Search found 237 matches
- 13 Mar 2011, 23:57
- Forum: Music & SFX Development
- Topic: [REQ] Reaper Quest sfx
- Replies: 50
- Views: 31441
Re: [REQ] Reaper Quest sfx
I have been meaning to update the list. Here are is the short list of what is needed for sure: Reaper: death - epic haunting shriek/howl Scythe: hit - sound of scythe slicing through the air (note the spinning scythe attacks quickly so it should be fast) hurt - metal blades clashing. Ball Lightning:...
- 10 Mar 2011, 06:10
- Forum: TMW Classic
- Topic: [WIP] Reaper quest
- Replies: 24
- Views: 6940
Re: [WIP] Reaper quest
Mostly waiting on graphics and sound. still need: 1. Complete shadow mob 2a. Incorporate the newly added bits for the reaper sprite sheet and test the updated boss fight. 2b. Might need adjustments for the new reaper graphics. 3. Boss fight bgm and some necessary sound effects. 4. Dialogue for most ...
- 08 Mar 2011, 19:47
- Forum: TMW Classic
- Topic: [REQ] boss battle bgm
- Replies: 3
- Views: 1570
Re: [REQ] boss battle bgm
Head Smasher, sent you an email and looking forward to hearing the sample. Take yourmistakes advice and change your email.
- 06 Mar 2011, 14:12
- Forum: Music & SFX Development
- Topic: [REQ] Reaper Quest sfx
- Replies: 50
- Views: 31441
Re: [REQ] Reaper Quest sfx
Awesome! I really appreciate the help dariunas. If you haven't seen the reaper in action ask Argul / Pjotr about seeing it on a test server (unless you already have your own local test server). PS I was listening to your example boss bgm on loop while I was testing the shadow sprite sheet, it really...
- 06 Mar 2011, 04:52
- Forum: Graphics Development
- Topic: [WIP] making a shadow mob
- Replies: 47
- Views: 15432
Re: [WIP] making a shadow mob
Wow you really outdid yourself skipy!! You got the blur on the hands PERFECT! They look smokey/undefined in a very eery way. The contrast in definition compared to the other parts which are more blurry creates a creepy effect that seems to rattle in the back of your primal mind. It still needs some ...
- 06 Mar 2011, 00:13
- Forum: Graphics Development
- Topic: [FND] candle flame
- Replies: 31
- Views: 10573
Re: [REQ] candle flame
skipy: awsome, going to add this to my local test server and see how it works. I will let you know shortly, but I think it will be PERFECT!
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- 05 Mar 2011, 23:20
- Forum: Music & SFX Development
- Topic: [REQ] Reaper Quest sfx
- Replies: 50
- Views: 31441
Re: [REQ] Reaper Quest sfx
dariunas: That is a great clip, I can imagine it fitting perfectly with the reaper fight. I originally asked saturn for the boss bgm but I think he got busy with other things and I haven't heard back yet. If he is ok with it maybe we will use your contribution when its finished. All of the sfx are s...
- 23 Feb 2011, 07:47
- Forum: TMW Classic
- Topic: [WIP] Reaper quest
- Replies: 24
- Views: 6940
Re: [WIP] Reaper quest
Sorry Im still busy with other stuff this is the first chance I got to check back on the forums. A few more days still and then I will get back to finishing up the quest. BTW I dont see any reply about the crypt expansion I asked about. I guess when I am more free I can push the subject more.
- 12 Feb 2011, 17:31
- Forum: TMW Classic
- Topic: [WIP] Reaper quest
- Replies: 24
- Views: 6940
Re: [WIP] Reaper quest
Ali-G re blood diamond: I know the reference pic has a green stone with red flecks, but what if you reversed the red and green on your version. I think it would look better if it were red with a few bits of green in it. Maybe if its not too much work, try adding edges to the surface like a cut gemst...
- 10 Feb 2011, 12:24
- Forum: Graphics Development
- Topic: [REQ]Grave Yard Food and Drinks
- Replies: 30
- Views: 6926
Re: [REQ]Grave Yard Food and Drinks
Well, still no replacement for the snapple. Looks like it is gonna stay, unless someone whips something together. I noticed some problems with the new food icons when they are added to the shortcut bar: food.png Is this acceptable or do the icons need to be resized/moved so that the hotkey numbers s...
- 10 Feb 2011, 12:21
- Forum: Graphics Development
- Topic: [FND] Skeleton key
- Replies: 15
- Views: 3525
Re: [FND] Skeleton key
I added both meway and salmondine keys. Here is the in game screenie with some other items around it. keys.png I noticed meway's doesn't have a transparent background. meway's key does fit well with the small color palettes and sparse pixel style of most of the other items. I am tending towards salm...
- 09 Feb 2011, 04:49
- Forum: Graphics Development
- Topic: [WIP] making a shadow mob
- Replies: 47
- Views: 15432
Re: [WIP] making a shadow mob
Wow very impressive. After seeing the new base-attack (hereafter referred to as base1) and base2 layers, I am convinced this will work out as a very effective shadow. Here are my thoughts: base1 will always be at ~75%-85% (shadow part) and base2 will be barely visible when standing and ~50% when mov...
- 09 Feb 2011, 00:56
- Forum: TMW Classic
- Topic: [REQ] boss battle bgm
- Replies: 3
- Views: 1570
[REQ] boss battle bgm
Previously I made some requests that included some bgm tracks and sfx, but this one is the most needed.
I would like to request some epic boss battle music. The setting is: inside a crypt facing a reaper like creature. It is important that it fits the crypt atmosphere and that the track loops.
I would like to request some epic boss battle music. The setting is: inside a crypt facing a reaper like creature. It is important that it fits the crypt atmosphere and that the track loops.
- 03 Feb 2011, 00:53
- Forum: Graphics Development
- Topic: [WIP] making a shadow mob
- Replies: 47
- Views: 15432
Re: [WIP] making a shadow mob
- Make it black with a color that could be applied to the head and the body. I think of maybe a mob that is a bit phosphoresent) Hope i helped! F ya! Thats an awesome idea Ali-G! This way it can keep the black shadow base which looks great on the demo, AND still look different enough from the rest ...
- 03 Feb 2011, 00:36
- Forum: Graphics Development
- Topic: [REQ] Tileset: Crypt_indoor
- Replies: 157
- Views: 34557
Broken glass + req for rubble
salmondine: very nice. I added 2 variants and tested it all in tiled, looks great and tiles well. broken-glass.png If anyone has time, I realized that the crypt looks a bit too clean. It needs some rubble. I was thinking to have 1 wide and 2 tile high (about 28x50 px) piles of rubble that can be pla...