Search found 774 matches
- 03 Jul 2010, 17:32
- Forum: Player talk
- Topic: A serious question
- Replies: 16
- Views: 2385
Re: A serious question
I think the closest guess is the active players count on the main website and take the highest population recorded on the week. I would say 100 active, but sure there is more because when we have special events we count more than that.
- 03 Jul 2010, 11:36
- Forum: TMW Classic
- Topic: Player-set
- Replies: 82
- Views: 23576
Re: Player-set
I've been trying to make at least one sprite (sit position for the female) and was a total failure, If playerset is the top priority we should try to focus all our effort on that, so as a proposal the artists can meet and discuss about what can be the way to solve it (technical and artistical) all t...
- 25 Jun 2010, 13:56
- Forum: TMW Classic
- Topic: Prototype #002: Evergreen Trees [NEW]
- Replies: 68
- Views: 14091
Re: Prototype #002: Evergreen Trees [NEW]
I'm not quite sure, but you should check perspective first.
- 12 Jun 2010, 20:24
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28485
Re: [WIP] Village building (and more)
@Ivanmorve, nice progress, I like the red tiles, they look very good.
@Salah, I'm already request delete your post and I just can say, get lost.
@Salah, I'm already request delete your post and I just can say, get lost.
- 07 Jun 2010, 20:29
- Forum: TMW Classic
- Topic: CR1 subproject reports thread
- Replies: 21
- Views: 4966
Re: CR1 subproject reports thread
So am I to conclude the only two currently even remotely active pixel artist for CR1 are Axl and Ivan? I had invited many myself, but all of them work just for a few hours and then left for one or other reason, any other challenge to participate is ignored or passed by. Anyways if you are reading h...
- 05 Jun 2010, 18:56
- Forum: TMW Classic
- Topic: CR1 - Beach add-ons
- Replies: 82
- Views: 22775
Re: CR1 - Beach add-ons
Yosuhara, would you mind to post the log you made with alpha layer and with no background ? I want to include it in the tileset.
Thanks
Thanks
- 05 Jun 2010, 18:47
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55910
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Hi everyone @John P. I forgot to include Yosuhara's Log in the set, I'll do it asap, thanks. @Elven Yes I'll try to include the grass/dust tiles from the forest tileset, that would be the next step, thanks. @Bertram Yes, I did some test and seems to be going along nicely, I just need put everything ...
- 24 May 2010, 20:37
- Forum: Graphics Development
- Topic: [WIP] Underground walls (new tileset)
- Replies: 12
- Views: 2838
Re: [WIP] Underground walls (new tileset)
I'll try to help you with the shadows, please provide the file so I can work with it.
Don't expect a 24hrs. response, I'll take me some time
Regards
Don't expect a 24hrs. response, I'll take me some time
Regards
- 20 May 2010, 21:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: eA developer? TMW contributor?
- Replies: 40
- Views: 9465
Re: eA developer? TMW contributor?
Bertram, Hello, May be this post will be my last comment (depends on the gods), please forgive my tone is nothing directed to you or any player, is just what my mind think is the actual facts and project status. All this ranks started when eA and Manasource got divorced ( Bjorn and Platyna personal ...
- 14 May 2010, 21:57
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55910
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Testing with the cliffs tiles,
- 14 May 2010, 21:53
- Forum: Graphics Development
- Topic: Monsters...merely concepts
- Replies: 35
- Views: 11051
Re: Monsters...merely concepts
A new one,
- 12 May 2010, 16:00
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28485
Re: [WIP] new building
Ivan,
I don't know if this will be useful for you but I made a torch, is animated to "reflect the fire", also it needs a particle effect for the fire, you can modify or use it at will,
Regards
I don't know if this will be useful for you but I made a torch, is animated to "reflect the fire", also it needs a particle effect for the fire, you can modify or use it at will,
Regards
- 10 May 2010, 15:04
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55910
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
small color fix,
tileset progress,
tileset progress,
- 09 May 2010, 22:03
- Forum: Off topic
- Topic: Making Money in Open Source Development
- Replies: 56
- Views: 13014
Re: Making Money in Open Source Development
I think you see the things too complicated, the key here is freedom, TMW code, graphics, scripts, all on it is free and you are free to have it, free to create your own client, server, scripts, etc. So you can have the power of manage a server (some players have their own server, you only have to pa...
- 08 May 2010, 16:05
- Forum: Off topic
- Topic: Making Money in Open Source Development
- Replies: 56
- Views: 13014
Re: Making Money in Open Source Development
If you collect money give it to those contributors that invest money in tmw - like our borg queen for the server, Agree, keeping the servers requires good money. the guy who pays the domain. A better idea is to pay for the future expenses in domain names. What is done is done. and me for my interne...