Search found 774 matches

by AxlTrozz
03 Jul 2010, 17:32
Forum: Player talk
Topic: A serious question
Replies: 16
Views: 2385

Re: A serious question

I think the closest guess is the active players count on the main website and take the highest population recorded on the week. I would say 100 active, but sure there is more because when we have special events we count more than that.
by AxlTrozz
03 Jul 2010, 11:36
Forum: TMW Classic
Topic: Player-set
Replies: 82
Views: 23576

Re: Player-set

I've been trying to make at least one sprite (sit position for the female) and was a total failure, If playerset is the top priority we should try to focus all our effort on that, so as a proposal the artists can meet and discuss about what can be the way to solve it (technical and artistical) all t...
by AxlTrozz
25 Jun 2010, 13:56
Forum: TMW Classic
Topic: Prototype #002: Evergreen Trees [NEW]
Replies: 68
Views: 14091

Re: Prototype #002: Evergreen Trees [NEW]

I'm not quite sure, but you should check perspective first.
by AxlTrozz
12 Jun 2010, 20:24
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28485

Re: [WIP] Village building (and more)

@Ivanmorve, nice progress, I like the red tiles, they look very good.

@Salah, I'm already request delete your post and I just can say, get lost.
by AxlTrozz
07 Jun 2010, 20:29
Forum: TMW Classic
Topic: CR1 subproject reports thread
Replies: 21
Views: 4966

Re: CR1 subproject reports thread

So am I to conclude the only two currently even remotely active pixel artist for CR1 are Axl and Ivan? I had invited many myself, but all of them work just for a few hours and then left for one or other reason, any other challenge to participate is ignored or passed by. Anyways if you are reading h...
by AxlTrozz
05 Jun 2010, 18:56
Forum: TMW Classic
Topic: CR1 - Beach add-ons
Replies: 82
Views: 22775

Re: CR1 - Beach add-ons

Yosuhara, would you mind to post the log you made with alpha layer and with no background ? I want to include it in the tileset.

Thanks
by AxlTrozz
05 Jun 2010, 18:47
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55910

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Hi everyone @John P. I forgot to include Yosuhara's Log in the set, I'll do it asap, thanks. @Elven Yes I'll try to include the grass/dust tiles from the forest tileset, that would be the next step, thanks. @Bertram Yes, I did some test and seems to be going along nicely, I just need put everything ...
by AxlTrozz
24 May 2010, 20:37
Forum: Graphics Development
Topic: [WIP] Underground walls (new tileset)
Replies: 12
Views: 2838

Re: [WIP] Underground walls (new tileset)

I'll try to help you with the shadows, please provide the file so I can work with it.

Don't expect a 24hrs. response, I'll take me some time

Regards
by AxlTrozz
20 May 2010, 21:39
Forum: Feedback / Feature Requests / Content Suggestions
Topic: eA developer? TMW contributor?
Replies: 40
Views: 9465

Re: eA developer? TMW contributor?

Bertram, Hello, May be this post will be my last comment (depends on the gods), please forgive my tone is nothing directed to you or any player, is just what my mind think is the actual facts and project status. All this ranks started when eA and Manasource got divorced ( Bjorn and Platyna personal ...
by AxlTrozz
14 May 2010, 21:57
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55910

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Testing with the cliffs tiles,
beach-tileset-test02.png
beach-tileset-test02.png (192.55 KiB) Viewed 5339 times
by AxlTrozz
14 May 2010, 21:53
Forum: Graphics Development
Topic: Monsters...merely concepts
Replies: 35
Views: 11051

Re: Monsters...merely concepts

A new one,
bugster.png
bugster.png (220.55 KiB) Viewed 1114 times
by AxlTrozz
12 May 2010, 16:00
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28485

Re: [WIP] new building

Ivan,

I don't know if this will be useful for you but I made a torch, is animated to "reflect the fire", also it needs a particle effect for the fire, you can modify or use it at will,
torch.gif
torch.gif (835 Bytes) Viewed 4424 times
Regards
by AxlTrozz
10 May 2010, 15:04
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55910

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

small color fix,
grass-tileset-test05.png
grass-tileset-test05.png (254.86 KiB) Viewed 4876 times
tileset progress,
grass tileset02.png
grass tileset02.png (122.96 KiB) Viewed 4876 times
by AxlTrozz
09 May 2010, 22:03
Forum: Off topic
Topic: Making Money in Open Source Development
Replies: 56
Views: 13014

Re: Making Money in Open Source Development

I think you see the things too complicated, the key here is freedom, TMW code, graphics, scripts, all on it is free and you are free to have it, free to create your own client, server, scripts, etc. So you can have the power of manage a server (some players have their own server, you only have to pa...
by AxlTrozz
08 May 2010, 16:05
Forum: Off topic
Topic: Making Money in Open Source Development
Replies: 56
Views: 13014

Re: Making Money in Open Source Development

If you collect money give it to those contributors that invest money in tmw - like our borg queen for the server, Agree, keeping the servers requires good money. the guy who pays the domain. A better idea is to pay for the future expenses in domain names. What is done is done. and me for my interne...