think that we should have mounts, as horses, WarDogs, Wolves, and others.
- 03 Mar 2005, 08:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Karma
- Replies: 27
- Views: 10361
We say what is Right and Wrong. Steal someone is wrong (no matter why do you do that), we're talking about a modern society. Everyone that think that steal is something good, has misconceptions of realilty, them they have bad karma. Someone played Ultima 4: The quest of the avatar? The character was...
- 03 Mar 2005, 07:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: IMPORTANT!!! Combat System--Please respond.
- Replies: 22
- Views: 7855
- 03 Mar 2005, 07:33
- Forum: Graphics Development
- Topic: Charsets
- Replies: 2
- Views: 1693
Charsets
Hi all.. I have found 2 friends that want to join to the project.. Both ara EXCELLENT artists. One do conceptual drawings, and the other pixel graphs.. I posting one charset done to another game (rpg maker I think) http://numenor.homeunix.org/~igor/dbz.png http://numenor.homeunix.org/~igor/ff7.png
- 01 Mar 2005, 03:10
- Forum: TMW Classic
- Topic: Indentation
- Replies: 3
- Views: 2050
- 01 Mar 2005, 03:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat manauvers
- Replies: 36
- Views: 11934
I think that SoM like combats is very nice to a MMORPG, some player skill should be put ingame. Character speed in combat should be different, based on stats. Attacks should de done by player, dodges too. Parry and block, should be done automaticly based on defense skill or anything similar. We're c...
- 01 Mar 2005, 03:01
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map Changing
- Replies: 25
- Views: 8748
- 28 Feb 2005, 18:35
- Forum: News
- Topic: Development diary
- Replies: 16
- Views: 13131
- 28 Feb 2005, 07:47
- Forum: News
- Topic: Development diary
- Replies: 16
- Views: 13131
new sound engine! - removed old sdl sound playback - removed sdl from tmw completely (probably shrunk the release by 200K+) - added new sound engine using allegro - playback for midi (see source) - playback for mods of different formats (see source) - playback for sfx (wav a.s.o / hit space in game...
- 27 Feb 2005, 02:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat manauvers
- Replies: 36
- Views: 11934
- 25 Feb 2005, 20:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat manauvers
- Replies: 36
- Views: 11934
Combat manauvers
I was talking in channel about strategy in game. In normal MMORG games, 2 fighters in combat is just. each player click over the enemy and wait to see, the dices rolling over the the table to choose who is winner. For sword class players this isn't very fun. I have thinked in combat manauvers to sol...
- 25 Feb 2005, 08:13
- Forum: TMW Classic
- Topic: Indentation
- Replies: 3
- Views: 2050
Indentation
For all, I found that this is a good group of options for TMW indentation. indent -npsl -bad -bap -fc1 -sc -br -ce -cdw -cli4 -cbi0 -npcs -di16 -nbc -brs -lp -ip4 -ppi3 -l79 -lc79 -nbbo -hnl -ts4 -nut CODENAME.cpp Please do it before CVS upload. And review your code after this. (comments to my optio...