Search found 133 matches

by Shaggy
13 Jul 2008, 11:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: My Observations (Very Lengthy!)
Replies: 19
Views: 4475

Re: My Observations (Very Lengthy!)

If you need some more features e.g. for the map editor just get the latest developer version and get your changes in there and commit again. I don't think its good if you start a fork or something, if you commit it to the main branch it won't get lost. And honestly, every TMW fork until now failed ...
by Shaggy
11 Jul 2008, 18:48
Forum: Support and Bug reports
Topic: i need help on how to compile
Replies: 10
Views: 2512

Re: i need help on how to compile

One other thing, if you have Guichan 0.7 installed, you'll have to uninstall it first, as TMW needs v. 0.8.1
by Shaggy
11 Jul 2008, 17:48
Forum: Support and Bug reports
Topic: i need help on how to compile
Replies: 10
Views: 2512

Re: i need help on how to compile

First of all, you need to ensure you have all the dependencies (the dev/devel packages as well as the standard). They are: SDL SDL_image SDL_mixer Guichan libxml2 PhysFS libcurl zlib (There may be others for 0.1) When you are sure you've got all of them installed, go into the top directory of the cl...
by Shaggy
09 Jul 2008, 21:35
Forum: TMW Classic
Topic: Sockets and Threads
Replies: 5
Views: 2060

Re: Sockets and Threads

Thanks. Can you use Mantis in future.
by Shaggy
06 Jul 2008, 09:26
Forum: Graphics Development
Topic: Dark Knights Helm
Replies: 113
Views: 24583

Re: Dark Knights Helm

here you go sir
sir i will improve it more
im sorry sir
While I'm all for politeness, isn't it a bit OTT referring to Crush as 'sir'?
by Shaggy
06 Jul 2008, 09:15
Forum: Player talk
Topic: Apology to Doorsman!
Replies: 6
Views: 1237

Re: Apology to Doorsman!

Well said 5t3v3. It is difficult enough to do it privately, but so much more when done in public. Hats off to you, Adril.
by Shaggy
05 Jul 2008, 09:19
Forum: Player talk
Topic: Event, 06 July 20:20-21:15 GMT in the Hurnscald
Replies: 4
Views: 855

Re: Event, 06 July 20:05-21:00 GMT in the Hurnscald

Is this the usual HMC event, or a replacement, or an alternative?
by Shaggy
04 Jul 2008, 22:38
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Kill Limiting (A Ctrl Idle Fix)
Replies: 6
Views: 1916

Re: Kill Limiting (A Ctrl Idle Fix)

For a fixed size queue, as proposed, would be easiest implemented in an array (or a std::vector), with indices/iterators/whatever to mark the front and back of the queue.

This has nothing to do with whether it is coded in C or C++.
by Shaggy
04 Jul 2008, 17:30
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Enforcing No Bots
Replies: 49
Views: 13089

Re: Enforcing No Bots

Good idea Rotonen, we could create a npc just to ask those timed questions. The npc could normally stand in a town telling he sometime follow people to ask them questions like a sphinx. So let me get this right, if a bot never visits the town, it will never be followed and asked any questions? If p...
by Shaggy
03 Jul 2008, 10:45
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Tile Request Thread
Replies: 18
Views: 4316

Re: Tile Request Thread

If you can provide details of the file format, I'm sure that a conversion utility could be written.
by Shaggy
03 Jul 2008, 07:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Communication / Interacting
Replies: 2
Views: 1254

Re: Communication / Interacting

Msg or Tell: Private communication between two players anywhere in the game. - Syntax: /tell miana Hello Miana, how are you? - Syntax: /msg miana Hello Miana, what town are you in? Implemented using /whisper Ignore: Used to disable all messages from a certain player. - Syntax: /ignore miana I belie...
by Shaggy
02 Jul 2008, 21:36
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Map layouts
Replies: 12
Views: 2537

Re: Map layouts

I see... so you can just give your money to a mule, and take a free trip again :?
by Shaggy
01 Jul 2008, 21:36
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Streetnames
Replies: 4
Views: 1443

Re: Streetnames

Matt wrote:I like that idea.
You could make it like in Diablo 2 when the name of the current is displayed like a osd.
Sorry for my ignorance, but what is an osd?
by Shaggy
01 Jul 2008, 18:59
Forum: TMW Classic
Topic: Cave lighting
Replies: 20
Views: 5961

Re: Cave lighting

Seems a lot better idea.
by Shaggy
01 Jul 2008, 18:16
Forum: TMW Classic
Topic: Cave lighting
Replies: 20
Views: 5961

Re: Cave lighting

We'd need an overlay for every char with a lamp, if that's the way to implement it.