Search found 683 matches

by skipy
23 Jun 2011, 18:43
Forum: Graphics Development
Topic: [REQ] Wolf Monster
Replies: 67
Views: 22917

Re: [REQ] Wolf Monster

as far as speed of sprite ...you may be able to do this on the art side of thing... trick the eye in to making it seem faster then it is by moving the off-set a little and adding trails to show "fast"...so when its needed (runing or something)it would have the sprite have on its tile(like ...
by skipy
23 Jun 2011, 18:23
Forum: Graphics Development
Topic: [GIT] Wyvern (new monster : some flying snake)
Replies: 49
Views: 16860

Re: [GIT] Wyvern (new monster : some flying snake)

look good to me ...the only thing i would change is add a bit of yellow to high-lights....but not to be over done a little would do it....imo

----skipy
by skipy
23 Jun 2011, 09:02
Forum: Graphics Development
Topic: [DIS] Player-Set 1.5 Magic Frames Removal
Replies: 10
Views: 2246

Re: Player-Set 1.5 Magic Frames Removal

so why remove some thing that may have uses later?? I already posted various times why. Because it means more work to create equipment. More work for creating equipment means that less equipment will be created. Less different equipment hurts gameplay. i see your point Crush.....why not make the ro...
by skipy
22 Jun 2011, 15:50
Forum: Graphics Development
Topic: [DIS] Player-Set 1.5 Magic Frames Removal
Replies: 10
Views: 2246

Re: Player-Set 1.5 Magic Frames Removal

If you prefer to just reuse existing frames, then suggest a good sequence. Right now, I just don't see any frames that would work. Any of the swing attack sequences would work as is. Waving a wand as if you are hitting the air is just as good as that superfluous meditating pose. For any kind of off...
by skipy
22 Jun 2011, 08:14
Forum: Off topic
Topic: Some Monsters I Made
Replies: 18
Views: 4919

Re: Some Monsters I Made

To avoid awful products I think we need a colaborative work between both parts (Coders/Artists) and documentation enough as to provide some guideliness. A coder could find easy to apply dyable features directly from .xml, but not necesary an artist, also artists can understand better how color pall...
by skipy
21 Apr 2011, 05:27
Forum: Graphics Development
Topic: [DIS] Art Style: Player
Replies: 6
Views: 2459

Re: Art Style: Player

"some artist will find this useful as a model"----- i agree ...i have been playing around with CAD(wire-frame-programs).. the hardest part in doing pixel art for me is getting the perspective right ,if it is off just a little it will show in game..imo this dose not mean lock your self in a...
by skipy
13 Apr 2011, 20:56
Forum: Graphics Development
Topic: [DIS] Art Style: Player
Replies: 6
Views: 2459

Re: Art Style: Player

if you look here ( http://forums.themanaworld.org/viewtopic.php?f=8&t=11223&start=120 ) alot of work has been done to the player-sprite to add more to the game...and if you look here ( http://forums.themanaworld.org/viewtopic.php?f=8&t=12348 )you can see what needs to be done to use the ...
by skipy
13 Mar 2011, 20:13
Forum: Graphics Development
Topic: [WIP] making a shadow mob
Replies: 47
Views: 15376

Re: [WIP] making a shadow mob

ill pick this back up soon..-----skipy
by skipy
24 Feb 2011, 19:45
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 30918

Re: [REQ] Reaper Quest sfx

:twisted: great start!!!! as salmondine said feels like "its comeing" :twisted: .
by skipy
24 Feb 2011, 19:06
Forum: Graphics Development
Topic: Warrior set
Replies: 33
Views: 8953

Re: Warrior set

the Savior-sets are nice to look at as a sheet...but looks buggy/glitchy in game play .... on top of that, we are trying to implement a new player-sprite-set which needs all its equipment edited(http://forums.themanaworld.org/viewtopic.php?f=8&p=103891#p103891) ... lets not put the cart before a...
by skipy
24 Feb 2011, 18:46
Forum: TMW Classic
Topic: [REQ][WIP]equipment edit list
Replies: 8
Views: 2874

Re: [REQ][WIP]equipment edit list

here is a look a the female-tank-top...(done 40%)

i would like feed back and/or help on the edits being done on equipment..(its not hard to do ,and is a good way to learn about pixeling)....this is alot of work for one too do alone...

with help this can be done soon .(week or so?)

-----skipy
by skipy
23 Feb 2011, 02:06
Forum: TMW Classic
Topic: [REQ][WIP]equipment edit list
Replies: 8
Views: 2874

Re: [REQ][WIP]equipment edit list

female-gloves-sheet is not done and can be tested(still lots of little details to do on this still)..

------skipy
by skipy
22 Feb 2011, 04:44
Forum: TMW Classic
Topic: [REQ][WIP]equipment edit list
Replies: 8
Views: 2874

Re: [REQ][WIP]equipment edit list

female-boots-sheet is done and in need of testing..

-----skipy
by skipy
22 Feb 2011, 03:23
Forum: TMW Classic
Topic: [REQ][WIP]equipment edit list
Replies: 8
Views: 2874

Re: [REQ][WIP]equipment edit list

chaps-fem-leg-sheet maybe done ...is done and in need of testing..

------skipy
by skipy
22 Feb 2011, 00:35
Forum: Graphics Development
Topic: [FND] candle flame
Replies: 31
Views: 10550

Re: [REQ] candle flame

better then my last post...

---skipy