Search found 212 matches

by octalot
11 Mar 2009, 14:07
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 6790

Re: new cactus

You're working with an old version of that tileset. The current one has the well in the correct perspective (which is the perspective that the rest of the set should be in).
by octalot
10 Mar 2009, 22:28
Forum: TMW Classic
Topic: Request for new woodland map
Replies: 33
Views: 8420

Re: Request for new woodland map

It is not unlikely that you will find a few problems with the tileset which will require a reorganization. When the new tilesets have been tested in praxis we will proceed with the other maps on the image above. The trees in Woodland_x3 and Woodland_x4 are narrow, and in the middle of two tiles in ...
by octalot
06 Mar 2009, 23:19
Forum: Graphics Development
Topic: [GIT] Docks
Replies: 51
Views: 7545

Re: [WIP] Tulimshar docks

Those ramps look really hard to walk up and down.
by octalot
04 Mar 2009, 10:26
Forum: Graphics Development
Topic: [GIT] Docks
Replies: 51
Views: 7545

Re: [WIP] Tulimshar docks

Good work. I think the underwater bits should go deeper.
by octalot
02 Mar 2009, 22:31
Forum: TMW Classic
Topic: Request for new woodland map
Replies: 33
Views: 8420

Re: Request for new woodland map

I think the planned world map should be updated before mapping either 4 or 5, or the existing maps brought in line with the plan. Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely...
by octalot
20 Feb 2009, 00:30
Forum: Graphics Development
Topic: [WIP]>[FND] Chocolate icon update
Replies: 17
Views: 2606

Re: [WIP]>[FND] Chocolate icon update

Then this gets interesting, as stuff posted here is GPL compatible automatically. And since licensing terms came after the fact.... We really need to work out a way to have the license shown when making new threads and posts. If you add boilerplate text, it will be ignored (that's how humans adapt ...
by octalot
11 Feb 2009, 16:38
Forum: Graphics Development
Topic: Children NPC sprites
Replies: 40
Views: 8749

Re: Children NPC sprites

Blacklord and ManaMaster - please use 32x64 pixels with a transparent background (although that does make the white bobble invisible, it needs an outline to show up on forums/snow). I put Blacklord and ManaMaster's images together: ChristmasVincentOnIce.png ChristmasVincent.png ChristmasVincent.xcf....
by octalot
10 Feb 2009, 17:27
Forum: Graphics Development
Topic: [GIT] Squirrel
Replies: 7
Views: 2680

Re: [WIP] Squirrel

Snakes have a shadow too.
by octalot
09 Feb 2009, 10:21
Forum: Home of Development
Topic: [DIS] Collection of forgotten stuff
Replies: 51
Views: 41152

Re: collection of forgotten stuff

Pauan wrote:Here's a link to the .xcf for the Desert Armor:
P.S. The link I gave above might not work forever, so I would suggest hosting it (or a derivative) on a more official TMW server.
Hi Pauan,

Please would you repost it? I'm updating the tmwart repository.

Cheers,
Octalot
by octalot
02 Feb 2009, 11:31
Forum: Graphics Development
Topic: [REQ] Art repository usage
Replies: 7
Views: 1327

Re: Art repository usage

for the in-game art with a source-file (such as an .xcf and .png pair), I think it would be sufficient to put the source file in to this repository, and the PNG in the in-game repository. I'd prefer that too. I've added some sources to tmwart (currently the octalot/for-mainline clone) with referenc...
by octalot
30 Jan 2009, 13:22
Forum: TMW Classic
Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
Replies: 25
Views: 6111

Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

i don't know if it is so coherent, that sagatha teaches you a spell (#N11) that needs a drop from a monster, that you should not kill in her opinion. You can always buy from other players. That just means that you'll drive the mouboo-hunting economy. But then there's a lack of logic in why mouboos ...
by octalot
30 Jan 2009, 01:25
Forum: Player talk
Topic: Rules clarification about multi-playing
Replies: 4
Views: 756

Re: Rules clarification about multi-playing

I have two so that I get one archer and one fighter. One can sit and heal without potions while the other is fighting.
ObNot-Spodding-Honest: originally they were because I needed a male and a female for graphics development.
by octalot
26 Jan 2009, 12:27
Forum: TMW Classic
Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
Replies: 25
Views: 6111

Re: Testing period on enigma.dy.fi untill further notice

How do players feel about the puzzle difficulty? Perhaps I'm just missing the hints, but I feel that avoiding fustration has too much reliance on developer knowledge (or the HMC walkthrough, when it appears). I think the entire quest set needs to be edited by someone asking themselves "Does thi...
by octalot
24 Jan 2009, 22:23
Forum: TMW Classic
Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
Replies: 25
Views: 6111

Re: Testing period on enigma.dy.fi untill further notice

Extra mauve plants would be appreciated. Even with the 3.3x drop rate boost that it already has, there seems to be a lot of grinding for mauve involved.
by octalot
23 Jan 2009, 09:04
Forum: Graphics Development
Topic: Ghosts of different kind.
Replies: 6
Views: 1370

Re: Ghosts of different kind.

The perspective seems to be viewed from ground level, rather than TMW's 45 degrees in the sky.