Here's a list of useful plug-ins for GIMP:
Sprite and Animation:
http://www.trueelena.org/proj/scripts/tile_layers.php
http://registry.gimp.org/node/1771
Colour Theme:
http://registry.gimp.org/node/5442
Layer Effect (very useful):
http://registry.gimp.org/node/186
Search found 352 matches
- 09 Aug 2008, 04:32
- Forum: Home of Development
- Topic: [DIS] Tools of trade - useful software
- Replies: 41
- Views: 30964
- 07 Aug 2008, 05:58
- Forum: Graphics Development
- Topic: Winged Helm Tiara
- Replies: 18
- Views: 6027
Re: Valkyrie Helm
A bit like that, but it was closer to the eyes. And there's something closer to the eyes: http://i143.photobucket.com/albums/r156/SnEptUne/vhelm_colour2.png This is just a rough sketch that I don't plan continue, but it does indeed make me laugh. XD But now that I look at it again, it inspires me t...
- 07 Aug 2008, 05:32
- Forum: Graphics Development
- Topic: Winged Helm Tiara
- Replies: 18
- Views: 6027
Re: Valkyrie Helm
In Norse Mythology Valkyries had round helmets with wings on the sides. Basically a golden warlord helm with feathers in place of the horns, according to paintings and depictions. Something like this? http://i143.photobucket.com/albums/r156/SnEptUne/vhelm_colour.png The pattern I added makes it loo...
- 06 Aug 2008, 20:28
- Forum: Graphics Development
- Topic: Tulimshar Bench
- Replies: 15
- Views: 5098
Re: Tulimshar Bench
The Tulimshar set? The desert sets do, definitely. But Tulimshar is good quality. No, it clearly lacks textures and the outline is too profound: Even this one which has textures added doesn't look quite right integrated: http://i6.photobucket.com/albums/y203/Modanung/tulimmudhouse_example2_3.png
- 06 Aug 2008, 20:18
- Forum: Graphics Development
- Topic: [FND]forest tileset
- Replies: 395
- Views: 104731
Re: forest tileset
Now that I have time again, I will resume my the thorn tile. Since the previous one is no good, I am sketching the basic shape of the proposed thorns plants: http://i143.photobucket.com/albums/r156/SnEptUne/thorn_plants.png Are we going with plant at the bottom left? Somehow, they just don't look ve...
- 06 Aug 2008, 18:03
- Forum: Graphics Development
- Topic: NPC Development
- Replies: 82
- Views: 13737
Re: NPC Development
South west yes, but from the top of south west, not from the ground. Ah. Didn't notice that part. The turban is being lit from the bottom. All of his turban are. And many other pieces appear to be. Not only that, the sun is a directional light source, so the part that is "supposingly" clo...
- 06 Aug 2008, 16:05
- Forum: Graphics Development
- Topic: NPC Development
- Replies: 82
- Views: 13737
Re: NPC Development
REVISION: The shading isn't quite right. Why is the bottom left so much lighter? Or is it just a pattern on his clothes? The same with the helm, it seems as if the light source is from the west, which isn't the case in this game. Isn't the light source the south west? His turban is lite from that d...
- 06 Aug 2008, 16:03
- Forum: TMW Classic
- Topic: Kr0n05 is back!
- Replies: 26
- Views: 7220
Re: Kr0n05 is back!
Use photobucket instead maybe?jaxad0127 wrote:It's looking better.
The forums only allows three uploads per post.
- 06 Aug 2008, 16:00
- Forum: Graphics Development
- Topic: Tulimshar Bench
- Replies: 15
- Views: 5098
Re: Tulimshar Bench
Tis made of clay, like the buildings, I just actually gave it a texture ;) It is too shiny to be a clay. Maybe polished stone, but not clay. It matches the Tulimshar tile set nicely. I believe the tulimshar tile set need to be redone because it lacks texture, it just looks very strange combined wit...
- 06 Aug 2008, 15:18
- Forum: Graphics Development
- Topic: Winged Helm Tiara
- Replies: 18
- Views: 6027
Re: Valkyrie Helm
" The rightmost one looks best to me. The leftmost one looks good, too, but I am worried that the feathers might be too wide. Putting the two topmost feathers together for the rightmost one also yields a more `winged' shape than just using individual feathers would. (Though perhaps the feather...
- 06 Aug 2008, 03:33
- Forum: Graphics Development
- Topic: Tulimshar Bench
- Replies: 15
- Views: 5098
Re: Tulimshar Bench
It is too shiny to be a clay. Maybe polished stone, but not clay.Superkoop wrote:Tis made of clay, like the buildings, I just actually gave it a texture
- 06 Aug 2008, 03:31
- Forum: Graphics Development
- Topic: NPC Development
- Replies: 82
- Views: 13737
Re: NPC Development
The shading isn't quite right. Why is the bottom left so much lighter? Or is it just a pattern on his clothes? The same with the helm, it seems as if the light source is from the west, which isn't the case in this game.kr0n05931 wrote:REVISION:
- 06 Aug 2008, 02:40
- Forum: Graphics Development
- Topic: Winged Helm Tiara
- Replies: 18
- Views: 6027
Winged Helm Tiara
Hi, I just started on a dark "valkyrie" helm sprite. http://i143.photobucket.com/albums/r156/SnEptUne/vhelm_w_background.png or http://i143.photobucket.com/albums/r156/SnEptUne/vhelm_v2.png or http://i143.photobucket.com/albums/r156/SnEptUne/vhelm_v3.png How does it look? I am not sure if ...
- 03 Aug 2008, 16:03
- Forum: Graphics Development
- Topic: Dark Knights Helm
- Replies: 113
- Views: 24467
Re: Dark Knights Helm
Making one shouldn't take more than 3 minutes.Bankai777 wrote:i deleted it xD dont make me make it again
- 02 Aug 2008, 21:54
- Forum: Graphics Development
- Topic: Dark Knights Helm
- Replies: 113
- Views: 24467
Re: Dark Knights Helm
You may want to take an art course first, as you can't seem to understand the tutorials. Can you shade a sphere? You can't expect to get good result at drawing without even understanding the basics, just like you can't expect a grade schooler do chemistry. Like Crush said, where is the sphere you ma...