Search found 2340 matches

by ElvenProgrammer
27 Oct 2009, 09:07
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Reorganization: Finally! But what and how?
Replies: 15
Views: 5270

Re: Reorganization: Finally! But what and how?

I plan to be part of the client mantainers, so count me in. I already started some thinking about restructuring our git repositories and keeping them up to date with manasource ones. At this time I'd really like to see a draft of an organizational chart for the TMW project. People are really startin...
by ElvenProgrammer
26 Oct 2009, 08:59
Forum: TMW Classic
Topic: [DIS] Items - Equipment
Replies: 14
Views: 4644

Re: [DIS] Items - Equipment

I fail to understand where the color scheme is meant to be applyed.
Do we want it to be used only as a classification system (and so how this could help us improving the quality of the game), or should it be part of the gameplay, in particular visible in game?
by ElvenProgrammer
26 Oct 2009, 08:53
Forum: TMW Classic
Topic: [DIS] Items - Drops
Replies: 3
Views: 2635

Re: [DIS] Items - Drops

1) Usually I think monsters dropping money it's quite a bad idea as having them drop a plate armor. They should really only drop some of their parts, raw materials (wood and leaves for plants, iron ores for golems?). I do agree though that collecting useless stuff only to be sold is quite a boring s...
by ElvenProgrammer
23 Oct 2009, 08:14
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 16947

Re: The walls of Tulimshar

Should we replace the old ones in the future? I really hope so, those tiles really improve quality of our current desert which as you remember is the first settlement we had and is still a mix of styles (some of the tiles are mine and disgusting :P ). If we plan to have serious redoing of the deser...
by ElvenProgrammer
23 Oct 2009, 08:10
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A change in the organization of things
Replies: 31
Views: 7031

Re: A change in the organization of things

So if I understood it correctly, all the developers are moving to manasource.org and we need to create a solid team to keep server.themanaworld.org up to date with development and correctly managed as a production server. Anyone willing to join me on this task? Can I take this as you stepping up a ...
by ElvenProgrammer
22 Oct 2009, 07:36
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A change in the organization of things
Replies: 31
Views: 7031

Re: A change in the organization of things

So if I understood it correctly, all the developers are moving to manasource.org and we need to create a solid team to keep server.themanaworld.org up to date with development and correctly managed as a production server.

Anyone willing to join me on this task?
by ElvenProgrammer
21 Oct 2009, 07:27
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55177

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Nice progress indeed, and what I really like we are really starting to plan before doing and that's good. My only concern is we're concentrating lots of ideas on a settlement which should be quite simple (don't misunderstand me, I don't mean to remove details). In my opinion there are so many specia...
by ElvenProgrammer
19 Oct 2009, 13:21
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55177

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

I prefer the Irukard 2 design - mostly because of its clear linear path from academy to village to adventuring grounds without confusing forkings the newbies will get lost in (the lagoon so soon after the academy exit is still a weak point - maybe force the players to go through the village first)....
by ElvenProgrammer
19 Oct 2009, 13:10
Forum: Graphics Development
Topic: [DIS] pixelart priorities
Replies: 3
Views: 1493

Re: [DIS] pixelart priorities

Should all the developers try to make the contributors to focus in the CR1 instead of accept and promote things like armors and hats due to the changes on the charset? If CR1 is maybe the first organized effort for TMW to get high quality content, we should promote all get involved. That should be ...
by ElvenProgrammer
16 Oct 2009, 09:34
Forum: Graphics Development
Topic: new npc
Replies: 11
Views: 3434

Re: new npc

Really good start, I'd say almost complete.

Just a notice about his right hand which seems not well defined in the lower part.
Also his right foot seems as if it's going a little too much inward.
by ElvenProgrammer
12 Oct 2009, 15:40
Forum: TMW Classic
Topic: What changes during a 'state change'?
Replies: 7
Views: 1610

Re: What changes during a 'state change'?

jaxad0127 wrote:Maybe a debug flag that controls such console output....
Indeed
by ElvenProgrammer
12 Oct 2009, 08:10
Forum: TMW Classic
Topic: [REQ] Port town addons
Replies: 52
Views: 10923

Re: [REQ] Port town addons

Thinking ahead, why don't we provide a network of lighthouses?
I mean cities sharing the same sea could have one light source which is then sent from lighthouse to lighthouse by reflection/diffraction of the crystal.
This way, ships at night could also be guided by the beam to reach the other town.
by ElvenProgrammer
09 Oct 2009, 14:21
Forum: TMW Classic
Topic: [REQ] Port town addons
Replies: 52
Views: 10923

Re: [REQ] Port town addons

Probably there's the need for a solid basement where we can easily place a door for the entrance
by ElvenProgrammer
09 Oct 2009, 08:52
Forum: TMW Classic
Topic: [WIP] Port City
Replies: 79
Views: 31889

Re: port city

i wrote:And now let me explain why "Gema II".

Gema it's my wifes nickname ;D Yeaaa it's all about girls.
So why "the second"? :P
i wrote:Oh! Did I forget to mention that I got married (4th Jully 2009)?
Well at least I didn't know. So how do you say? Congrats? Or good luck?
by ElvenProgrammer
09 Oct 2009, 07:54
Forum: TMW Classic
Topic: [WIP] Port City
Replies: 79
Views: 31889

Re: port city

Gema II?