Search found 3880 matches

by Jaxad0127
13 Jun 2013, 00:22
Forum: TMW Classic
Topic: Tileset-development [Solved]
Replies: 14
Views: 4851

Re: Tileset-development [Solved]

The description above it says the units are tiles.
by Jaxad0127
12 Jun 2013, 21:11
Forum: TMW Classic
Topic: Tileset-development [Solved]
Replies: 14
Views: 4851

Re: Tileset-development [Solved]

I'm finding that as long as I design the tileset accurately, it makes more sense to switch in some cases...much like having multiple palettes. Although this thread is marked as solved, if anyone wants to take a shot... What does the "20 Tile border" mean. The diagram looks like 1 tile rat...
by Jaxad0127
12 Jun 2013, 20:40
Forum: Off topic
Topic: The official server flamewar topic
Replies: 964
Views: 5712990

Re: The official server-move flamewar topic

- when someone tries to work in it seriously then you ignore his-her work. Link? - when someone starts a new server you taunt him-her or DDoS it. Link? - The game is beta when developers do mistakes and do not want to fix them but somehow some other times it's not beta; Link to each? * Secret of ma...
by Jaxad0127
12 Jun 2013, 19:42
Forum: TMW Classic
Topic: Tileset-development [Solved]
Replies: 14
Views: 4851

Re: Tileset-development [Solved]

512x512 is better for sanity of mappers, though. Actually, I'd prefer 512x1024 instead of two 512x512 (assuming you have enough tiles to justify it, of course. Having to switch between two sets to grab tiles intended to go together is annoying. I'd rather scroll. Though I should look into Tiled's k...
by Jaxad0127
11 Jun 2013, 23:35
Forum: TMW Classic
Topic: Tileset-development [Solved]
Replies: 14
Views: 4851

Re: Tileset-development

Powers of two are best for image dimensions (faster handling by the client). Exact dimensions don't matter.
by Jaxad0127
11 Jun 2013, 23:15
Forum: TMW Classic
Topic: Tileset-development [Solved]
Replies: 14
Views: 4851

Re: Tileset-development

Tilesize of 32x32 (client limit; server neither knows nor cares about this; you may need to adjust walk speeds, though). If you're doing graphics for your own game, that's about it.

If you're doing graphics for us, see Guidelines.
by Jaxad0127
11 Jun 2013, 19:17
Forum: TMW Classic
Topic: Socks/Proxy
Replies: 6
Views: 2316

Re: Socks/Proxy

How would I tell the client to ignore the IP's (doesn't see anything in the options that enable me to do such a thing). Before connecting select "use same ip for game sub servers" and in server list add your forwarding ip as server ip. Use that with a customer server setup within the clie...
by Jaxad0127
11 Jun 2013, 19:03
Forum: TMW Classic
Topic: Socks/Proxy
Replies: 6
Views: 2316

Re: Socks/Proxy

Hi... why do I get the feeling that Mana's connection information is compiled? It isn't. The clietn connects to the login-server, which, after login, gives the client the address of the char-server. The char-server then, after selecting a character, tells the client the address of the map-server. U...
by Jaxad0127
11 Jun 2013, 16:10
Forum: TMW Classic
Topic: Professions Framework
Replies: 12
Views: 4517

Re: Professions Framework

What you were saying on IRC seemed to be trees (need the gatherer skill before fishing skill, etc). Combining cooking and alchemy (as cooking, I'd say) is good.
by Jaxad0127
11 Jun 2013, 15:54
Forum: TMW Classic
Topic: Professions Framework
Replies: 12
Views: 4517

Re: Professions Framework

I would swap alchemy and cooking. Make cooking the prerequisite for alchemy and similar.
by Jaxad0127
11 Jun 2013, 15:25
Forum: TMW Classic
Topic: Professions Framework
Replies: 12
Views: 4517

Re: Professions Framework

Why isn't fishing a primary skill? Or is it a subskill of gathering?
by Jaxad0127
11 Jun 2013, 15:20
Forum: TMW Classic
Topic: Professions Framework
Replies: 12
Views: 4517

Re: Professions Framework

You're missing cooking.
by Jaxad0127
11 Jun 2013, 06:27
Forum: Support and Bug reports
Topic: Error Couldn't connect to remote host. [SOLVED]
Replies: 25
Views: 7662

Re: Error Couldn't connect to remote host.

We have an article detailing how to setup a server: Set up a Server.
by Jaxad0127
11 Jun 2013, 06:20
Forum: Support and Bug reports
Topic: Error Couldn't connect to remote host. [SOLVED]
Replies: 25
Views: 7662

Re: Error Couldn't connect to remote host.

It's not setup fine. lan_support.conf needs to have the local IP of the machine hosting the server set in lan_char_ip and lan_map_ip. Also, that isn't looking like our files. Where did you get the server from?
by Jaxad0127
11 Jun 2013, 06:13
Forum: Support and Bug reports
Topic: Error Couldn't connect to remote host. [SOLVED]
Replies: 25
Views: 7662

Re: Error Couldn't connect to remote host.

Are the server and client on the same LAN? If so, make sure lan_support.conf has the right IP to give the client for the char- and map-servers. If not, make sure char_local.conf has the right public IP for the server. Also, if you got that far, then you were able to connect to the login-server and l...