it's simply blurry... pixelart means you use only the pencil and line tool, AA is turned off and you work pixel by pixel only. Do you understand?WinneR3 wrote:Why it's not 2D pixel art? I make everything in GIMP like it must be.
Search found 565 matches
- 22 Nov 2009, 14:17
- Forum: Graphics Development
- Topic: New items.
- Replies: 37
- Views: 8965
Re: New items.
- 15 Nov 2009, 00:57
- Forum: TMW Classic
- Topic: CR1 - Beach add-ons
- Replies: 82
- Views: 22488
Re: CR1 - Beach add-ons
not trying to hijack your thread, but i had to try my hand at anchor I got a little crazy on colors though XD
- 02 Nov 2009, 20:32
- Forum: Off topic
- Topic: Whispers of Avalon
- Replies: 313
- Views: 54519
Re: possible branch: Whispers of Avalon (some day...maybe)
sexond animation should be much slower, right now it looks like there's blowing strong wind...
- 29 Oct 2009, 17:19
- Forum: TMW Classic
- Topic: reaper
- Replies: 127
- Views: 29201
Re: reaper
add some purple halo around the lighting...skipy wrote:just a quick test to see how it may look (Purple lightning)..
any ideas ?
- 21 Oct 2009, 18:00
- Forum: Player talk
- Topic: Ambassadors Proposal
- Replies: 9
- Views: 1214
Re: Ambassadors Proposal
interesting proposition, but I don't think it will work...
- 01 Sep 2009, 23:38
- Forum: Off topic
- Topic: My fav Master Painting
- Replies: 6
- Views: 1467
- 31 Aug 2009, 17:56
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9116
Re: [REQ] Minor Undead Item - Graveyard
bone...(using FotherJ pallete)
- 25 Aug 2009, 10:38
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21310
Re: Graveyard wall
i would do it the other way around...Crush wrote:Can you change the colors so that they match those of the sand pile and the sand around it?
- 24 Aug 2009, 22:12
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21310
Re: Graveyard wall
I tried to sketch out an idea for open grave...
- 21 Aug 2009, 22:09
- Forum: TMW Classic
- Topic: info
- Replies: 3
- Views: 1215
Re: info
I would also welcome an option to write some short summary for your character (visible when another player want some info about yours), for the sake of role-playing
- 21 Aug 2009, 22:02
- Forum: Graphics Development
- Topic: Magic Water(for MP)
- Replies: 14
- Views: 3442
Re: Magic Water(for MP)
OKay,I will be a proggramer dev or gerial dev ;). Crush,can you help me.How can I start =)? I still can't understand your obsession with "being a dev" and what does "gerial dev" mean anyway? Did you mean graphics? If so, start working on some stuff of yours, post your wips on fo...
- 21 Aug 2009, 21:53
- Forum: Graphics Development
- Topic: wizard/wich hat [WIP]
- Replies: 18
- Views: 5758
Re: wizard/wich hat [WIP]
slightly better, but it still looks like a gradient fill, which you should avoid at all cost... look at some existing equipment and try to work from that point. Also use some real life reference...meway wrote:better?
for example:
- 21 Aug 2009, 21:48
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21310
Re: Graveyard wall
what about the filigree dose not fit and why dose the solid arch not fit it has obvious metal support underneath... and there is no other filigree if all were working on is a door and an arch i could make a new one. Edit:also it is not a finished peace and its already being judged :( you cant see t...
- 18 Aug 2009, 15:14
- Forum: Graphics Development
- Topic: [WIP] Guard
- Replies: 12
- Views: 1990
Re: [WIP] Guard
haay's original sprite is the best so far...
- 14 Aug 2009, 12:09
- Forum: Player talk
- Topic: Why gouki is a noob
- Replies: 16
- Views: 1964