Search found 447 matches

by 5t3v3
07 Apr 2009, 17:20
Forum: TMW Classic
Topic: Bank
Replies: 15
Views: 2960

Re: Bank

Also, interest is immoral. And it backfires, just look at the real-world-economy-crisis we are in now.
by 5t3v3
07 Apr 2009, 16:31
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Recall GMs and Revert Platyna
Replies: 13
Views: 2750

Re: Recall GMs and Revert Platyna

Wombat, You know that I've agreed with your p.o.v. in the past, and have considered your behavior as an enrichment for the role-play environment, especially back in the days when you were openly admitting that this was just fun and games. Then later on when you were debating over campers and how you...
by 5t3v3
06 Apr 2009, 16:13
Forum: Graphics Development
Topic: [FND] Paper Bag for my head
Replies: 25
Views: 4437

Re: [FND] Paper Bag for my head

This is getting kind of off topic, but I would not count the NES incarnations into the saga, actually. That's odd because they do tie in with the story. The NES game in zanzibar is where solid snake (the clone you play with in MGS1 in ps1) is a new recruit and has to go up against and kill naked sn...
by 5t3v3
05 Apr 2009, 17:51
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5131

Re: [WIP] mines-tileset

I removed the diagonal planks again, they stop you from using certain combinations that were otherwise possible. I did fix some of the transition parts were the turns were to sudden, not smooth enough. I'll post progress when I start on ore-piles for in carts. As for the carts themselves, this is wh...
by 5t3v3
05 Apr 2009, 12:22
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5131

Re: [WIP] mines-tileset

Progress report: * Changed both sets to 512 pix wide * Moved the vertical part of the support beam (the part you walk under) to the ground set * Adjusted perspective of the lamp * Added wooden boards to the diagonal rails of the junctions * Started coloring the carts, still no shading/texture http:/...
by 5t3v3
05 Apr 2009, 12:11
Forum: Graphics Development
Topic: [FND] Paper Bag for my head
Replies: 25
Views: 4437

Re: [FND] Paper Bag for my head

Rotonen wrote:The eyes are alpha?

Next a full cardboard box armor?
how about a garbage bag with a hole cut out for the head to go along with this hat?
by 5t3v3
05 Apr 2009, 11:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Blink on HP bar when is lower than the 10%
Replies: 9
Views: 2478

Re: Blink on HP bar when is lower than the 10%

Alxe wrote:Could it be implemented? I, as a novice, get killed soon or later and even without noticing.
Also a sound could help, like once in 2 seconds a heart beat sound or something
Yeah that's a great idea. Perhaps we could even let the whole screen blink red, like the sandstorm and darkness ambient.
by 5t3v3
05 Apr 2009, 11:12
Forum: Graphics Development
Topic: [FND] Paper Bag for my head
Replies: 25
Views: 4437

Re: [FND] Paper Bag for my head

Dyna and Melkior, you mean:
Water and Sanitation Management Organisation???
:?
Love the hat don =)
by 5t3v3
04 Apr 2009, 06:25
Forum: TMW Classic
Topic: [WIP] The village of Saltern
Replies: 42
Views: 7253

Re: [WIP] The village of Saltern

Monsters are not edited in the map, but they are spawned by a separate script.
Anyway, about the pit, you shouldn't use straight walls, that looks unnatural.
by 5t3v3
02 Apr 2009, 18:46
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5131

Re: [WIP] mines-tileset

jaxad0127 wrote:Can you make both tilesets 512 pixels wide?
Yeah sure, that shouldn't take to much time.
Out of curiosity though: why?
by 5t3v3
02 Apr 2009, 18:26
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5131

Re: [WIP] mines-tileset

Lol Jax*, you might be right, but re-doing caveset on top seems like to much for the time being. And I don't want to put this on hold till someone desides to do so. EJ, thx for your feedback, I liked the pressed-against-the-wall-version better to, so decided to go with that. ^_^ progress minesetx1: ...
by 5t3v3
02 Apr 2009, 15:26
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8539

Re: From Rip to Redraw

For the wall-graphics, the transition from one tile to another could use some work (allign the diagonal boards). Of course diagonal lines are very hard to allign in a repeating pattern, so perhaps you'll have to consider to go with vertical/horizontal tiles alternativly.
by 5t3v3
01 Apr 2009, 20:56
Forum: Player talk
Topic: [April Fools 2009]The new PvP system is implemented tomorrow
Replies: 20
Views: 2572

Re: [April Fools 2009]The new PvP system is implemented tomorrow

You know enabling pvp everywhere like "kill days" in the past will make up for it.. :lol:
maybe a weekly thing? Like mondays are pvp-days...
Cause lets face it; we're all a little bit more grumpy on mondays.
by 5t3v3
29 Mar 2009, 16:10
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5131

Re: [WIP] mines-tileset

The ground tile-set is finished if nobody has any additional remarks... http://seemyparadigm.webs.com/minesset.png I've started on the support beams in the object (x2) set. First problem I ran into, the cave-walls are not straight. So which looks best, ignoring the wall, and keeping the support beam...
by 5t3v3
29 Mar 2009, 14:33
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5651

Re: [WIP] New Woodland

The colors are a great improvement!