Search found 106 matches

by Savi
11 Jul 2009, 18:24
Forum: Player talk
Topic: Injured Mouboo Quest question [SPOILER]
Replies: 22
Views: 3430

Re: Injured Mouboo Quest question [SPOILER]

Unfortunately I killed the Mouboo by accident. Now I am cursed forever. Wish there was an undo feature for mistakes.
by Savi
08 Jul 2009, 18:11
Forum: TMW Classic
Topic: Right clic menu on storage and on trade
Replies: 8
Views: 1629

Re: Right clic menu on storage and on trade

Could the inventory be set so you have the first 5-6 slots set as a group? Put all your armor and weapons in those slots so you could click once to equip or unequip rather than having to click on each item. Sorting inventory would be nice to have. That way you can put all your armor and weapons in a...
by Savi
08 Jul 2009, 18:01
Forum: Player talk
Topic: Leveling Up in Magic
Replies: 12
Views: 1955

Re: Leveling Up in Magic

What happens if you accidently kill the sick animal? Are you doomed for life and not able learn new spells from that NPC?
by Savi
06 Jul 2009, 02:44
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 13115

Re: Graveyard Tombstones

Oooh, good idea Jaxed. How about a few spider webs?
by Savi
04 Jul 2009, 00:53
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 13115

Re: Graveyard Tombstones

You could add a few flowers on some of the plots.
by Savi
30 Jun 2009, 17:28
Forum: TMW Classic
Topic: Reappearing door
Replies: 13
Views: 3077

Re: Reappearing door

Would it be possible to create a door that would only open by evoking a magic spell?
by Savi
23 Jun 2009, 17:55
Forum: TMW Classic
Topic: Reappearing door
Replies: 13
Views: 3077

Reappearing door

Is it possible to have a magic door or exit that appears once you kill all the monsters in a room?

If that is possible what about having a tree or rock that would disappear for a short amount of time so a player could go to a secret set of maps.
by Savi
23 Jun 2009, 17:44
Forum: TMW Classic
Topic: death world? (my idea)
Replies: 12
Views: 2309

Re: death world? (my idea)

There are similar plans for TMWServ: http://wiki.themanaworld.org/index.php/Afterlife After reading the Afterlife idea I have a question about the random maze generator or another option to consider if possible. Instead of doing a maze, what if you had a room with multiple exit points as in doors. ...
by Savi
15 Jun 2009, 17:44
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21308

Re: Graveyard wall

If the Graveyard had an archway with open gates you could put some type of attacking vine over the archway. As you try to enter the grave yard the vine monster would attack you.
by Savi
15 Jun 2009, 17:32
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Price of Death!
Replies: 46
Views: 8375

Re: Price of Death!

An idea would be to create something call Life Force. When you die you lose all your life force. When you come back to life your life force needs to be regenerated. To regenerate your life force you need to kill mobs. The penalty for dying is, with no life force you do not get any exp points from ki...
by Savi
14 Jun 2009, 15:11
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Winter Town
Replies: 25
Views: 5359

Re: Winter Town

You could do an attacking christmas tree similar to the way the flower attacks. The top of the tree would attack players and throw stars or garland.
by Savi
13 Jun 2009, 15:54
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Skill point idea
Replies: 0
Views: 888

Skill point idea

An idea for receiving skill points is to have a magic exp bar. The more magic you cast the more your magic exp goes up. Split the current percentage bar into 2 bars upper and lower, upper is mob kill exp and the lower bar magic exp. Having a magic exp bar would tell players when to visit the mana st...
by Savi
12 Jun 2009, 03:20
Forum: TMW Classic
Topic: Stat points and magic
Replies: 8
Views: 2641

Re: Stat points and magic

If Magic had been around for a while I wouldn't have brought it up. Although, after my initial post I discovered that Malivox had been revised. I suggested that it was to be a one time quest for 1 stat change. After that Malivox would charge player as it is now.
by Savi
11 Jun 2009, 17:22
Forum: Graphics Development
Topic: [WIP] Magic Attack Spritesheets
Replies: 9
Views: 1799

Re: Magic-based sword particle?

That would be a good animation for sawing logs. Thats if there was carpentry added.
by Savi
08 Jun 2009, 22:39
Forum: TMW Classic
Topic: Magic quests??
Replies: 20
Views: 5929

Re: Magic quests??

Kill a scorpion, I heard that helps. You need to kill the right color scorpion so she is not angry, so keep trying until she is not angry at you.