Search found 42 matches

by biggeruniverse
16 Oct 2005, 20:09
Forum: TMW Classic
Topic: Server Architecture Proposal
Replies: 5
Views: 3766

The idea of JEROME is to abstract all network/node related architecture away from the developer. It also handles dynamic node creation and loss, as any good cluster should. In terms of development it works much list Servlets/EJB development, where you write and implementation of an interface, and te...
by biggeruniverse
16 Oct 2005, 19:59
Forum: Player talk
Topic: So am I a bad person?
Replies: 52
Views: 19363

Part of the problem is restriction on age. It'd be a good idea to say "Please click yes if you are 13 or under" somewhere in registration, as there are legal implications for minors.
by biggeruniverse
16 Oct 2005, 16:17
Forum: Support and Bug reports
Topic: Gdb bt after crash in the desert outside town
Replies: 4
Views: 2462

It's a memory bounds/bad access bug. Notice the reference to image in drawImage is not a valid memory address.
by biggeruniverse
16 Oct 2005, 07:53
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18577

It depends on the look you are going for. When I have implemented the above method, I restrict all lighting to tile-based (a la Diablo). http://rpgdx.net/uploads/screenshot396.png EDIT: and a good way to do THIS is to have a tilespace lightmap as big as the screen that holds light values of all ligh...
by biggeruniverse
16 Oct 2005, 01:19
Forum: TMW Classic
Topic: Server Architecture Proposal
Replies: 5
Views: 3766

Wow. That looks really familiar (http://jerome.biggeruniverse.com)...

EDIT: You know, it's hard to tell what's a link on this forum. Can someone with admin access fix that?
by biggeruniverse
15 Oct 2005, 10:44
Forum: TMW Classic
Topic: Woodland Tileset ready for mapping
Replies: 33
Views: 12022

i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them. you all just want to consume. have you ever thought about contributing something in return? open source software doesn't live of...
by biggeruniverse
15 Oct 2005, 10:35
Forum: Support and Bug reports
Topic: Problems with automake-1.9
Replies: 20
Views: 9529

Wow. You're very impatient. Don't use CVS- use the release. Can't help you there, sorry.

EDIT: I see you fixed your automake issues.
by biggeruniverse
15 Oct 2005, 10:31
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18577

Simple overlayers are extremely fast to draw on the memory. You realise you're taking about software-mode fullscreen blending, right? That's several calcs(even if it's all bit-shifting) per pixel, and at 640x480, that's 307200 pixels. EDIT: Basically you can do almost anything for the image which i...
by biggeruniverse
14 Oct 2005, 21:26
Forum: Support and Bug reports
Topic: Problems with automake-1.9
Replies: 20
Views: 9529

This is a (little) known issue with certain distros that was never resolved. RedHat has it too.

You need to get the preconfigured source from someone that can run configure successfully.
by biggeruniverse
13 Oct 2005, 02:48
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18577

Actually, there's a fairly simple solution: just keep the image of the last tile you mixed with the daylight color. Statistically, the next tile will likely use the same image, and if that's true, you can simply blit it to the buffer without remixing. That will almost double your fps over an unoptim...
by biggeruniverse
10 Oct 2005, 10:51
Forum: TMW Classic
Topic: Proposed plan of discussion.
Replies: 11
Views: 5980

Hi. Yeah, the guest was me. I really should pay attention when posting...

I like Bjørn's idea of creating (and documenting) the full protocol of the server, so that it could be reimplemented by anyone that's crazy enough to do it.
by biggeruniverse
03 Oct 2005, 04:17
Forum: Off topic
Topic: Accepting and Criticizing
Replies: 25
Views: 7892

First, I don't think it really has to do with Bill Gates. It is a paradigm, it's just not a streamlined one. I've often left features in Tiled "because someone might use it," which is similar, but not quite the same. Have you every heard how to make a sculpture of an elephant? Get a block ...
by biggeruniverse
02 Oct 2005, 01:48
Forum: Off topic
Topic: The World of Mana
Replies: 34
Views: 13380

Drop a line, expect the worst. That doesn't mean that anyone should cave in though. Expect the worst, and use that expectation to plan a rebuttal. Draw a line in the sand where you are confindent to stand and state: "You will not cross this line." If you expect them to demand you remove al...
by biggeruniverse
30 Sep 2005, 05:15
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 11901

ElvenProgrammer wrote:We didn't talk about it iirc, but I'm sure someone will think on adding a particle engine as a nice adventure. I could be interested in it as well, but you know this is a very low priority feature.
Gah! It's so tempting!
by biggeruniverse
30 Sep 2005, 05:12
Forum: TMW Classic
Topic: Proposed plan of discussion.
Replies: 11
Views: 5980

Ok. That'd be great if there were several committers that could focus on server development, but I don't think that will be the case. The landscape to me is something more akin to two cities - each with separate leadership. The client and the server are separate, with separate resources and areas of...