Search found 106 matches
- 11 Jul 2009, 18:24
- Forum: Player talk
- Topic: Injured Mouboo Quest question [SPOILER]
- Replies: 22
- Views: 3430
Re: Injured Mouboo Quest question [SPOILER]
Unfortunately I killed the Mouboo by accident. Now I am cursed forever. Wish there was an undo feature for mistakes.
- 08 Jul 2009, 18:11
- Forum: TMW Classic
- Topic: Right clic menu on storage and on trade
- Replies: 8
- Views: 1629
Re: Right clic menu on storage and on trade
Could the inventory be set so you have the first 5-6 slots set as a group? Put all your armor and weapons in those slots so you could click once to equip or unequip rather than having to click on each item. Sorting inventory would be nice to have. That way you can put all your armor and weapons in a...
- 08 Jul 2009, 18:01
- Forum: Player talk
- Topic: Leveling Up in Magic
- Replies: 12
- Views: 1955
Re: Leveling Up in Magic
What happens if you accidently kill the sick animal? Are you doomed for life and not able learn new spells from that NPC?
- 06 Jul 2009, 02:44
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13115
Re: Graveyard Tombstones
Oooh, good idea Jaxed. How about a few spider webs?
- 04 Jul 2009, 00:53
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13115
Re: Graveyard Tombstones
You could add a few flowers on some of the plots.
- 30 Jun 2009, 17:28
- Forum: TMW Classic
- Topic: Reappearing door
- Replies: 13
- Views: 3077
Re: Reappearing door
Would it be possible to create a door that would only open by evoking a magic spell?
- 23 Jun 2009, 17:55
- Forum: TMW Classic
- Topic: Reappearing door
- Replies: 13
- Views: 3077
Reappearing door
Is it possible to have a magic door or exit that appears once you kill all the monsters in a room?
If that is possible what about having a tree or rock that would disappear for a short amount of time so a player could go to a secret set of maps.
If that is possible what about having a tree or rock that would disappear for a short amount of time so a player could go to a secret set of maps.
- 23 Jun 2009, 17:44
- Forum: TMW Classic
- Topic: death world? (my idea)
- Replies: 12
- Views: 2309
Re: death world? (my idea)
There are similar plans for TMWServ: http://wiki.themanaworld.org/index.php/Afterlife After reading the Afterlife idea I have a question about the random maze generator or another option to consider if possible. Instead of doing a maze, what if you had a room with multiple exit points as in doors. ...
- 15 Jun 2009, 17:44
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21308
Re: Graveyard wall
If the Graveyard had an archway with open gates you could put some type of attacking vine over the archway. As you try to enter the grave yard the vine monster would attack you.
- 15 Jun 2009, 17:32
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8375
Re: Price of Death!
An idea would be to create something call Life Force. When you die you lose all your life force. When you come back to life your life force needs to be regenerated. To regenerate your life force you need to kill mobs. The penalty for dying is, with no life force you do not get any exp points from ki...
- 14 Jun 2009, 15:11
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Winter Town
- Replies: 25
- Views: 5359
Re: Winter Town
You could do an attacking christmas tree similar to the way the flower attacks. The top of the tree would attack players and throw stars or garland.
- 13 Jun 2009, 15:54
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Skill point idea
- Replies: 0
- Views: 888
Skill point idea
An idea for receiving skill points is to have a magic exp bar. The more magic you cast the more your magic exp goes up. Split the current percentage bar into 2 bars upper and lower, upper is mob kill exp and the lower bar magic exp. Having a magic exp bar would tell players when to visit the mana st...
- 12 Jun 2009, 03:20
- Forum: TMW Classic
- Topic: Stat points and magic
- Replies: 8
- Views: 2641
Re: Stat points and magic
If Magic had been around for a while I wouldn't have brought it up. Although, after my initial post I discovered that Malivox had been revised. I suggested that it was to be a one time quest for 1 stat change. After that Malivox would charge player as it is now.
- 11 Jun 2009, 17:22
- Forum: Graphics Development
- Topic: [WIP] Magic Attack Spritesheets
- Replies: 9
- Views: 1799
Re: Magic-based sword particle?
That would be a good animation for sawing logs. Thats if there was carpentry added.
- 08 Jun 2009, 22:39
- Forum: TMW Classic
- Topic: Magic quests??
- Replies: 20
- Views: 5929
Re: Magic quests??
Kill a scorpion, I heard that helps. You need to kill the right color scorpion so she is not angry, so keep trying until she is not angry at you.