Search found 423 matches

by lien
12 Feb 2011, 11:15
Forum: Graphics Development
Topic: some ild stuff i found lurking around.
Replies: 12
Views: 3298

Re: some ild stuff i found lurking around.

Crush wrote:Hi Merlin. i haven't read anything from you in a while. Nice to see you again. When you finish this tileset fast enough it could maybe be used for the Thermin update (contact Wombat for details).
I'm also doing tilesets (2) for thermin. not finished but them will be soon.

Lien...
by lien
07 Feb 2011, 17:42
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

well, for the other skull posibility here is the image dying usable (i have tested them and it work good :) )

fire -> |#f42d2d,#fff
poison -> |#398016,ffffff
ice -> |#71848a,b3cdd5,e0f7ff,fafeff;
dark skull -> |#441231,a25b87,d2a2bf,a78098;

Lien...
by lien
30 Jan 2011, 15:57
Forum: Off topic
Topic: What "free" Game are you playing ? (except TMW ...)
Replies: 51
Views: 17648

Re: What "free" Game are you playing ? (except TMW ...)

No, it isn't. You can play a stone-age version for free on minecraft.net, but you have to pay for the newer version (Beta 1.2_02)... theoretically. That reminds me: my complete base my spawn point my house inside of my house my farm my nether portal my music machine my indoor rollercoaster O.o ! ni...
by lien
30 Jan 2011, 14:40
Forum: Off topic
Topic: What "free" Game are you playing ? (except TMW ...)
Replies: 51
Views: 17648

Re: What "free" Game are you playing ? (except TMW ...)

triggs wrote:Minecraft
Minecraft isn't free as I know O.o :?:
by lien
28 Jan 2011, 17:27
Forum: Graphics Development
Topic: [REQ] Thermin Art
Replies: 167
Views: 124355

Re: [REQ] Thermin Art

some(lots :mrgreen: ) NPCs here. some are already in game, or some will be in game soon because the script is almost ended. anyway, here they are: http://www.gilawhost.com/images/jsod9vpv.png so pick-up who you want. also the "doug/mike/vincent" one is dyable with some/lots channel, I thin...
by lien
27 Jan 2011, 20:06
Forum: Graphics Development
Topic: [FND] candle flame
Replies: 31
Views: 10550

Re: [REQ] candle flame

This is for an upcoming content release, so there is a rush on it. I need a candle flame spritesheet to place over some unlit candle tiles. candles.png It should just be of the flame and the halo of light, DO NOT include a candle or wick as part of the spritesheet . It will be layered on top of can...
by lien
26 Jan 2011, 17:04
Forum: Graphics Development
Topic: [REQ] Thermin Art
Replies: 167
Views: 124355

Re: [REQ] Thermin Art

Another NPC concept... In the steam punk vein. http://forums.themanaworld.org/download/file.php?id=7572 not shaded...if it is liked I will finish it. Town Alarm guy...whatever I really like the Machinery. But there is too much gray. (IMO) so, I have done a version with colors less "gray",...
by lien
19 Jan 2011, 12:52
Forum: Player talk
Topic: I miss mouboo...
Replies: 3
Views: 751

Re: I miss mouboo...

I killed mouboo(NPC, not monster) by accident :cry: Can I revive mouboo? Sagatha will forgive me? If there is no countermeasure, can't I learn magic forever? Please help. if you have killed the mouboo that's not say you can't learn magic. :wink: As you know, that just change your way to the dark pa...
by lien
15 Jan 2011, 19:04
Forum: Graphics Development
Topic: [WIP] Flower(s)
Replies: 8
Views: 2624

Re: [WIP] Flower(s)

nice start ! (it's your first pixel ? Ôô) but as I know there is some little mistakes black line (too big and why black :wink: ?) the background (remenber to save it with a transparent BackGround else how dev's can "git" it easily) Anti Aliasing very important ! (see the link to tutorial i...
by lien
12 Jan 2011, 15:31
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

From what I heard adding new status effects is doable, but it requires messing with the server code ( I hope no client code needs updating* ). I would also like to get a few more added in. I don't think anyone is willing to take on the project though** ... * just "status-effects.xml" need...
by lien
10 Jan 2011, 20:06
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

For fun and to give ideas: colored-skulls-sprite-sheet.png colored-skulls.png Also, the eyes of the skull (the mob or/and the item) can be changed colors ( fire , poison , ice / water ). Don't forget: http://forums.themanaworld.org/viewtopic.php?f=8&t=11756&p=99320&hilit=ice+skull#p9932...
by lien
09 Jan 2011, 16:18
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

Argh ! I have finished the XML ! :wink:
110 line here !
and it works with
Image

:wink:

Lien...
by lien
09 Jan 2011, 14:35
Forum: Graphics Development
Topic: [GIT] Bowler Hat
Replies: 55
Views: 11443

Re: [FND] Bowler Hat

Ali-G wrote:
ChefChelios wrote:a bowler hat with recolorable headband...
He could indeed create a black and a brownish one with the same
headband that will be recolorable.
or turn the bands Red, Yellow or Green
and make the Bowler Hat in white and black or brownish color'll be do by Image dying :wink:

Lien...
by lien
09 Jan 2011, 11:09
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

We don't think enough!! Skulls should drop [Skull] !! this looks logic :wink: what about turn the skull in White channel, and do normal skull drop [skull] poison skull drop [poison skull] (make the skull green) fire skull drop [fire skull] (red) water skull drop [water skull] (blue) Frozen( or ice)...
by lien
09 Jan 2011, 10:15
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11308

Re: a new skull

It is a nice idea but I think making 2 or 3 more skulls would be way enough because people want new things. The more you create skulls, the more you need to create an item dropped by one of these skull. If not, people will lost interest of killing them. you are right. So, before do a lot of skull w...