Search found 229 matches
- 22 Sep 2009, 08:26
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4849
Re: [REQ] Archer NPC
In my humble opinion, SpamMaster, it is a good attempt. :) One thing Spit23 didn’t mention is the angle of the bow. I think it would look better if you put the bow at an angle in respect to the NPC’s body, right now the bow (particularily its string) is a straight v...
- 19 Sep 2009, 13:32
- Forum: Player talk
- Topic: Music is too nice
- Replies: 2
- Views: 789
Re: Music is too nice
Use a dedicated, low-resource audio player to play the track instead (available at <tmw installation>/data/music/Magick - Real.ogg), most probably more environment and computer friendly than using tmw to do the same.
- 19 Sep 2009, 11:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Unable to translate
- Replies: 7
- Views: 1916
Re: Unable to translate
First time players will not begin with their own language in such a case, unless all languages are installed by default, but only the selected ones will be updated. One option is that all languages are installed by default and only the system’s locale is selected for automatic updat...
- 19 Sep 2009, 11:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: I believe these colors should be added to hair colors
- Replies: 14
- Views: 3218
Re: I believe these colors should be added to hair colors
For anyone interested in adding new hair colours, here are the current dye strings: ███Light brown ███Green ███Red â–ˆâ–Ë...
- 19 Sep 2009, 11:01
- Forum: Support and Bug reports
- Topic: Need help for Ubuntu:
- Replies: 2
- Views: 1154
Re: Need help for Ubuntu:
For starters:
― http://www.google.com/support/talk/
― http://www.ubuntu.com/support
― http://www.google.com/support/talk/
― http://www.ubuntu.com/support
- 17 Sep 2009, 06:31
- Forum: TMW Classic
- Topic: Music specifications
- Replies: 2
- Views: 1055
Music specifications
Some ponderings on the specifications. http://wiki.themanaworld.org/index.php/Music ( SFX also): ‣ The wiki page still needs some work. ‣ A GIt repository has been opened. ‣ The wiki page (essentially last edited in April last year) states that music tracks ...
- 17 Sep 2009, 06:13
- Forum: TMW Classic
- Topic: Maybe this piece
- Replies: 10
- Views: 4436
Re: Maybe this piece
This looks a bit strange to me ( bolded by me): pushed as "The Mana World - Peace .ogg" to http://gitorious.org/tmw/music Clip info: Name: Irene Artist: Doulos Creation Date: 2004 Genre: Meditative It is a very nice track with a CRPG feel to it. :mrgreen: And, yes, dariunas, you were quite...
- 13 Sep 2009, 13:17
- Forum: TMW Classic
- Topic: Menu Music (Front End)
- Replies: 5
- Views: 1575
Re: Menu Music (Front End)
It is a very calming and gentle piece. But... I wouldn’t use it on the log in screen though, as no one would want leave it! :lol: As such, it might actually be better suited for a credits screen, everyone would stay till the very last contributor’s name have rolled ...
- 13 Sep 2009, 12:59
- Forum: TMW Classic
- Topic: Which music for the graveyard?
- Replies: 10
- Views: 3218
Re: Which music for the graveyard?
Spooky beat version 0.7 by Crush (1.33) I’m reminded of side-scrolling action games. A castle with white ghosts floating around erraticaly, you cannot hurt them, but they can you. You just have to get to the next door. The giants and trolls passing by [0.30–0.45 fo...
- 13 Sep 2009, 10:07
- Forum: Graphics Development
- Topic: [WIP] Witch Doctor Mask/Hat
- Replies: 22
- Views: 5407
Re: [WIP] Witch Doctor Mask/Hat
Now, I must have been dreaming, but I was quite sure we had a grass tutu in-game a year or two ago!skipy wrote:some thing to go with this mask ...........grass skirt .......maybe..
I love both the mask and the accompanying hairstyle. This must be my favourite of the current masks. Good work!
- 12 Sep 2009, 13:28
- Forum: TMW Classic
- Topic: Apple Core and similar ideas
- Replies: 18
- Views: 3636
Re: Apple Core and similar ideas
What I have in mind:  The half bottle graphics will not be used for multiple-use items in eAthena (something for tmwserv), though the graphics may get used in the end  Unclean bottles will wait for tmwserv  As not try to disturb the game economy,...
- 11 Sep 2009, 10:14
- Forum: TMW Classic
- Topic: How to play around with TMW resource files
- Replies: 48
- Views: 25679
Re: How to play around with TMW resource files
At the moment this cannot be done in the way you describe it (easier content testing is planned for a later release though). You can do it in several ways, for example: Variant A: Replace an existing map with the one you have created (either in the original data directory or in your customdata), the...
- 11 Sep 2009, 06:48
- Forum: TMW Classic
- Topic: Apple Core and similar ideas
- Replies: 18
- Views: 3636
Re: Apple Core and similar ideas
That is what I was thinking, while I like that there exist “useless†items so to speak, I wouldn’t like to add a plentifora of them. Especially not if they are common drops or similar. I have a few ideas, but I have other priorities at the moment. Ideas ...
- 09 Sep 2009, 05:58
- Forum: Graphics Development
- Topic: [WIP] yeti
- Replies: 42
- Views: 12418
Re: [WIP] yeti
The head movement looks a little off to me. I’m not sure of this, but maybe some vertical movement as well?
I like the yeti concept. The style actually reminds me of several comics and animations I loved when I was younger.
I like the yeti concept. The style actually reminds me of several comics and animations I loved when I was younger.
- 08 Sep 2009, 11:30
- Forum: Support and Bug reports
- Topic: Broken NPC Dialog
- Replies: 2
- Views: 904
Re: Broken NPC Dialog
I assume you haven’t got git to compile/run yet, as this sounds like an issue with an older client version to me. What is your client version?
(I did just test myself; works fine for me with latest git and a new character.)
(I did just test myself; works fine for me with latest git and a new character.)