Search found 133 matches
- 13 Jul 2008, 11:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: My Observations (Very Lengthy!)
- Replies: 19
- Views: 4475
Re: My Observations (Very Lengthy!)
If you need some more features e.g. for the map editor just get the latest developer version and get your changes in there and commit again. I don't think its good if you start a fork or something, if you commit it to the main branch it won't get lost. And honestly, every TMW fork until now failed ...
- 11 Jul 2008, 18:48
- Forum: Support and Bug reports
- Topic: i need help on how to compile
- Replies: 10
- Views: 2512
Re: i need help on how to compile
One other thing, if you have Guichan 0.7 installed, you'll have to uninstall it first, as TMW needs v. 0.8.1
- 11 Jul 2008, 17:48
- Forum: Support and Bug reports
- Topic: i need help on how to compile
- Replies: 10
- Views: 2512
Re: i need help on how to compile
First of all, you need to ensure you have all the dependencies (the dev/devel packages as well as the standard). They are: SDL SDL_image SDL_mixer Guichan libxml2 PhysFS libcurl zlib (There may be others for 0.1) When you are sure you've got all of them installed, go into the top directory of the cl...
- 09 Jul 2008, 21:35
- Forum: TMW Classic
- Topic: Sockets and Threads
- Replies: 5
- Views: 2060
Re: Sockets and Threads
Thanks. Can you use Mantis in future.
- 06 Jul 2008, 09:26
- Forum: Graphics Development
- Topic: Dark Knights Helm
- Replies: 113
- Views: 24583
Re: Dark Knights Helm
here you go sir
sir i will improve it more
While I'm all for politeness, isn't it a bit OTT referring to Crush as 'sir'?im sorry sir
- 06 Jul 2008, 09:15
- Forum: Player talk
- Topic: Apology to Doorsman!
- Replies: 6
- Views: 1237
Re: Apology to Doorsman!
Well said 5t3v3. It is difficult enough to do it privately, but so much more when done in public. Hats off to you, Adril.
- 05 Jul 2008, 09:19
- Forum: Player talk
- Topic: Event, 06 July 20:20-21:15 GMT in the Hurnscald
- Replies: 4
- Views: 855
Re: Event, 06 July 20:05-21:00 GMT in the Hurnscald
Is this the usual HMC event, or a replacement, or an alternative?
- 04 Jul 2008, 22:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Kill Limiting (A Ctrl Idle Fix)
- Replies: 6
- Views: 1916
Re: Kill Limiting (A Ctrl Idle Fix)
For a fixed size queue, as proposed, would be easiest implemented in an array (or a std::vector), with indices/iterators/whatever to mark the front and back of the queue.
This has nothing to do with whether it is coded in C or C++.
This has nothing to do with whether it is coded in C or C++.
- 04 Jul 2008, 17:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13089
Re: Enforcing No Bots
Good idea Rotonen, we could create a npc just to ask those timed questions. The npc could normally stand in a town telling he sometime follow people to ask them questions like a sphinx. So let me get this right, if a bot never visits the town, it will never be followed and asked any questions? If p...
- 03 Jul 2008, 10:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Tile Request Thread
- Replies: 18
- Views: 4316
Re: Tile Request Thread
If you can provide details of the file format, I'm sure that a conversion utility could be written.
- 03 Jul 2008, 07:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Communication / Interacting
- Replies: 2
- Views: 1254
Re: Communication / Interacting
Msg or Tell: Private communication between two players anywhere in the game. - Syntax: /tell miana Hello Miana, how are you? - Syntax: /msg miana Hello Miana, what town are you in? Implemented using /whisper Ignore: Used to disable all messages from a certain player. - Syntax: /ignore miana I belie...
- 02 Jul 2008, 21:36
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map layouts
- Replies: 12
- Views: 2537
Re: Map layouts
I see... so you can just give your money to a mule, and take a free trip again
- 01 Jul 2008, 21:36
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Streetnames
- Replies: 4
- Views: 1443
Re: Streetnames
Sorry for my ignorance, but what is an osd?Matt wrote:I like that idea.
You could make it like in Diablo 2 when the name of the current is displayed like a osd.
- 01 Jul 2008, 18:59
- Forum: TMW Classic
- Topic: Cave lighting
- Replies: 20
- Views: 5961
Re: Cave lighting
Seems a lot better idea.
- 01 Jul 2008, 18:16
- Forum: TMW Classic
- Topic: Cave lighting
- Replies: 20
- Views: 5961
Re: Cave lighting
We'd need an overlay for every char with a lamp, if that's the way to implement it.