Axltrozz:
http://www.axltrozz.com/tmw/images/
and all subfolders
Search found 774 matches
- 16 Dec 2010, 17:48
- Forum: Graphics Development
- Topic: TMW CRx Graphic Repos
- Replies: 5
- Views: 2476
- 16 Dec 2010, 17:29
- Forum: Graphics Development
- Topic: TMW CRx Graphic Repos
- Replies: 5
- Views: 2476
TMW CRx Graphic Repos
Just in case we have a computer disaster, hdd crash and similar situations, please try to keep an online copy of your core files (.xcf .png .xml and others) and post your repo link here so we can keep track of the TMW treasures.
- 13 Dec 2010, 15:50
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
After a revision and considering the idle position as a relaxed position we decide to change the arms a bit http://www.axltrozz.com/tmw/images/CR1/playerset/playerset00.png >> http://www.axltrozz.com/tmw/images/CR1/playerset/playerset001.png >> http://www.axltrozz.com/tmw/images/CR1/playerset/player...
- 13 Dec 2010, 13:41
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
ok, this is the final idle pose for the outline, may be change a bit, but is a solid start point for the animation.
the hands looks overlapped with body but they are in a different layer.
First animation: walking
the hands looks overlapped with body but they are in a different layer.
First animation: walking
- 11 Dec 2010, 14:04
- Forum: Graphics Development
- Topic: [wip] 3D objects and playersprite render
- Replies: 14
- Views: 3692
Re: [wip] 3D playersprite render
I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style. May this explanation help, this effort is not intended to be used as is in TMW, Meway's intention is to have a reference point for animation, but only to generate a shape and overall image not to be...
- 11 Dec 2010, 13:21
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
hands on...
>> >>
EDIT : added female version
>> >>
EDIT : added female version
- 09 Dec 2010, 14:45
- Forum: Graphics Development
- Topic: [CPT] Modanung's monster ideas
- Replies: 71
- Views: 32198
Re: Working on Modanung Concepts
@pateame: the four red and blue small images are perfect to model your final shape, open the image in GIMP create a new layer on top and draw the outlines I'm pretty sure you can have it done easy. Well done you got a nice idea and worked.
Regards
Regards
- 09 Dec 2010, 03:52
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
really quick I did a draft using IvanMorve reference image :
- 08 Dec 2010, 21:21
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
yes, that's very trueBertram wrote:Hi Axl,
It feels like having his hands in his pockets.
Apart from that, it'coming.
Best regards.
I didn't want to overlap hands and body so we can have a clear image, but don't worry i'll make a layer for better hands
- 08 Dec 2010, 19:23
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18515
Re: [WIP] AxlTrozz new playerset
working in a idle position:
>>>
>>>
- 08 Dec 2010, 15:45
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 8954
Re: Warrior set
@Stava: you have it in your computer, just open you TMW client and the charset spriteset is there, open in Gimp, create a new layer on top and you can draw on top of the very player set. Regards No, it's a bit more complicated http://forums.themanaworld.org/viewtopic.php?f=13&t=2617 Thanks Crus...
- 08 Dec 2010, 12:49
- Forum: Graphics Development
- Topic: [CPT] Modanung's monster ideas
- Replies: 71
- Views: 32198
Re: Working on Modanung Concepts
@pateame: in regards of the original work, for instance, LongJhon please just add the tag to the file and put your name and modanung's name and all ok. As for the drawings I like the way the Packer is going so keep it on, so far so good. The animation in LongJhon requires a bit more work, let say: 1...
- 07 Dec 2010, 23:12
- Forum: Graphics Development
- Topic: Warrior set
- Replies: 33
- Views: 8954
Re: Warrior set
@Stava: you have it in your computer, just open you TMW client and the charset spriteset is there, open in Gimp, create a new layer on top and you can draw on top of the very player set.
Regards
Regards
- 07 Dec 2010, 13:39
- Forum: TMW Classic
- Topic: Pixel art referrences and possible inspirations
- Replies: 51
- Views: 42373
Re: Pixel art referrences and possible inspirations
wow this is good, thanks for this one, I'll put a lot of time checking this guy's work.Rotonen wrote:http://www.effectgames.com/effect/artic ... with_HTML5
- 07 Dec 2010, 12:42
- Forum: Graphics Development
- Topic: [CPT] Modanung's monster ideas
- Replies: 71
- Views: 32198
Re: Working on Modanung Concepts
@Pateame: I think you are going in the right direction I would suggest keep going
I see a huge improvement in your way of work from the first post so this is a learning pocess and you are doing right.
Regards
I see a huge improvement in your way of work from the first post so this is a learning pocess and you are doing right.
Regards