Search found 212 matches
- 11 Mar 2009, 14:07
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 6790
Re: new cactus
You're working with an old version of that tileset. The current one has the well in the correct perspective (which is the perspective that the rest of the set should be in).
- 10 Mar 2009, 22:28
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8420
Re: Request for new woodland map
It is not unlikely that you will find a few problems with the tileset which will require a reorganization. When the new tilesets have been tested in praxis we will proceed with the other maps on the image above. The trees in Woodland_x3 and Woodland_x4 are narrow, and in the middle of two tiles in ...
- 06 Mar 2009, 23:19
- Forum: Graphics Development
- Topic: [GIT] Docks
- Replies: 51
- Views: 7545
Re: [WIP] Tulimshar docks
Those ramps look really hard to walk up and down.
- 04 Mar 2009, 10:26
- Forum: Graphics Development
- Topic: [GIT] Docks
- Replies: 51
- Views: 7545
Re: [WIP] Tulimshar docks
Good work. I think the underwater bits should go deeper.
- 02 Mar 2009, 22:31
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8420
Re: Request for new woodland map
I think the planned world map should be updated before mapping either 4 or 5, or the existing maps brought in line with the plan. Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely...
- 20 Feb 2009, 00:30
- Forum: Graphics Development
- Topic: [WIP]>[FND] Chocolate icon update
- Replies: 17
- Views: 2606
Re: [WIP]>[FND] Chocolate icon update
Then this gets interesting, as stuff posted here is GPL compatible automatically. And since licensing terms came after the fact.... We really need to work out a way to have the license shown when making new threads and posts. If you add boilerplate text, it will be ignored (that's how humans adapt ...
- 11 Feb 2009, 16:38
- Forum: Graphics Development
- Topic: Children NPC sprites
- Replies: 40
- Views: 8749
Re: Children NPC sprites
Blacklord and ManaMaster - please use 32x64 pixels with a transparent background (although that does make the white bobble invisible, it needs an outline to show up on forums/snow). I put Blacklord and ManaMaster's images together: ChristmasVincentOnIce.png ChristmasVincent.png ChristmasVincent.xcf....
- 10 Feb 2009, 17:27
- Forum: Graphics Development
- Topic: [GIT] Squirrel
- Replies: 7
- Views: 2680
Re: [WIP] Squirrel
Snakes have a shadow too.
- 09 Feb 2009, 10:21
- Forum: Home of Development
- Topic: [DIS] Collection of forgotten stuff
- Replies: 51
- Views: 41152
Re: collection of forgotten stuff
Hi Pauan,Pauan wrote:Here's a link to the .xcf for the Desert Armor:
P.S. The link I gave above might not work forever, so I would suggest hosting it (or a derivative) on a more official TMW server.
Please would you repost it? I'm updating the tmwart repository.
Cheers,
Octalot
- 02 Feb 2009, 11:31
- Forum: Graphics Development
- Topic: [REQ] Art repository usage
- Replies: 7
- Views: 1327
Re: Art repository usage
for the in-game art with a source-file (such as an .xcf and .png pair), I think it would be sufficient to put the source file in to this repository, and the PNG in the in-game repository. I'd prefer that too. I've added some sources to tmwart (currently the octalot/for-mainline clone) with referenc...
- 30 Jan 2009, 13:22
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6111
Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)
i don't know if it is so coherent, that sagatha teaches you a spell (#N11) that needs a drop from a monster, that you should not kill in her opinion. You can always buy from other players. That just means that you'll drive the mouboo-hunting economy. But then there's a lack of logic in why mouboos ...
- 30 Jan 2009, 01:25
- Forum: Player talk
- Topic: Rules clarification about multi-playing
- Replies: 4
- Views: 756
Re: Rules clarification about multi-playing
I have two so that I get one archer and one fighter. One can sit and heal without potions while the other is fighting.
ObNot-Spodding-Honest: originally they were because I needed a male and a female for graphics development.
ObNot-Spodding-Honest: originally they were because I needed a male and a female for graphics development.
- 26 Jan 2009, 12:27
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6111
Re: Testing period on enigma.dy.fi untill further notice
How do players feel about the puzzle difficulty? Perhaps I'm just missing the hints, but I feel that avoiding fustration has too much reliance on developer knowledge (or the HMC walkthrough, when it appears). I think the entire quest set needs to be edited by someone asking themselves "Does thi...
- 24 Jan 2009, 22:23
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6111
Re: Testing period on enigma.dy.fi untill further notice
Extra mauve plants would be appreciated. Even with the 3.3x drop rate boost that it already has, there seems to be a lot of grinding for mauve involved.
- 23 Jan 2009, 09:04
- Forum: Graphics Development
- Topic: Ghosts of different kind.
- Replies: 6
- Views: 1370
Re: Ghosts of different kind.
The perspective seems to be viewed from ground level, rather than TMW's 45 degrees in the sky.